Hide menu


Journal Papers

Lundberg, J., Arvola, M., & Palmerius, K. L. (2021). Human autonomy in future drone traffic: Joint human-AI control in temporal cognitive work. Frontiers in Artificial Intelligence, 4, Article 704082. https://doi.org/10.3389/frai.2021.704082

Arvola, M., Edfors Fuchs, I., Nyman, I, & Szczepanski, A. (2021). Mobile augmented reality and outdoor education. Built Environment, 47 (2), 223-242. https://doi.org/10.2148/benv.47.2.223PDF ]

Arvola, M., & Linder, J. (2018). Know thy users by interpretative phenomenological analysis. Journal of Interaction Science, 6 (3). https://doi.org/10.24982/jois.1719018.003PDF ]

Arvola, M., Samuelsson, M., Nordvall, M., & Ragnemalm, E. L. (2018). Simulated provocations: A hypermedia radio theatre for reflection on classroom management. Simulation & Gaming, 49 (2), 98-114. [ PDF ]

Lundberg, J. Arvola, M., Westin, C., Holmlid, S., Nordvall, M., & Josefsson, B. (2018). Cognitive work analysis in the conceptual design of first-of-a-kind systems - designing urban air traffic management. Behaviour & Information Technology, 37 (9), 904-925. [ PDF ]

Skågeby, J., Arvola, M., & Rahm, L. (2016). Transhumanist politics, education, and design. Confero: Essays on Education, Philosophy and Politics, 4 (2), 5-9. [ PDF ]

Arvola, M. (2012). Grading in interaction design education using design practitioners’ conceptions of process quality. Interacting with Computers, 24 (6), 472-481. [ PDF ]

Arvola, M. & Artman, H. (2008). Studio life: The construction of digital design competence. Digital kompetanse / Nordic Journal of Digital Literacy, 3 (2), 78-96. [ PDF ]

Hernwall, P., & Arvola, M. (2008). Interaction design, pedagogical practice, and emancipation. Digital kompetanse / Nordic Journal of Digital Literacy, 3 (2), 63-77. [ PDF ]

Arvola, M., & Artman, H. (2007). Enactments in interaction design: How designers make sketches behave. Artifact, 1 (2), 106-119. [ PDF ]

Arvola, M. (2006). Interaction design patterns for computers in sociable use. International Journal of Computer Applications in Technology, 25 (2/3), 128-139. [ PDF ]

Conference Papers

Chilufya, E.M., & Arvola, M. (2021). Conceptual Designing of a Virtual Receptionist: Remote Desktop Walkthrough and Bodystorming in VR. In Proceedings of the 9th International Conference on Human-Agent Interaction (HAI '21) (9 pages). ACM. https://doi.org/10.1145/3472307.3484171PDF ]

Böhm, C., Arvola, M., & Lundberg, J. (2021). Simulations in Service Design Prototyping: Drone deliveries with society-in-the-loop. In Proceedings of Relating Systems Thinking and Design (RSD 10) 2021 Symposium. Delft, The Netherlands, November 2-6, 2021. https://rsdsymposium.org/simulations-in-service-design-prototyping-drone-deliveries-with-society-in-the-loop/PDF ]

Bjurling, O., Arvola, M., & Ziemke, T. (2021). Swarms, teams, or choirs?: Metaphors in multi-UAV systems design. In M. Zallio, C. Raymundo Ibañez, & H. Hernandez (Eds.), Advances in Human Factors in Robots, Unmanned Systems and Cybersecurity (pp. 10-15). Springer. https://doi.org/10.1007/978-3-030-79997-7_2

Bjurling, O., Granlund, R., Alfredson, J., Arvola, M., & Ziemke, T. (2020). Drone swarms in forest firefighting: A local development case study of multi-level human-swarm interaction. In Proceedings of NordiCHI 2020 (7 pages). ACM. https://doi.org/10.1145/3419249.3421239PDF ]

Huan, Y., Arvola, M., & Holmlid, S. (2020). Three Perspectives on Inclusive Service Design: User-Centred, Adaptive Systems, and Service Logics. In Proceedings of ServDes.2020 - Tensions, Paradoxes, Plurality. Melbourne, Australia, July 6-9, 2020. [ PDF ]

Arvola, M., & Broth, M. (2019). Category, Time, and Space: Structures in Cross-Media Design and Production. In Proceedings of 31st European Conference on Cognitive Ergonomics (ECCE '19) (4 pages). New York, NY: ACM. https://doi.org/10.1145/3335082.3335107PDF ]

