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Tasks & Deadlines

Task 1: Playtesting GoSupernova. Deadline: September 6 at 13.00 sharp..

Play the game "Go Supernova". Minimum requirement is playing the included level and trying to create one level of your own using the editor. When you are done generate a report zip-file, pressing the "pack usage data" button in the game menu.

In the second lecture we will use Go Supernova as an example to illustrate core game play, progression and in-game tutoring so your familiarity with the game will greatly help you understand these fundamental design challenges and grading criteria for the course.

Your high score will be recorded and a prize will be awarded at the third lecture! The highscore is packed into the -zip file you submit.

Click here to download gosupernova. Requires Java. You can also play it on your computer and in the PC-puls.


Deliverable: Your zip-file generated by pressing the "pack usage data" button in the game menu. Submit by email using with the subject: TDDD23_task1. In your submission email you may also include new ideas and overall constructive critique, but it is not required. The task is individual!

Task 2: Game Project Plan. Deadline: September 15.

Specify the game project that you intend to develop and the game technology you intend to use. Describe your core game-play focus, trying to illustrate what kind of game you are developing for feedback. A starting point in your search for game tech may be this list. Choosing wisely will save you time and effort. Simply using a programming language is not acceptable in the course - you need a minimal level of game tech such as XNA Game studio or Pygame.

Deliverable: Submit here by email using subject: TDDD23_task2 for feedback.

Task 3: Game Progression and In-Game Tutoring Plan. Deadline: October 4.

Specify your approach for progression and in-game tutoring. Progression is how the game evolves and in-game tutoring is how the game techers players as the play (not before they play). A very good explanation of this is in the sequelitis videos.

Deliverable: Submit here by email using subject: TDDD23_task3 for feedback.

Task 4: Final Playable Game and Game Screen Cast: Deadline: October 25

Upload game code or project file and a link to your screen cast project.

Do a 2-5 minute screencast presentation of the game. Highlight the features of the game - showing its best sides. This screen cast will be used for the LiUGA competition so if you are interested it is recommended that you spend some time creating a high quality screen cast. High resolution footage is generally a requirements for jury members so make sure you record with quality:http://en.wikipedia.org/wiki/List_of_screencasting_software. Deliverable: Submit you game code - source code and a link to your screencast to the box-map you'll be invited to. .


Task 5: Individual Oral Examination. Date: October 21-25

Prepare a 20 minutes individual oral examination. We will look at code, talk about your work, and reflect about the project. No powerpoints or prepared presentation - just talk och code/development environment. Bring your own loaptop och show code on our computers. This is your opertunity to show what you've learnt. Examination in the course is based on this activity and the game you hand in in Task4.

Booking through webreg has been announced on the news side.


TDDD23-LiU Game Award 2013 Date: November 7, Week 45.

Very interesting speakers this year: "Talare som är klara i nuläget: Tomas Ahlström, Linden Lab & Desura.com - "Blocksworld: From concept to exit in 12 months" Jonas Skantz, DICE Frostbyte team. Hampus Bankler, Rovio - "Get a job in the game industry!" John Hargelix, Paradox Interactive - "How to be creative while keeping deadlines" (John leder Paradox North-teamet (Magicka Wizard Wars) och har tidigare erfarenhet från DICE och Wooga) Rolf Jansson, Code Club - "Sandbox MMO Crash Course - the Technology behind Wurm Online" Make sure you sign up early.

Submission dates after the course:

Late submission can be arranged by sending an email to the examiner to schedule an appointment:
  • December 10, 2013.
  • August 22, 2014

Page responsible: Erik Berglund
Last updated: 2013-10-16