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TDDD23 Design and Programming of Computer Games

Literature

Essential learning

The following YouTube videos series are really, really relevant and sum up the core knowledge you need with regards to core-gameplay, progression and in-game tutoring.

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More Literature

In this course we recommend reading up on core concepts such as game play, game mechanics, progression and so forth. The book that is recommended in the study guide is a very good beginner’s guide to game development, but the focus on the course is more technical and learning from building a game.

Course literature:

Some articles:
Gameplay progression article.
http://en.wikipedia.org/wiki/Gameplay, http://en.wikipedia.org/wiki/Game_mechanics
http://www.designersnotebook.com/Columns/005_Bad_Game_Designer_1/005_bad_game_designer_1.htm
http://www.designersnotebook.com/Columns/029_Bad_Game_Designer_2/029_bad_game_designer_2.htm
http://www.designersnotebook.com/Columns/044_Bad_Game_Designer_3/044_bad_game_designer_3.htm


Page responsible: Erik Berglund
Last updated: 2015-09-04