Persson, J. Arvola, M., & Holmlid, S. (2019). Impact methods for making a change. In International Association of Societies of Design Research Conference 2019 (IASDR'19). Manchester School of Art, Manchester Metropolitan University, 02-05 September 2019. [ PDF ]

Lundberg, J., Westin, C., Arvola, M., Holmlid, S., & Josefsson, B. (2018). Cognitive work analysis and conceptual designing for unmanned air traffic management in cities. In Proceedings of ECCE 2018 - European Conference on Cognitive Ergonomics (ECCE'18) (Article No. 17). ACM. [ PDF ]

Overkamp, T., Blomkvist, J., Rodrigues, V. Arvola, M., & Holmlid, S. (2018). Resource Integration as a perspective on value in interaction design. In Proceedings of British HCI 2018 (BHCI '18). BCS. [ PDF ]

Stergiadis, D., & Arvola, M. (2018). The user repertory grid technique to crowdsourced user research analysis: A mixed-methods approach to creating personas. In P. Ekströmer, S. Schütte, & J. Ölvander (Eds.), DS 91: Proceedings of NordDesign 2018. The Design Society. [ PDF ]

Arvola, M., Blomkvist, J., & Wahlman, F. (2017). Lifelogging in User Experience Research: Supporting Recall and Improving Data Richness. Proceedings of EAD 2017 and The Design Journal, 20 (sup1), S3954-S3965. [ PDF ]

Linder, J., & Arvola, M. (2017). IPA in UX Research: Interpretative Phenomenological Analysis in a User Experience Design Practice. In European Conference on Cognitive Eronomics 2017 (ECCE '17) (pp. 17-24). ACM. [ PDF ]

Thellman, S., Lundberg, J., Arvola, M., & Ziemke, T. (2017). What is it like to be a bot?: Toward more immediate wizard-of-Oz control in social human-robot interaction. In Proceedings of the 5th International Conference on Human Agent Interaction (HAI '17) (pp. 435-438). ACM. [ PDF ]

Nordvall, M., & Arvola, M. (2016). Perception, meaning and transmodal design. In Proceedings of DRS 2016, Design Research Society 50th Anniversary Conference. Brighton, UK, 27-30 June 2016. [ PDF ]

Arvola, M., & Holmlid, S. (2016). Service Design Ways to Value-in-Use. In Proceedings of ServDes 2016. Copenhagen, Denmark, May 24-26, 2016. [ PDF ]

Nordvall, M., Arvola, M., Boström, E., Danielsson, H. & Overkamp, T. (2016). VibEd: A prototyping tool for haptic game interfaces. In iConference 2016 Proceedings. iSchools. [ PDF ]

Arvola, M., & Holmlid, S. (2015). User Experience Qualities and the Use-Quality Prism. In NordiCHI 2014 Workshop - The Fuzzy Front End of Experience Design. Helsinki, Finland, October 26, 2014. VTT Technology. [ PDF ]

Arvola, M., & Walfridsson, A. (2015). The Mediated Action Sheets: Structuring the Fuzzy Front-End of UX. In NordiCHI 2014 Workshop - The Fuzzy Front End of Experience Design. Helsinki, Finland, October 26, 2014. VTT Technology. [ PDF ]

Arvola, M., & Holm, A. (2014). Device-orientation is more engaging than drag (at least in mobile computing). In Proceedings of NordiCHI 2014. Helsinki, Finland, October 26-30, 2014. ACM. [ PDF ]

Blomkvist, J., & Arvola, M. (2014). Pausing or not? Examining the service walkthrough technique. In Proceedings of HCI 2014: Sand, Sea & Sky: The 28th BCS Conference on Human-Computer Interaction. Southport, UK, September 9-12, 2014. BCS. https://doi.org/10.14236/ewic/HCI2014.26PDF ]

Nordvall, M., Arvola, M., & Samuelsson, M. (2014). Exploring Simulated Provocations: Supporting Pre-service Teachers' Reflection on Classroom Management. In P. Zaphiris, & A. Ioannou (Eds.), Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration. Lecture Notes in Computer Science Volume 8524, pp. 182-193. Springer. [ PDF ]

Arvola, M. (2014). Interaction and Service Design as Offering Perspectives in a Space of Action. In Proceedings of Design Research Society (DRS) 2014, Umeå, June 16-19 2014. [ PDF ]

