TDDD23 Design and Programming of Computer Games (6 ECTS)
|13/10||Handin widget is public on the upload webpage.|
|13/10||Location for oral exam|
For groups with Erik its here and for Dennis the office to the right of Eriks: Location for exams
1 - 8.00 2 - 8.20 3 - 8.40
|20/9||Signup for individual oral examination.|
The times are for 20 minutes in order of signup which means 1: member at 8.-00-8.20 2: member 8.20-8.40 and so on Times between 8-12, 13-15 sharp.
|16/9||Signup for project seminars is open.|
|29/8||Course Pages complete for 2016|
Dates and content set.
This course is about learning about game-programing frameworks and game-related design/usability. You may choose what freely your game-development software (assistance 2016 for libGDX, Unity and phaser.io). A medial library + physics framework is also OK. Click Click here for a: non-complete list of relevant game tech..
You must be able to demonstrate the games at IDA (perhaps on your own machine).
Staff will be available primarily at scheduled times for office-hour assistance. This means that you can come to our offices to discuss problems and request help. Times are posted in Timeedit as Supervision. For Norrkï¿½ping students (and in special cases) Skype meetings can be scheduled in advance during these times.
Your will be required to:
- hand in a game plan for feedback,
- present your project at a 2-hour seminar,
- hand in your playable game,
- hand in a screen-cast presentation of your game,
- perform an individual oral examination, explaining how your project meets the learning criteria for technology and design.
LIU GAME CONFERENCE 2016 will be held the 10:th of November, week 45, and include LiU GAME AWARD. This event is mixed Swedish and English, depending on speaker preference. Not strictly par of the course, but fun and relevant for students of this course.
Page responsible: Erik Berglund
Last updated: 2016-08-15