TDDD23 Design and Programming of Computer Games
Examination
You are examined on your demonstrated understanding of game design and game programming, through your work:
* the game product
* presentations (game seminar, final oral examination).
It is not about if your game is good, fun, or will sell. You may have made a bold attempt at something innovative and not succeeded. This is still better than a clone of something standard. Don't be afraid to take risks, though you might not succeed in terms of a product, its the knowledge we grade.
*Examination is individual!* Everyone in a team must know and understand all technical and design-related aspects. Teams larger than two will have to implement bigger projects. A situation may arise where students working together may not all pass, this has actually happened in the past. Teams of one is perfectly OK, sometimes even preferable.
Examination criteria:
* Quality of completed tasks and game project. (What is quality: see below - tip its not size or number of features)
* Ability to incorporate game-design knowledge into the game project.
* Volume of work - with regards to number of participants.
Grading criteria:
* Well tested, polished game:
the game works flawlessly and intuitively with regards to controls. It is a complete game experience.
* Teaching the game through the experience:
teaches without stopping the player from playing. Gives visual and auditory cues and feedback that makes understanding the game easy. This is excluding tutorials and instructions.
* Progression:
the games evolves from easy start into a suitable challenging level also including elements of variation
* Skill:
the game has a skill element, where experienced players can play at a higher level than noob.
* Complexity of the game development platform vs. the game content: e.g. using Game Maker, pygame or Construct 2 compared to Godt, Unity and Unreal requires much more and more balanced game content.
Page responsible: Erik Berglund
Last updated: 2025-08-22