Tasks & Deadlines
### Task 1: Sign up to [webreg](https://www.ida.liu.se/webreg-beta/TDDD23-2023-1/The%20Course) For registration of students and later grades in the course. Allwasy use this student_id in any communication with course staff. Signing up is individual. You later submit work together (if in a team) by adding all team_members student_ids in the file-name of any submissions. ### Task 2: Game Plan. Specify the game project so that we can give you valuable feedback about scope and course criteria. Don't wait for feedback to get started, 99 out of 100 projects are fine from the start. Use [this Google Docs](https://docs.google.com/document/d/1J3qmErKulYqlx54U_yTaZbDfLOFXGtiBUwwr2PEGclM/edit?usp=sharing) as a starting point for you plan. Deadline: *Sept. 5* *Deliverable:* [Upload here, (sign in using your LiU account)](https://www.ida.liu.se/~TDDD23/upload). ### Task 3: Game seminar: Dates: *Sept 25, 26, 27, 28* Sign up - **one person per team only** [in webreg](#) We'll do max 8 projects per 2-hour session. Each project gets 10 minutes showing your game proejct status. Show live game and code - as real as you can. Avoid PPTs and plans, show things as they are. Note that students that have almost nothing here seldom finnish the course. Booking through webreg - TBA. ### Task 4: Final Handin: Hand in a playable game for mac or Windows for testing by course staff, or an Android versino of a mobile game. Make sure your game is as clean and small as possible, excluding any non-used game assets you may have downloaded. If you are developing a mobile game, hand in a .apk-file for android so that we can test. Deadline: *Oct. 28* *Deliverable:* [Upload game here, (sign in using your LiU account)](https://www.ida.liu.se/~TDDD23/upload). ### Task 5: Game Teaser & Playthrough: Ever team does **1 teaser video** and **1 playthrough screncast** video together. Teaser: a 1-2 minute screencast highlighting the best aspects of tha game. The more compact the better, especially for LiUGA where 30-60 seconds is the optimal format. Highlight features of the game, show real game content (please don't waste presious seconds on long text intros with mystic messages that really shows ...nothing).See old LiUGA screen-casts for inspiration, in particular finalists. [Screen-cast recording software](http://en.wikipedia.org/wiki/List_of_screencasting_software). The teaser screencast will be used for the LiUGA competition (unless you specifically decline this). If you are choosen as a finalist, you have the chance to update, but you enter the competition with the teaser screencast handed in on the 28th. The screencast should be publically and easilly accessible - a preferens tends to be youtube. Also its recommended that you achive: * video quality * game play in focus (jurys picked youtube videos that show the game alot) * action as fast as possible * the fun illustrated through real game play Playthough: A screencast that showcase the game. No time limit. This need not be a full play-through - your game may never end - but is should show the games entire content. Its often impossible for us to play your game enough to see all aspects of the game. *Deadline:* Oct. 28* *Deliverable:* [Submit link for Game Teaser and link to Playthrough screencast here](https://forms.gle/aPp59wAAnpWVxmmRA) ### Task 6: Individual Development Screencast: Every student does their own 5-15 minute development screencast. In this screencast you need to **speek using your voice, recorde from webcam your face when demonstrating** to explaing the technical and design aspects of your game in relation to the examination critera of the course. Like a recorded Teams meeting. If this is not statisfactory, a student may be requirested to do an oral examination to further clarify the project. Deadline: *Oct. 28* *Deliverable:* [Submit link to individual screencast here](https://forms.gle/tRG1eZHrYqjzqHYXA) ### Late submission: Late submission is made using the same forms but you should also *send an email to the examiner on December 10 or August 22* to annouce your late submission. Don't email in advance, e-mail on the date to avoid getting missed.
Page responsible: Erik Berglund
Last updated: 2023-10-19