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Tasks & Deadlines

Task 0: COURSE START REGISTRATION. Deadline: September 05.

If you plan to attend the course, register at https://www.ida.liu.se/webreg3/TDDD23-2015-1/Course%20Start%20Registration. This will get you the BOX-invite needed for the course.

Task 1: Game Project Plan. Deadline: September 11.

Specify the game project that you intend to develop and the game technology you intend to use. Describe your core game-play focus, trying to illustrate what kind of game you are developing for feedback. A starting point in your search for game tech. may be this list. Choosing wisely will save you time and effort. You must use a game-dedicated tech. or a media framwork + physics framework.

Describe your plan for game progression and in-game tutoring plan. What are your current thoughts on these subjects for your project. Progression is how the game evolves and in-game tutoring is how the game teaches the players during play. A very good explanation of this is in the sequelitis videos.Make sure you understand these concepts, your final hand-in must have addressed both these issues ikn a non-trivial manner.

Deliverable: Submit your report to the BOX invite (dropbox alterantive) you'll recieve to your student email. Use this Google Docs as a starting point for you plan.

Task 3: Game presentation seminar: Dates: September 28,29, 30, October 2, 5

For seminars - sign up one person per team (1 or 2) in webreg (TBA). We'll do maximum 8 projects per 2-hour session. Each project gets 10 minutes showing what you've got so far, discussing code and problems. Show live game and code - as real as you can. As little PPTs and Plans as possible. I like running games or code.

Task 4: Final Playable Game and Game Screen Cast URL: Deadline: October 21.

Upload game code or project file and a text-file with the URL to your screen cast project in a .zip-file.

Do a 2-5 minute screen cast presentation of the game. Highlight the features of the game - showing its best sides. This screen cast will be used for the LiUGA competition (unless you specifically decline this) so if you are interested it is recommended that you spend some time creating a high quality screen cast. High resolution and a plain gameplay fotage video is required .. for jury members so make sure you record with quality:http://en.wikipedia.org/wiki/List_of_screencasting_software. Deliverable: A .zip-fiel with game code - your source code - and a link to your screen cast in a text-file. .

Task 5: Individual Oral Examination. Date: October 12-16

Prepare a 30 minutes individual oral examination. First 10 minutes you are expected to describe how you've achieved the goals - focus, progression and in-game tutoring. Show the game and the code - no power points or prepared presentation - just talk and code/development environment.Bring your own laptop or show code on our computers.

Booking through webreg will be announced side.

Submission dates after the course:

Late submission can be arranged by sending an email to the examiner to schedule an appointment:
  • December 10, 2014.
  • August 22, 2015.

Page responsible: Erik Berglund
Last updated: 2015-08-26