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TDDD23 Design and Programming of Computer Games

Literature

YouTube is filling upp with extremely high quality content about game design and game development. This results in finding good sources that is compact, practical and relevant an important serach task. You could spend way to much time just watching new content. You have to be a little conservative, but at the same time you can really get ahead by researching pragmatic, practical how-to-do-it videos. Also, here maybe AI models kan help you leran about important dimmensions. Make sure you are the one learning and getting grat at developing great experineces.

Here are some links, to get you started, but there is so much more out there for you to watch. :)

Game Maker's Toolkit : About teaching gameplay in half-life

Game Maker's Toolkit: Why Does Celeste Feel So Good to Play?

Essential learning - Extra Credits

The following YouTube videos series are really, really relevant and sum up the core knowledge you need with regards to core-gameplay, progression and in-game tutoring.

Check out the entire Extra Credits series for more details and knowledge. This series is very, very good!

Sequelitis - so so goood, but beware

If you don't like or appreciate cartoon violence and bad language, don't watch the following very insightfull bus also crude and violent sequilites videos. I include them here becasue the are so spot on, veryand , very insitefull. but the same content is of course covered by Extra Credits series and many other but not so much to the point.

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More Literature

Some articles:
Gameplay progression article.
http://en.wikipedia.org/wiki/Gameplay, http://en.wikipedia.org/wiki/Game_mechanics
http://www.designersnotebook.com/Columns/005_Bad_Game_Designer_1/005_bad_game_designer_1.htm
http://www.designersnotebook.com/Columns/029_Bad_Game_Designer_2/029_bad_game_designer_2.htm
http://www.designersnotebook.com/Columns/044_Bad_Game_Designer_3/044_bad_game_designer_3.htm


Page responsible: Erik Berglund
Last updated: 2025-08-22