TDDD23 Design and Programming of Computer Games (6 ECTS)
### HANDIN deadline Oct. 28 23.59
* [Submit link for Game Teaser and link to Playthrough screencast here](https://forms.gle/CBywQ2yG1LeyYbvf8)
* [Submit link to individual screencast here](https://forms.gle/VfwveFKVbjYYzP9p6)
#### News
* Course pages updated for 2024. No major changes expected.
#### 2022 Course changes:
* No changes from 2023 and way back ... :)
#### Overal evaluation of course (1-5)
* 2024 4.38
* 2023 4.58
* 2022 4.2
* 2021 4.22
* 2020 4.42
* 2019 4.14
* 2018 4.00
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### THE COURSE
Advanced game-development technology + game-related design/usability.
Choose your game development tools. This should be a framwork dedicated to building games and not just say 3D media. Start seraching for [tool options her](tasks/loe.en.shtml).
Different project can have different amount of focus on tech vs game design. However, all projects must include a complete game experiences. Using a less complex technical engine means you need to spend more time on the game design, and with a clone-based project where you are making a well-known game type, you need to spend more time of progression/variation and in-game teaching.
Design/usability in this course:
* game mechanichs and game mechnical focus
* pick-up and play,
* progression and variation,
* game-teaching visuals and feedback **part of the game experience** (Not tutorials or instrucitons).
Read more in the [grading criteria](exam/index.en.shtml)
Your will be required to:
1. hand in game plan (for feedback)
2. present live status update at a 2-hours mid-course screencast seminar
1. hand in URL to final presentations
1. (per project) one game teaser screen-cast (also for LiUGA 2021)
1. (per project) one joint game playthrough screencast
1. (per person) face-showing oral screencast (picture-in-picture, PIP-recording) - read more on the tasks page.
When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine).
Page responsible: Erik Berglund
Last updated: 2025-05-05