TDDD23 Design and Programming of Computer Games (6 ECTS)
2014 LiUGA Finalists are!!!
Let us add that it was extremely difficult to pick the nominees!
|10/10||Deadline extended to the 22:nd|
LiUGA is open for all students and that deadline has been set to the 22:nd October. Therefore I'm extending the course deadline to the same date from 17:th to the 22:nd. This way you all get the same amount of time to make that killer screen-cast:). Remember, by submitting to me you automatically submit to LiUGA unless you specifically ask not to.
|10/10||Final hand in|
You hand in your code/project in a zip-file named TDDD232014_studentids_projectname.zip in the box folder you've already accepted handing in to. Screen-casts you hand in by emailing the examiner the link with the subject line "TDDD232014 Screen Cast".
|22/09||Sign up in webreg for individual oral examination: https://www.ida.liu.se/webreg3/TDDD23-2014-1/Seminars|
Prepare a 20-30 minutes individual oral examination. Show the game and code, talk about your work, and reflect about the project. No slides! It is the game and the code that matters and how you can explain using them. Talk about what you've done with your progression and tutoring. Prove to us that you've built this which you are handing in and that you understand the key design concepts of the course These activities will be with Samuel and Björn in their office and in the lab next door. Make sure you are on time, because these things run at .00 and .30 sharp and back-to-back.
The groups in webreg are from 9-12 and 13-17. This also defines the order so that e.g. the first at in a 9-12 is at 9.00-9.30 and the 4:th at 10.30-11.00 and so forth - do the math :)
|22/09||Sign up in webreg for seminars: https://www.ida.liu.se/webreg3/TDDD23-2014-1/Seminars|
For seminars - sign up one person per team (1 or 2). We'll do maximum 8 projects per 2-hour session. Each project gets 10 minutes showing what you've got so far and discussing code and problems. There will be a projector. The most feedback you'll get from showing your game and talking but it depends on how far you've come. Don't talk about the general aspects about your game tech. For instance, don't spend time describing what Unity is. Don't talk about what a plat-former is. Talk about specific experiences with your game and what's been implemented so far. Show live gaming if you can.
|13/08||Sign upp in webreg : https://www.ida.liu.se/webreg3/TDDD23-2014-1/TDDD23%202014|
In the course you are free to use different game-development software. Assistance will be provided for libGDX, phaser.io and XNA Game Studio + Farseer Physics (or Box2D) - monogame.net. Central to choosing a development platform is that it is dedicated to game development and not simply a graphical or UI engine/tool. A media library paired with a physics engine is ok. Click here for a: non-complete list of relevant game engines and tools.
Make sure you are able demonstrate the game at IDA (but perhaps on your own machine).
In 2014 we'll bring back project descriptinos and game-testing seminars. Last years course showed you need this.
Staff will be available at scheduled times for office-hour assistance. This means that you can come to our offices to discuss problems and request help - but please respect these time limitations. Times are posted on the course web site here. For Norrköping students (and in special cases) a meeting using Skype can be scheduled in advance during these times.
Your will be required to:
- hand in a game project plan for feedback,
- present at a 2-hour game seminar and explain central pieces of code
- hand in a playable game,
- hand in a screen-cast presentation of your game,
- perform an individual oral examination.
Liu Game Awards 2014 will be held in week 45 and hopefully create interesting opportunities for you to meet local and national industry.
Page responsible: Erik Berglund
Last updated: 2014-10-31