Arvola, M. (2013). The Mediated Action Sheets: A Framework for the Fuzzy Front-End of Interaction and Service Design. In Crafting the Future: The 10th International European Academy of Design Conference. Gothenburg, Sweden, April 17 - 19, 2013. [ PDF ]

Nilsson, S., Arvola, M., Szczepanski, A, & Bång, M. (2012). Exploring Place and Direction: Mobile Augmented Reality in the Astrid Lindgren Landscape. In Proceedings of OzCHI 2012. Melbourne, Australia, November 26 - 30, 2012. ACM Press. [ PDF ]

Arvola, M., Blomkvist, J., Holmlid, S., & Pezone, G. (2012). A service walkthrough in Astrid Lindgren's footsteps. In Proceedings of ServDes.2012: Service Design and Innovation Conference. Espoo, Finland, February 8-10, 2012. [ PDF ]

Arvola, M., Karsvall, A., & Tholander, J. (2011). Values and qualities in interaction design meetings. In The Endless End: The 9th International European Academy of Design Conference. Porto, Portugal, May 4-7, 2011. [ PDF ]

Manker J., & Arvola, M. (2011). Prototyping in game design: Externalization and internalization of game ideas. In Proceedings of HCI 2011: Health, Wealth & Happiness: The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011. [ PDF ]

Arvola, M. (2010). Interaction Design Qualities: Theory and Practice. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), pp. 595-598. Reykjavik, Iceland, October 16 - 20, 2010. New York, NY: ACM Press. [ PDF ]

Arvola, M., Lundberg, J., & Holmlid, S. (2010). Analysis of Precedent Designs: Competitive Analysis Meets Genre Analysis. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), pp. 23-31. Reykjavik, Iceland, October 16 - 20, 2010. New York, NY: ACM Press. [ PDF ]

Arvola, M. (2010). Interaction designers' conceptions of design quality for interactive artifacts. In Proceedings of Design Research Society (DRS) 2010, Montreal, July 7-9 2010. [ PDF ]

Arvola, M. (2010). Assessment criteria for interaction design projects: Fostering professional perspectives on the design process. In When Design Education and Design Research meet… Proceedings of the 12th International Conference on Engineering and Product Design Education (E&PDE 2010), pp. 432-437. Trondheim, Norway, 2-3 September 2010. Wiltshire, UK: Institution of Engineering Designers and The Design Society. [ PDF ]

Maijala, M., Nygard, S., & Arvola, M. (2010). The stone age trail: A mobile outdoors computer game for nature experience. In Hernwall, P. (Ed.), The virtual: interaction : a conference 2007, pp. 30-43. Huddinge, Sweden: School of Communication, Media and IT, Södertörn University. [ PDF ]

Arvola, M. (2007). A Use-qualities approach: Judgements in interactive media design. In Hernwall, P. (Ed.), The virtual: designing digital experience : a conference 2006, pp. 102-118. Handen, Sweden: School of Communication, Technology and Design, Södertörn University. [ PDF ]

Arvola, M., Bornebusch, J., Tholander, J., Hagen, U., Dahlström, K., & Johansson, B. (2007). Early explorations of interaction design for nature experience. In CMID'07, The 1st international conference on Cross-Media Interaction Design, Hemavan, March 22-25, 2007. [ PDF ]

Bång, M. & Arvola, M. (2007). Cognitive ergonomics of digital desks for healthcare teams: A set of interaction techniques. In Work with Computer Systems, WWCS 2007, Stockholm, May 21-24, 2007. [ PDF ]

Johansson, M., & Arvola, M. (2007). A case study of how user interface sketches, scenarios and computer prototypes structure stakeholder meetings. In L. J. Ball, M. A. Sasse, C. Sas, T. C. Ormerod, A. Dix, P. Bagnall & T. McEwan (Eds.), People and Computers XXI: HCI... but not as we know it, Proceedings of HCI 2007, The 21st British HCI Group Annual Conference, Volume 1, pp. 177-184. University of Lancaster, UK., 3 - 7 September 2007. Swindon, UK: The British Computer Society. [ PDF ]

Holmlid, S., & Arvola, M. (2007). Developing a thematic design curriculum as a Bologna master. In Proceedings of the 9th International Conference on Engineering and Product Design Education (EPDE 2007), 13-14 September 2007, Northumbria University, Newcastle upon Tyne, UK. [ PDF ]

Lundberg, J., & Arvola, M. (2007). Lessons learned from facilitation in collaborative design. In W. Piekarski and B. Plimmer (Eds.), CRPIT, Vol. 64. Proceedings of the Eighth Australasian User Interface Conference (AUIC2007), pp. 51-54. January 30 - February 02, 2007. Ballarat, Australia. The Austrailian Computer Society Inc. [ PDF ]

