Advanced Global Illumination2005HT
This course will explore topics in computer graphics image synthesis in
considerable depth. The focus of the course will be on global illumination, the
simulation of indirect illumination in 3-dimensional scenes consisting of dull
(diffuse) surfaces, and shiny (specular) surfaces, and foggy transparent
The professor will steer the topic of the course, recommend most of the reading, give lectures on background material, and lead the critiques. Students will be active participants in course, doing much of the presentation of research papers, collectively determining the specifics of the group software project, selecting algorithms to be implemented, and determining the software module design. At the end of the course, students will write up their results.
The course is recommended for student pursuing a research or industry career in Computer Graphics and Interaction.
The course was last given
By the end of the course, students should be current in the state of the art in global illumination to the extent that they could write research papers in the area. With computer graphics as the vehicle, the course is more generally intended to teach literature search, critical reading of research papers, theoretical and empirical evaluation of algorithms, software design for large projects, practical programming, collaborative research, and good presentation skills.
Image Based Rendering, Modeling and Lighting (course)
Computer Graphics Course
The course will include the following topic areas:
• review of surface modelling
• optics and light
• physics of light transport
• reflection, transmission, and scattering
• Monte Carlo sampling and integration
• general strategy for solving the rendering equation
• stochastic path tracing
• matrix radiosity
• progressive radiosity
• introduction to finite element methods
• mesh generation for radiosity
• hybrid methods
• intro. to spherical harmonics
• specular radiosity
• participating media
• surface simplification
• storing partial solutions
• photon mapping and caustics
• perception and display
• trends and future research
The course will be given as a crash course over three sessions spread throughout the year. First session will be an introduction, second session will be intermediate oral presentations, and final sitting will be report hand in and final presentation.
Possible Textbooks: “Photon Mapping” by Jensen and “Advanced Global
Illumination” by Dutre
Dr. Mark Ollila
Dr. Mark Ollila
Evaluation: proposals, intermediate reports, and oral presentations will be graded in the middle of the semester, and the final report will be graded at the end of the semester.
Norrköping Visualisation and Interaction Studio
Page responsible: Director of Graduate Studies
Last updated: 2012-05-03