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TDDD23 Design and Programming of Computer Games (6 ECTS)


Final candidates for the last round in the LiUGA 2012 competition for industry pick of the year has been announced! The following submissions are fighting it out for the 3, 2 and prestigious 1 place!

After a very tight and as always a difficult process the following contributions were singled out to make it to the final round. Now the voting is in full swing and it will be very interesting to see what happens since all contribution, alongside many more that were also very good, are really good! Who will win LiUGA 2012?

Winners LiUGA 2012:

Friday

by Jesper Lundgren and Johan Eriksson

Second Place LiUGA 2012:

The Bandsaw Game

by Gustav Lättman and Sebastian Olsson

Third Place LiUGA 2012:

Bloxbox

by Magnus Suther och Mattias Roback

In this course you will learn about the development of games as an entertainment technology.

Your job will be to build a relatively large and finished game project, initially completing a few smaller design-related tasks.

Latest News...


15/10 2012  Examinations is in the room next to mine, binging your own laptop. We can also go down tot he PC-puls but make sure you are prepared and on time on the minute.
 

My office: here.


8/10 2012  Alpha workshop locations PC4 on Tuesday and PC5 on Wednesday.
 

See here: WORKSHOP LOCATION

Welcome.


29/08 2012  Webreg activities registered
 

Go to webreg here: OPTIONAL ALPHA WORKSHOP and MUNTA to register for times.


29/08 2012  New assistant scheduled lab times for those who needs it is scheduled on friday 31:th in PC4 and PC5 at 10-12.

29/08 2012  Lab 15-17 canceled and moved to friday 31.
 

Due to sickness.


09/08 2012  Course stars Aug 29.
 

First lecture Aug. 29 13-15


Winners LIUGA 2011!

Game Industry Pick

Particle Separation by Simon Ståhlberg

Fellow Student Pick

Kristall by Christopher Birger och Martin Persson

Magnus Persson for Z-Z-Zombies

Z-Z-Zombies! - Screencast from rattmuffen on Vimeo.

Techers' Kids Pick

Arena for by Douglas Nordwall, Emil Westergren, and Johan Yngman.


Winners of the 2010 LiU Game Awards

XNA Game Studio

In the course you are free to use different technologies depending on your interest, but the assistance in this course will be provided for C# and XNA Game Studio. Central to choosing a development platform is that it is dedicated to game development and not simply a graphical or UI engine/tool. Also you must be able to demonstrate the game and the code at IDA (but perhaps on your own machine) Other alternatives will be discussed in lectures.

Staff will be available at scheduled lab times, which we have for the purpose of meeting assistants and getting help. You are not required to participate. You submit your work on the course redmine project and examination is performed in an individual oral examination with code and game demonstration. Also, should also take the opportunity to participate in the alpha game workshop to learn more about how your game works when others are playing it.


Page responsible: Erik Berglund
Last updated: 2013-01-17