List of Game PlatformsIn this course you can choose freely what game development platform you use - as long as it is a dedicated gaming platform, i.e. not simply a programming language standard library or a pure media or 3D-platform. Depending on your game project, you need things like scene management, collision handing, sprite or 3D model handling with animation support, physics engines, AI and so forth. Implementing these things yourself is not really an option and learning about such systems is the techichal literatur for the course. Reusing technologies is something valued in the course - though there are limits to how much you can release. I can guarantee you that in 95% of the cases you will get much further if you spend some time educating yourself on game tech.
We will support with assistants for phaser.io, libGDX, monogame (XNA Game Studio + Farseer Physics (Box2D)).Our assistants, Samuel and Björn, are also good programmers that know python and C++ programming and will help out to the extent of their knowledge. Help can be gotten at office hours only - please accept this limitation.
- MonoGame, or XNA Game Stuio + Farseer Physics. You are of course also free to use more advanced game engines like Delta Engine. Please note that in the spring of 2013 Micrsoft decided to stop developing XNA and this casued monogame to rise to the top and become one of the most active environments.
Here I will also note some additional game engines but since there are an enormous amount of alternatives out there I think you should only view this as a starting point and not a list of guaranteed problem-free platforms.
Page responsible: Erik Berglund
Last updated: 2014-08-14