TDDD23 Design and Programming of Computer Games (6 ECTS)
### Sign up for game seminar, only one person signs up per team. [Webreg link here](https://www.ida.liu.se/webreg-beta/TDDD23-2018-1/Seminar%20Registration) ### Task 1: Game Plan. Deadline: *September 10* Specify the game project so that we can give you valuable feedback about scope and course criteria. Don't wait for feedback to get started, 99 out of 199 projects are fine from the start. Use [this Google Docs](https://docs.google.com/document/d/1J3qmErKulYqlx54U_yTaZbDfLOFXGtiBUwwr2PEGclM/edit?usp=sharing) as a starting point for you plan. *Deliverable:* [Upload here, (sign in using your LiU account)](https://www.ida.liu.se/~TDDD23/upload). ### Task 2: Game seminar: Dates: *October 1, 2, 3m 4* For seminars - *sign up one person per team only* in webreg (TBA). We'll do max 8 projects per 2-hour session. Each project gets 10 minutes showing what you've got so far, discussing code and challenges. Show live game and code - as real as you can. Avoid PPTs and plans, show things as they are. Note that student that have almost nothing here seldome finnish the course. Booking through webreg will be announced. ### Task 3-4: Final Playable Game and Game Screen Cast URL: Deadline: *October 22* Do a 1-5 minute screen cast of the game. The more compact the better, especially for LiUGA. Highlight the features of the game - showing its best sides. See old LiUGA screen-casts for inspiration. [Screen-cast recording software](http://en.wikipedia.org/wiki/List_of_screencasting_software). This screen cast will be used for the LiUGA competition (unless you specifically decline this) so if you are interested it is recommended that you spend some time creating a high quality screen cast: *. video quality *. game play in focus (jurys picked youtube videos that show the game) *. action as fast as possible *. the fun illustrated through real game play *Deliverable:* Upload on [Course upload forms](https://www.ida.liu.se/~TDDD23/upload). Screen-castlink via a Google form on the same web page. ### Task 5: Individual Oral Examination. Date: * October 11, 12, 15, 16, 17, 18* Prepare a 20 minutes individual oral examination. Explain how you've achieved the learning goals of the course. Show the game and the code. Bring your own laptop or show code on our computers. Booking through webreg will be announced. ### Submission dates after the course: Late submission can be arranged by sending an email to the examiner to schedule an appointment: Dates: *. December 10, 2017. *. August 22, 2018. --- ### THe COURSE Advanced game-development technology + game-related design/usability. Choose your tools, focused on game development. A medial library + physics framework is OK but students often regrett that choice. Start seraching for [tool options her](tasks/loe.en.shtml). Different project can have different amount of focus on tech. vs design. All projects must be complete game experiences. Using a more simple tools require more attention to design/usability. Design/usability is in this course - game mechanichs, game mechnical focus and balance, pick-up and play, progression and variation, and game-teaching visuals and feedback. Read more in the [grading criteria](exam/index.en.shtml) Your will be required to: 1. hand in game plan (for feedback) 2. present at a 2-hour game seminar 1. hand in playable game 1. hand in URL to screen-cast 1. perform individual oral examination, explaining how you and your project meet the learning criteria of the coursePageTitlePrefix When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine). * In the past, some students have had trouble showing their unreal projects on their laptops becasue of performance. In such cases, screenshots and screen-casts are better alternatives. * Staff is available primarily for office-hour assistance (face time in our offices at times posted in the schedule. We, of course, also use e-mail and for Norrköping students Skype meetings can be scheduled. The [LIU GAME CONFERENCE 2018](http://www.liuinnovation.se/liugc), hosted by LiU Innovation, will be held at Kårhuset Kollektivet on the *28:th of November* from 12 a.m. to 9 p.m. You need to register to the event. Also, you will be able to present your game at the event for game testing. LiU Innovation spends quite a lot of time picking up the great student projects from around LiU. (Note please that this event is mixed Swedish and English, depending on speaker preference. In 2017 most speakers sproke English). The prestigious [LiU GAME AWARD](http://www.liuinnovation.se/liugc#game-awards) (LiUGA) is presented at the conference. Handing in your submissions for the course on the deadline will also ensure submitting to LiUGA, so no need for multiple hand-ins (naturally, you may choose not to participate).
Page responsible: Erik Berglund
Last updated: 2018-09-14