TDDD23 Design and Programming of Computer Games (6 ECTS)
[Course upload forms](https://www.ida.liu.se/~TDDD23/upload) --- [Book individual demonstration](https://www.ida.liu.se/webreg-beta/TDDD23-2017-1/Individual%20examination) with Dennis or Ilia here. Location for individual examination: * [Dennis](http://www.ida.liu.se/department/location/search.sv.shtml?keyword=denpe11) * [Ilia](http://www.ida.liu.se/department/location/search.sv.shtml?keyword=3F:477B) The schedule is tight so make sure you are there on time and also that you have time to spend for some delay. This is just because there are so many of you to do the demonstrations. Examination is based on what you hand in at the end of the course, as late as the 20th. At the same time soem of you will do your oral demonstration on the 12:th. Take this opportunity to show your self and your knowledge in relation to the project. Grading will then be based on what's finally handed. Uploading forms for game and screen-cast is underway. Massive projects in the Gigabyte range cannot be uploaded, but must be managed some other way, so email me if that is the case for your project. --- I this course you learn about advanced game-development technology and game-related design/usability. You choose freely your tools (assistance 2017 for libGDX, Unity and phaser.io) but it has to be dedicated to game-development. A medial library + physics framework can also be OK, but in the past students going this way has often regretted it. Click here for a starting point: [a non-complete list](tasks/loe.en.shtml) of some of the most relevant game tech available to you today. Different project can have different amount of focus on tech vs design, but all projects must be complete game experiences. Using a more simple and "point-and-click" engine will require much more attention to design, progression and tutoring feedback and effects. Read more about this in the [grading criteria](exam/index.en.shtml) Your will be required to: 1. hand in a game plan (for feedback only) 2. present your project at a 2-hour game seminar (status presentation, students that have very little here seldom finish the course on time) 1. hand in a playable game 1. hand in a screen-cast presentation of your game 1. perform an individual oral examination, explaining how your project meets the learning criteria for technology and design Along the way you will present your game and must make sure you can do so at IDA (be that on your own machine). *2016 some student had trouble shooing their unreal projects on their laptops. In such cases, make screenshots from the project and bring a build of the game for demo instead.* Staff is available primarily for office-hour assistance (face time in our offices at times posted in the schedule. We, of course, also use e-mail and for Norrköping students Skype meetings can be scheduled. The [LIU GAME CONFERENCE 2017](http://www.liuinnovation.se/liugc), hosted by LiU Innovation, will be held at Kårhuset Kollektivet on the *9:th of November* from 12 a.m. to 9 p.m. You need to register to the event. Also, you will be able to present your game at the event for game testing. LiU Innovation spends quite a lot of time picking up the great student projects from around LiU. (Note please that this event is mixed Swedish and English, depending on speaker preference.) Not strictly part of the course, but fun and relevant for students of this course. The prestigious [LiU GAME AWARD](http://www.liuinnovation.se/liugc#game-awards) (LiUGA) is presented at the conference. Handing in your submissions for the course on the deadline will also ensure submitting to LiUGA, so no need for multiple hand-ins (naturally, you may choose not to participate).
Page responsible: Erik Berglund
Last updated: 2017-10-04