Olovsson, P., & Arvola, M. (2007). Design against fragmentation: Case study of ICT in healthcare. In Work with Computer Systems, WWCS 2007, Stockholm, May 21-24, 2007. [ PDF ]

Arvola, M., & Artman, H. (2006). Interaction walkthroughs and improvised role play. In Proceedings of DeSForM 2006, Design & Semantics of Form and Movement. Eindhoven, The Netherlands, October 26-27, 2006. [ PDF ]

Rutgersson, S., & Arvola, M. (2006). User interfaces for persons with deafblindness. In C. Stephanidis & Michael, P. (Eds.), Universal Access in Ambient Intelligence Environments - 9th ERCIM Workshop on User Interfaces for All, Lecture Notes in Computer Science, 2007(4397), pp. 317-336. Königswinter, Germany, September 27-28, 2006. Berlin Heidelberg, New York: Springer. [ PDF ]

Arvola, M., & Larsson, A. (2004). Regulating prominence: A design pattern for co-located collaboration. In F. Darses, R. Dieng, C. Simone & M. Zacland (eds.), Cooperative Systems Design: Scenario-Based Design of Collaborative Systems, Proceedings of COOP 04, 6th International Conference on the Design of Cooperative Systems. May 11–14, French Riviera, France. Amsterdam, The Netherlands: IOS Press. [ PDF ]

Arvola, M. (2003). The interaction character of computers in co-located collaboration. In People and Computers XVII – Proceedings of HCI 2003: Designing for Society. September 8–12, 2003, Bath, UK. London, UK: Springer. [ PDF ]

Lundberg, J., Arvola, M., & Holmlid, S. (2003). Genres, use qualities and interactive artifacts. In Proceedings HCI 2003: Designing for Society, Volume 2. September 8–12, 2003, Bath, UK. Bristol, UK: Research Press International on behalf of British HCI Group. [ PDF ]

Blomquist, Å., & Arvola, M. (2002). Personas in action: Ethnography in an interaction Design Team. In Proceedings of NordiCHI 2002: Tradition and trancendence, pp. 197-200. October 19–23, 2002, Aarhus, Denmark. New York, NY: ACM Press. [ PDF ]

Lidman, L., Babic, A., Arvola, M., Lönn, U., & Casimir-Ahn, H. (2002). Defending Clinician Values: Quality-in-use of decision support systems for thoracic surgery. In Proceedings of the 2002 AMIA Annual Symposium: Bio*medical Informatics: One Discipline. November 9–13, 2002, San Antonio, TX. Bethesta, MD: Americal Medical Informatics Association. [ PDF ]

Arvola, M. (2000). Cognitive anthropology as a basis for studying use quality of IT in the home. In Proceedings of the 7th Annual IDA Conference on Computer and Information Science. October 19–20, 2000, Linköping, Sweden. Linköping, Sweden: Department of Computer and Information Science, Linköpings universitet. [ PDF ]

Arvola, M., & Holmlid, S. (2000). IT-artefacts for socializing: Qualities-in-use and research framework. In Proceedings of the 23rd Information Systems Research Seminar in Scandinavia, IRIS 23: Doing IT together. August 12–15, 2000 at Lingatan, Sweden. Trollhättan, Sweden: Laboratorium for Interaction Technology, University of Trollhättan Uddevalla. [ PDF ]

Holmlid, S., Arvola, M., & Ampler, F. (2000). Genres and design considerations of iTV cases. In Proceedings of NordiCHI 2000: Design vs. Design. October 23–25, 2000 at Royal Institute of Technology, Stockholm, Sweden. Stockholm, Sweden: STIMDI. [ PDF ]

Book Chapters

Arvola, M. (2020). Ett multimodalt perspektiv på kognition. In M. Broth, & L. Keevallik (Eds.), Multimodal interaktionsanalys. Studentlitteratur.

Ylirisku, S., & Arvola, M. (2018). The varieties of good design. In P. E. Vermaas, & S. Vial (Eds.), Advancements in the Philosophy of Design (pp. 51-70). Cham: Springer. [ PDF pre-publication version].

Arvola, M. (2006). When personas were not fully effective: The mastery, appropiation, and authority of a design tool. In J. Pruitt & T. Adlin, The Persona Lifecycle: Keeping People in Mind Throughout Product Design (pp. 300-301). Morgan Kaufmann. [ PDF pre-publication version].

