TDDD23 Design and Programming of Computer Games (6 ECTS)
|26/8||Pages have been revised for 2015.|
Minimal additions and checks. The course has the same procedure as last year :)
This course is about learning about game-programing framworks and tools fo your choice and game-related design/usability. You may choose what freely your game-development software (Assistance 2105 for libGDX, Unity and phaser.io). A medial library + physics framwork is also OK. Click here for a: non-complete list of relevant game tech..
You must be able to demonstrate the games at IDA (perhaps on your own machine).
Staff will be available primarilly at scheduled times for office-hour assistance. This means that you can come to our offices to discuss problems and request help.Times are posted in Timeedit as Supervision. For Norrköping students (and in special cases) Skype meetings can be scheduled in advance during these times.
Your will be required to:
- hand in a game project plan for feedback,
- present your project at a 2-hour game seminar and explain central pieces of code
- hand in a playable game,
- hand in a screen-cast presentation of your game,
- perform an individual oral examination
Liu Game Awards 2015 (a conference event and not strictly part of the course) will be held in week 45. This event is mixed Swedish and English, depending on speaker preference.
Page responsible: Erik Berglund
Last updated: 2015-08-26