Hide menu

TDDD23 Design and Programming of Computer Games

Literature

Essential learning

The following YouTube videos are really, really relevant (there is some cartoon violence and some bad words) and sum up the core knowledge you need with regards to core-gameplay, progression and in-game tutoring. Study these videos and reflect on how you can incorperate what Egoraptor talks about in your game and you will address the design issues of this course.

, ,

Grafical resources

More Literature

In this course we recommend reading up on core concepts such as game play, game mechanics, progression and so forth. The book that is recommended in the study guide is a very good beginner’s guide to game development, but the focus on the course is more technical and learning from building a game and exposing that result to testing and constructive critique by others.

Course literature:

Some articles:
Gameplay progression article.
http://en.wikipedia.org/wiki/Gameplay, http://en.wikipedia.org/wiki/Game_mechanics
http://www.designersnotebook.com/Columns/005_Bad_Game_Designer_1/005_bad_game_designer_1.htm
http://www.designersnotebook.com/Columns/029_Bad_Game_Designer_2/029_bad_game_designer_2.htm
http://www.designersnotebook.com/Columns/044_Bad_Game_Designer_3/044_bad_game_designer_3.htm
On storytelling: http://www.gamespot.com/features/6214951/index.html?sid=6214951

Relevant XNA 4.0 extensive tutorial:
http://xnagpa.net/xna4rpg.php
The International Journal of Computer Game Research


Page responsible: Erik Berglund
Last updated: 2013-12-09