TDDD23 Design and Programming of Computer Games (6 ECTS)
### Handin form [screencast and playable game](https://www.ida.liu.se/~TDDD23/upload/) : latest October 22. --- ### Task 4-5: Final Playable Game and Game Screen Cast URL: Deadline: *October 22* Do a 1-5 minute screen cast of the game. The more compact the better, especially for LiUGA. Highlight the features of the game - showing its best sides. See old LiUGA screen-casts for inspiration. [Screen-cast recording software](http://en.wikipedia.org/wiki/List_of_screencasting_software). This screen cast will be used for the LiUGA competition (unless you specifically decline this) so if you are interested it is recommended that you spend some time creating a high quality screen cast: *. video quality *. game play in focus (jurys picked youtube videos that show the game) *. action as fast as possible *. the fun illustrated through real game play *Deliverable:* Upload on [Course upload forms](https://www.ida.liu.se/~TDDD23/upload). Screen-castlink via a Google form on the same web page. --- ### Submission after October 22: Late individual examination is booked on demand in december and the following august. E-mail the examiner to schedule a demonstration on these dates: *. December 10, 2017. *. August 22, 2018. --- ### THE COURSE Advanced game-development technology + game-related design/usability. Choose your tools, focused on game development. A medial library + physics framework is OK but students often regrett that choice. Start seraching for [tool options her](tasks/loe.en.shtml). Different project can have different amount of focus on tech. vs design. All projects must be complete game experiences. Using a more simple tools require more attention to design/usability. Design/usability is in this course - game mechanichs, game mechnical focus and balance, pick-up and play, progression and variation, and game-teaching visuals and feedback. Read more in the [grading criteria](exam/index.en.shtml) Your will be required to: 1. hand in game plan (for feedback) 2. present at a 2-hour game seminar 1. hand in playable game 1. hand in URL to screen-cast 1. perform individual oral examination, explaining how you and your project meet the learning criteria of the coursePageTitlePrefix When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine). * In the past, some students have had trouble showing their unreal projects on their laptops becasue of performance. In such cases, screenshots and screen-casts are better alternatives. * Staff is available primarily for office-hour assistance (face time in our offices at times posted in the schedule. We, of course, also use e-mail and for Norrköping students Skype meetings can be scheduled. The [LIU GAME CONFERENCE 2018](http://www.liuinnovation.se/liugc), hosted by LiU Innovation, will be held at Kårhuset Kollektivet on the *28:th of November* from 12 a.m. to 9 p.m. You need to register to the event. Also, you will be able to present your game at the event for game testing. LiU Innovation spends quite a lot of time picking up the great student projects from around LiU. (Note please that this event is mixed Swedish and English, depending on speaker preference. In 2017 most speakers sproke English). The prestigious [LiU GAME AWARD](http://www.liuinnovation.se/liugc#game-awards) (LiUGA) is presented at the conference. Handing in your submissions for the course on the deadline will also ensure submitting to LiUGA, so no need for multiple hand-ins (naturally, you may choose not to participate).
Page responsible: Erik Berglund
Last updated: 2018-10-18