Hide menu

TDDD23 Design and Programming of Computer Games

Literature

YouTube is filling upp with extremely high quality content about game design and game development. This resuts in finding good sources that is compact, practical and relevant is a new serach task. You could spend way to much time just watching new content. You have to be a little conservative, but at the same time you can really get ahead by researching pragmatic, practical how-to-do-it videos. Its really amazing and I have no way of finding just the right data for everyone. Here are some links, but there is so much more out there for you to watch. Here is just a starting-point.

Game Maker's Toolkit : About teaching gameplay in half-life

Game Maker's Toolkit: Why Does Celeste Feel So Good to Play?

Essential learning - Extra Credits

The following YouTube videos series are really, really relevant and sum up the core knowledge you need with regards to core-gameplay, progression and in-game tutoring.

Check out the entire Extra Credits series for more details and knowledge. This series is very, very good!

Pragmatic Teaching - Game Endevour

Example Video from a very pragmatic youtuber with good and practical content. In this example enemy behaviour.

Grafical resources

More Literature

Some articles:
Gameplay progression article.
http://en.wikipedia.org/wiki/Gameplay, http://en.wikipedia.org/wiki/Game_mechanics
http://www.designersnotebook.com/Columns/005_Bad_Game_Designer_1/005_bad_game_designer_1.htm
http://www.designersnotebook.com/Columns/029_Bad_Game_Designer_2/029_bad_game_designer_2.htm
http://www.designersnotebook.com/Columns/044_Bad_Game_Designer_3/044_bad_game_designer_3.htm


Page responsible: Erik Berglund
Last updated: 2024-05-01