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Tasks & Deadlines

Old tasks from 2011 can be located here

Task 1: Game Project Plan. Deadline: September 7.

Specify the core game play mechanism of your game. Describe how you intend to enable in-game tutoring and progression. Also specify the game engine or set of technologies that you intend to use to develop your game. (Remember, it is a requirement in the course to use a game-dedicated development platform, for instance look at this list. Choosing wisely will save you time and effort and get you a good grad. Simply using a media library or just a standard level programming language is not ok.
Deliverable: About 2 A4 or letter pages on your TDDD23 Redmine project wiki.

Task 2: Playable Basic Game Shell. Deadline: September 28.

Basic Game shell with start up screens, basic controlls and ending credits. First small playable test level.
Deliverable: uploaded playable basic game shell on your TDDD23 redmine project site.

Optional Task 3: Alpha Game Workshop. Deadline: October 9-10.

Bring your game in its current form to the Alpha Game workshop for play testing. Having others play your games is very education, you learn a lot form watching others play your game without instructions or with a bare minimal set of instruction. Students that come and learn here (requiring you to bring your own working game) get the highest grades in the course as a rule.
Participation in the 2 hour game workshop - let people play your game and watch what happens.


Task 4: Individual Oral Project demonstration and examination. Date: October 22-26

Prepare a 30 minutes individual oral examination of your game project, the design of your game and the implementation. Be prepared to answer any questions about the game in detail.


Task 5: Final release and Game Screen Cast: Deadline: October 26

Upload a playable version of your game on the Redmine project site and record a game screencast.

The final task required for you to pass the course is handing in a 2-5 minute screencast of the game, showing the core game play and pitching the game. You can find a Wikipedia article on software for screen casts here: http://en.wikipedia.org/wiki/List_of_screencasting_software.


TDDD23-LiU Game Award 2010 Date: November 8:e november 2012, 14:00 - 17:00 Visualiseringscenter C i Norrköping.

Interesting speakers from DICE, Mojang and Paradox: See preliminary program (only Swedish so far). Free busses planed between Linköping and Norrköping. Sign upp for participation here:.

Submission dates after the course:

    Late submission can be made at the following times by emailing the examiner on the following dates to schedule an appointment:
  • December 10, 2012.
  • August 22, 2013

    Page responsible: Erik Berglund
    Last updated: 2012-10-15