TDDD23 Design and Programming of Computer Games (6 ECTS)
LiUGA Finalists 2020
Get Wrecked Insect - Yllva Selling, Ester Lindgren
Stranded - Josef Hamnert, Daniel Hägglund
Bastuklubben - Nigel Cole
Foam - Jakob Norell
Dungeon Battle Tag - Henrik Wendt, Albin Vogel
Rocket Man - Edwin Vikström Johansson
Natural Selection - Anna Lindqvist, Eric Jönsson, Andrei Moga
Chamber - Alexander Bergman
Formula R: ROYALE - Calle Håkansson
Death Derby - Alex Olsson, Joar Måhlén
## News
#### 27/8 Course is now up to data for 2020, covid.
For lectures go to [lectures](https://www.ida.liu.se/~TDDD23/lectures/index.en.shtml)
#### 26/7 Covid-changes:
* Lectures replaced screencasts.
* Seminars replaced your screencasts.
* No activities in physical spaces
* Assistance replaced by first Issue tracking on gitlab followed by possible Teams meatings (se Getting Help in menu).
#### No fundamental change
In practise, this means very little for the course. In the spring this format was applied for my big web course (TDDD27) and the results where in many cases even better. THe core learning activiteis are still you yourself formulating your own game project, choosing and learning part of a game tech you chose, and developing your projects with feedback to somthings great!
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### THE COURSE
Advanced game-development technology + game-related design/usability.
Choose your tools, focused on game development. A medial library + physics framework is OK but students often regrett that choice. Start seraching for [tool options her](tasks/loe.en.shtml).
Different project can have different amount of focus on tech. vs game design. However, all projects must be complete game experiences. Using a less complex engine requires more attention to design/usability.
Design/usability is in this course - game mechanichs, game mechnical focus and balance, pick-up and play, progression and variation, and game-teaching visuals and feedback. Read more in the [grading criteria](exam/index.en.shtml)
Your will be required to:
1. hand in game plan (for feedback)
2. record a mid-course screencast
1. hand in playable game
1. hand in URL to final presentations
1. one joint game teaser screen-cast (also for LiUGA 2020)
1. individual development oral screencast where you expain how the was developed, inte terms of code/implementation and design aspects. (Show how you meet the learning criteria of the course).
For 2020 the [LIU GAME CONFERENCE](http://www.liuinnovation.se/liugc) is canceled, hosted by LiU Innovation, is planed for the *27:th of November* from 12 a.m. to 9 p.m. You need to register, and will be able to present your game at the event for testing. LiU Innovation spends quite a lot of time picking up the great student projects from around LiU. (Note please that this event is mixed Swedish and English, depending on speaker preference. In 2018 most speakers sproke English).
The prestigious [LiU GAME AWARD](http://www.liuinnovation.se/liugc#game-awards) (LiUGA) 2020 is still in play and will be presented in a distance format. More news on this later. Handing in your submissions for the course on the deadline will also ensure submitting to LiUGA, so no need for multiple hand-ins (naturally, you may choose not to participate).
Page responsible: Erik Berglund
Last updated: 2020-12-01
Department of Computer and Information Science
Linköping University
581 83 LINKÖPING
Tel: +46 13 28 10 00