TDDD23 Design and Programming of Computer Games (6 ECTS)
LiUGA Finalists 2025
Winner! Age of Aliens - Oskar Nyberg, Leon Sandenskog
Second place: LiDAR Drone - Gustav Johansson, Malte Olander Ålund, Samuel Nikanorsson Sundmark
Third place: Spellsword Adventure - Gustaf Kronholm, Teo Hedelin
Tethered - Karl Duckert Karlsson
Franzy farm - Cornelia Holm
Package Journey - Lovisa Lindlöf
SagesExile - Marcus Hedquist
YAIL - Qiming Tang
Junkriders - Mateo Zalabardo, Gustaf Högberg
Modular Space - Oskar Ferm
#### News
* Course beeing updated for 2025. No major changes expected.
* You can now sign up for game seminar at: [webreg](https://www.ida.liu.se/webreg-beta/TDDD23-2025-1/Game%20Seminar)
#### 2025 Course changes:
* No changes from way back ... :)
#### Overal evaluation of course (1-5)
* 2025 4.35
* 2024 4.38
* 2023 4.58
* 2022 4.2
* 2021 4.22
* 2020 4.42
* 2019 4.14
* 2018 4.00
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### THE COURSE
Advanced game-development technology + game-related design/usability.
Choose your game development tools, a framwork dedicated to building games (not just say 3D media or simulation). Start seraching for [tool options her](tasks/loe.en.shtml).
Different project can have different amount of focus on tech. vs game design. However, all projects must include a complete game experiences. Using a less complex technical engine means you need to spend more time on the game design, and with a clone project (where you are remaking a well-known game type, you need to spend more time of progression/variation and teching visuals and effect).
Design/usability in this course:
* game mechanichs and game mechnical focus
* pick-up and play,
* Good controlls and intuitive game play
* progression and variation,
* game-teaching visuals and feedback **part of the game experience** (Note: This is not tutorials or instructions).
Read more in the [grading criteria](exam/index.en.shtml)
Your will be required to:
1. hand in game plan (for feedback)
2. present live status update at a 2-hours mid-course seminar
1. hand in URL to final presentations:
1. (per team) one game-teaser screen-cast (everyone should do it, but its also used for LiUGA Sumission)
1. (per team) one playthrough screencast (no commentary, show all the game content you have starting as a new user. Dont start from the game enigne, this should be like an exported game and should include staritng screen with for instance menu.)
1. (per person) face-showing oral development screencast (picture-in-picture, PIP-recording) - read more on the tasks page.
When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine).
Page responsible: Erik Berglund
Last updated: 2025-12-01
Department of Computer and Information Science
Linköping University
581 83 LINKÖPING
Tel: +46 13 28 10 00