Theses and Books

Arvola, M. (2020). Interaktionsdesign och UX (2. uppl.). Studentlitteratur. [ The publisher's product page ]

Arvola, M. (2014). Interaktionsdesign och UX. Studentlitteratur.

Arvola, M. (2005). Shades of Use: The Dynamics of Interaction Design for Sociable Use. Linköping Studies in Science and Technology Dissertation No. 900. Linköping, Sweden: Linköpings universitet. [ Download from Linköping University Electronic Press ]

Arvola, M. (2003). Good to Use!: Use Quality of Multi-User Applications in the Home. Licentiate's Thesis. Linköping Studies in Science and Technology, Thesis No. 988. Linköping, Sweden: Linköpings universitet. [ Download from Linköping University Electronic Press ]

Arvola, M. (1999). A Battle of Wits: Shared Feedback in Multi-User Applications with Single-User Control. Master's Thesis. Linköping, Sweden: Department of Computer and Information Science, Linköpings universitet. [ PDF ]

Reports and Position Papers

Samuelsson, M., Arvola, M., Nordvall, M., & Stenliden, L. (2017). Simuleringsbaserad undervisning som ett kompletterande inslag i lärarutbildningen vid Linköpings universitet. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-11767

Edforss Fuchs, I., Arvola, M., Nyman, I., & Szczepanski, A. (2015). Slutrapportering av VASS-projektet "Virtuell värld möter autentisk värld i ett sinnligt, samlat lärande" (Final reporting for the VASS project: The virtual world meets the authentic world in sensuous and integrated learning). Linköping: Linköping University Electronic Press. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-122044

Arvola, M. (2011). Datorförstärkta landskap i Astrid Lindgrens bygd. Project report to Nationellt centrum för utomhuspedagogik and Tillväxtverket. In Swedish.

Arvola, M., Holmlid, S., Nygard, S., Segelström, F., & Wentzel, J. (2008). Greta & Torsten: Två personas för äldre användare av hälsans nya verktyg (Greta & Torsten: Two personas for elderly users of new tools for health). Project report. Linköping: Santa Anna IT Research Institute AB and Hälsans Nya Verktyg. In Swedish. [ PDF ]

Arvola, M., & Artman, H. (2007). Studio Life: The Construction of Interaction Design. The 2007 Workshop on Interaction Design in Pedagogical Practice. November 1-2, 2007, Haninge, Sweden.

Swartling, A., Dovhammar, U., Arvola, M., & Artman, H. (2005). Förstudie om FMV:s roll i försvarets beställningsprocess. Technical report TRITA-NA-P0505, NADA, February 2005. In Swedish. Pre-study of The Swedish Defence Material Administration's role in The Swedish Armed Forces' acquirement process.

Arvola, M. (2002). Interaction Design for Co-present Use of Infotainment at Home. The HMI workshop 2002. Fågelbrohus, March 2002. [ PDF ]

Arvola, M. (2001). Design for use quality in home informatics: A multiple perspectives view. In Proceedings of Oikos2001 Workshop: Methodological Issues in the Design of Household Technologies. March 12–13, 2001, Molslaboratoriet, Denmark. Aarhus, Denmark: University of Aarhus. [ PDF ]

Other Texts (popular scientific, unpublished essays, etc.)

Arvola, M., Bardzell, J., Holmlid, S., & Löwgren, J. (2018). What we mean by interactive form. Interactions, 25 (4), 6-7. [ PDF ]

Samuelsson, M., Colnerud, G., Ragnemalm, E., Arvola, M., & Mathias, N. (2015). Simuleringar tränar förmågan att leda klassrummet. Venue, 12, 1-5. Retrieved from https://old.liu.se/uv/lararrummet/venue/simuleringar-tranar-formagan-att-leda-klassrummet?l=sv

(2013). How (and How Not) to Write a Good Design Paper: A Metaphrase of Roy Levin’s and David D. Redell’s Evaluation of the Ninth SOSP Submissions [ PDF ]

Arvola, M. (2002). Reflections on the Concept of Design Ability: Telling Apples from Pears. Unpublished term paper in Cognition, Learning, and IT, 2002. [ PDF ]

Arvola, M. (1999). Estetisk tolkning och värdering av IT. Unpublished term paper in Humanistic information technology, 1999. In Swedish. Aesthetic interpretation and judgement of IT. [ PDF ]

Page responsible: Mattias Arvola
Last updated: 2022-11-01