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Advanced Global Illumination

2005HT

Status Cancelled
School National Graduate School in Computer Science (CUGS)
Division LiU
Owner Mark Ollila

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Course plan

Lectures

This course will explore topics in computer graphics image synthesis in considerable depth. The focus of the course will be on global illumination, the simulation of indirect illumination in 3-dimensional scenes consisting of dull (diffuse) surfaces, and shiny (specular) surfaces, and foggy transparent volumes.
The professor will steer the topic of the course, recommend most of the reading, give lectures on background material, and lead the critiques. Students will be active participants in course, doing much of the presentation of research papers, collectively determining the specifics of the group software project, selecting algorithms to be implemented, and determining the software module design. At the end of the course, students will write up their results.

Recommended for

The course is recommended for student pursuing a research or industry career in Computer Graphics and Interaction.

The course was last given

New course.

Goals

By the end of the course, students should be current in the state of the art in global illumination to the extent that they could write research papers in the area. With computer graphics as the vehicle, the course is more generally intended to teach literature search, critical reading of research papers, theoretical and empirical evaluation of algorithms, software design for large projects, practical programming, collaborative research, and good presentation skills.

Prerequisites

Image Based Rendering, Modeling and Lighting (course)
Computer Graphics Course
Calculus

Contents

The course will include the following topic areas:
• review of surface modelling
• optics and light
• physics of light transport
• reflection, transmission, and scattering
• Monte Carlo sampling and integration
• general strategy for solving the rendering equation
• stochastic path tracing
• matrix radiosity
• progressive radiosity
• introduction to finite element methods
• mesh generation for radiosity
• hybrid methods
• intro. to spherical harmonics
• specular radiosity
• participating media
• surface simplification
• storing partial solutions
• photon mapping and caustics
• perception and display
• trends and future research

Organization

The course will be given as a crash course over three sessions spread throughout the year. First session will be an introduction, second session will be intermediate oral presentations, and final sitting will be report hand in and final presentation.

Literature

Possible Textbooks: “Photon Mapping” by Jensen and “Advanced Global Illumination” by Dutre
Scientific Papers

Lecturers

Dr. Mark Ollila

Examiner

Dr. Mark Ollila

Examination

Evaluation: proposals, intermediate reports, and oral presentations will be graded in the middle of the semester, and the final report will be graded at the end of the semester.

Credit

3 points

Organized by

Norrköping Visualisation and Interaction Studio

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