TDDD23 Design and Programming of Computer Games
August 29, 13:15 – 15:00, BL32Topic: Course Introduction. Tasks explained, Requirements explained, choosing a development platform, How to succeed in the course vs. the world.
September 3, 10-12, Planck in the Physics HouseTopic: Grading criteria explained and exemplified. Core game play, progression and in-game tutoring. Making a great game.
September 5, C3Topic:Game development environments - introduction to various alternatives. Somthing about physic engines and game development.
Page responsible: Erik Berglund
Last updated: 2012-08-29