2:nd Place! : Holmgang - Linus Karlsson, David Styrbjörn, Emil Bertholdsson, Max Benecke
3:d Place : Take the Crown - Linus Bergman
Settle the Plague - Carl Wikström, Gustav Stål
Scorching Engine - Thor Hvidbjerg Hansen, Adam Westergren
Roller Assassin - Jim Teräväinen, Martin Kuiper
Chaos Pathfinder - Simon Gradin
Infecteria - Isak Horvath, Jonathan Falk
Vault of Power - Jim Magnusson
The Warehouse - Dennis Berntsson
#### News
* Signup for [Game Seminar open](./tasks/index.en.shtml), se Tasks and Deadline for webreg link
* Check out course [deadlines](./tasks/)
* First lecture in T1 30 Aug. 2022. Course Introduction first half hour and visit from [East Sweden Games](https://eastswedengame.se/).
#### Lectures
Old lectures that was prerecorded from covid years are still avaliable on the course home page. Go to [lectures](https://www.ida.liu.se/~TDDD23/lectures/index.en.shtml).
#### 2022 Course changes:
* Back to physical lectures and mid-course seminars.
* Recording a playthrough screencast as part of individual screencast
#### Overal evaluation of course (1-5)
* 2023 4.2
* 2021 4.22
* 2020 4.42
* 2019 4.14
* 2018 4.00
----
### THE COURSE
Advanced game-development technology + game-related design/usability.
Choose your tools - focused on game development. A medial library + physics framework is OK but students often regrett that choice. Start seraching for [tool options her](tasks/loe.en.shtml).
Different project can have different amount of focus on tech. vs game design. However, all projects must be a complete game experiences. Using a less complex engine requires more attention to design/usability.
Design/usability is in this course - game mechanichs, game mechnical focus and balance, pick-up and play, progression and variation, and game-teaching visuals and feedback. Read more in the [grading criteria](exam/index.en.shtml)
Your will be required to:
1. hand in game plan (for feedback)
2. record a mid-course screencast
1. hand in playable game
1. hand in URL to final presentations
1. one joint game teaser screen-cast (also for LiUGA 2021)
1. individual development oral screencast where you expain how the was developed, inte terms of code/implementation and design aspects. (Show how you meet the learning criteria of the course).
When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine).
For 2022 the [LIU GAME CONFERENCE](https://liugc.se/) is pland for November 17, hosted at Kollektivet, Ågatan 55
Linköping, Sweden. More details will be announced and one really good thing is that its possible to get access to showcase your game for feedback during the event htis year.
The prestigious [LiU GAME AWARD](https://liugc.se/) (LiUGA) 2022 will naturally be announced at LiU GC. When submitting your project for the course, this will also enable you to choose to submitt to LiUGA, so no need for multiple hand-ins.
Page responsible: Erik Berglund
Last updated: 2022-12-27
Department of Computer and Information Science
Linköping University
581 83 LINKÖPING
Tel: +46 13 28 10 00