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Ubiquitous Computing for Healthcare environments


[1] Gabriella Graspemo, Linda Hassling, Sam Nordfeldt, Henrik Eriksson, and Toomas Timpka. Design of interactive health drama built on social realism. In Proceedings of Medinfo 2004, 2004.
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There are many psychosocial aspects of chronic diseases, such as diabetes. Educational multimedia can support patients with chronic diseases and their families by communicating narratives based on social realism. The production of such socio-realistic interactive health dramas requires systematic methods, especially for the identification of significant stories. The aim of this study is to explore the use of self-documentary video in the design of an Interactive Health Drama environment to support diabetic adolescents and their families. In particular, the potential of the self-documentary video for story development in combination with qualitative interviews were explored. The proposed approach, when further developed, is intended to enable all types of chronic disease patients to work with their specific psychosocial problems in a supportive and stimulating environment adapted to their personality and preferences.
[2] Sofie Pilemalm and Toomas Timpka. Third generation participatory design 26 making particiption applicable to large-scale information system projects. In Proceedings of Participatory Design Conference 2004, 2004.
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Page responsible: Henrik Eriksson
Last updated: 2018-01-28