Activity Theory in HCI2023VT
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Course plan
Intended Learning Outcomes
On completion of this 7.5 ECTS credits course, the student will be able to:
- identify, describe, and discuss variants of activity theory in relation to
phenomena in human-computer interaction (HCI)
- make an analysis of the relationship between human-computer activity,
experience, design product, or design process informed by activity theory
- orally and in writing critically review and relate to activity theory in
human-computer interaction.
Course Content
The course focuses on cultural historical activity theory and applications in
the field of human-computer interaction. The course covers the following
subjects:
- Activity theory in HCI
- Theoretical reflections
- Expansive learning
- Activity-centric computing
- Artifact ecologies
- Activity networks and multiple perspectives on activity
- Future directions
- Applications.
Teaching and Working Methods
The course is based on a series of 8 literature seminars, a smaller research work, and writing of a paper and a presentation seminar.
Examination
For a passing grade, participation in six of eight seminars is required. The research work must be completed. A paper that reports the research work in relation to activity theory must also be written.
Grades
Two-grade scale, pass/fail.
Credits
7.5 ECTS study credits is awarded for this course.
Course Literature
ACTIVITY THEORY IN HCI
Kaptelinin, V., & Nardi, B. (2012). Activity theory in HCI: Fundamentals and
reflections. Morgan and Claypool.
https://doi.org/10.2200/S00413ED1V01Y201203HCI013
Clemmensen, T., Kaptelinin, V., & Nardi, B. (2016). Making HCI theory work: An
analysis of the use of activity theory in HCI research. Behaviour & Information
Technology, 35(8), 608-627. https://doi.org/10.1080/0144929X.2016.1175507
THEORETICAL REFLECTIONS
Bakhurst, D. (2009). Reflections on activity theory. Educational Review, 61(2),
197-210. https://doi.org/10.1080/00131910902846916
Miettinen, R. (2006). Epistemology of Transformative Material Activity: John
Dewey's pragmatism and cultural‐historical activity theory. Journal for
the Theory of Social Behaviour, 36(4), 389-408.
https://doi.org/10.1111/j.1468-5914.2006.00316.x
Norros, L. (2018). Understanding Acting in Complex Environments: Building a
Synergy of Cultural-Historical Activity Theory, Peirce, and Ecofunctionalism.
Mind, Culture, and Activity, 25(1), 68-85.
https://doi.org/10.1080/10749039.2017.1350714
EXPANSIVE LEARNING
Engeström, Y. (2000). Activity theory as a framework for analyzing and
redesigning work. Ergonomics, 43(7), 960-974.
https://doi.org/10.1080/001401300409143
Engeström, Y. (2001). Expansive Learning at Work: Toward an activity
theoretical reconceptualization. Journal of Education and Work, 14(1), 133-156.
https://doi.org/10.1080/13639080020028747
ACTIVITY-CENTRIC COMPUTING
Bardram, J.E. Activity-based computing for medical work in hospitals. ACM
Trans. Comput.-Hum. Interact., 16(2), 10:1-10:36.
https://doi.org/10.1145/1534.903.1534907
Houben, S., Tell, P., & Bardram, J.E. (2014). ActivitySpace: Managing device
ecologies in an activity-centric configuration space. In Proceedings of the 9th
ACM International Conference on Interactive Tabletops and Surfaces (pp.
119-128). ACM. https://doi.org/10.1145/2669.485.2669493
Bardram, J. E., Jeuris, S., Tell, P., Houben, S., & Voida. S. (2019).
Activity-centric computing systems. Commun. ACM, 62(8), 72–81.
https://doi.org/10.1145/3325901
ARTIFACT ECOLOGIES
Bødker, S., & Klokmose, C. N. (2011). The human–artifact model: An activity
theoretical approach to artifact ecologies. Human–Computer Interaction, 26(4),
315-371. https://doi.org/10.1080/07370024.2011.626709
Bødker, S., & Klokmose, C. N. (2012). Dynamics in Artifact Ecologies. In
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making
Sense Through Design (Copenhagen, Denmark) (NordiCHI '12) (pp. 448-457). ACM.
https://doi.org/10.1145/2399016.2399085
Kobbelgaard, F. V., Bødker, S., & Kanstrup, A. M. (2020). Designing a game to
explore human artefact ecologies for assistive robotics: Basing design games on
an activity theoretical framework. In Proceedings of the 11th Nordic Conference
on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI
'20) (Article 27, 1–10.). ACM. https://doi.org/10.1145/3419249.3420181
Korsgaard, H., Lyle, P., Saad-Sulonen, J., Klokmose, C.N., Nouwens, M., &
Bødker, S. (2022). Collectives and Their Artifact Ecologies. Proc. ACM
Hum.-Comput. Interact. 6, CSCW2, Article 432 (November 2022), 26 pages.
https://doi.org/10.1145/3555533
ACTIVITY NETWORKS AND MULTIPLE PERSPECTIVES
Spinuzzi, C. (2015). Toward a typology of activities: Understanding internal
contradictions in multiperspectival activities. Journal of Business and
Technical Communication, 29(1), 3-35. https://doi.org/10.1177/1050651914548277
Spinuzzi, C. (2017). “I think you should explore the kinky market”: How
Entrepreneurs Develop Value Propositions as Emergent Objects of Activity
Networks. Mind, Culture and Activity, 24(3), 258-272.
https://doi.org/10.1080/10749039.2017.1294606
Spinuzzi, C. (2020). "Trying to predict the future”: third-generation activity
theory’s codesign orientation. Mind, Culture, and Activity, 27(1), 4-18.
https://doi.org/10.1080/10749039.2019.1660790
FUTURE DIRECTIONS
Engeström, Y., & Sannino, A. (2021). From mediated actions to heterogenous
coalitions: four generations of activity-theoretical studies of work and
learning, Mind, Culture, and Activity, 28(1), 4-23.
https://doi.org/10.1080/10749039.2020.1806328
Karanasios, S., Nardi, B., Spinuzzi, C., & Malaurent, J. (2021). Moving forward
with activity theory in a digital world. Mind, Culture, and Activity, 28(3),
234-253. https://doi.org/10.1080/10749039.2021.1914662
APPLICATIONS IN TRANSFORMATION DESIGN AND LEARNING
Chu, W., Glad, W., & Wever, R. (2021). A meta-synthesis of the use of activity
theory in design for sustainable behaviour. Design Science, 7, E17.
https://doi.org/10.1017/dsj.2021.17
Rozendaal, M. C., Boon, B., & Kaptelinin, V. 2019. Objects with Intent:
Designing Everyday Things as Collaborative Partners. ACM Trans. Comput.-Hum.
Interact., 26(4), Article 26, 33 pages. https://doi.org/10.1145/3325277
Mukute, M., Mudokwani, K., McAllister, G., & Nyikahadzoi, K. (2018). Exploring
the Potential of Developmental Work Research and Change Laboratory to Support
Sustainability Transformations: A Case Study of Organic Agriculture in
Zimbabwe. Mind, Culture, and Activity, 25(3), 229-246.
https://doi.org/10.1080/10749039.2018.1451542
Cornet, V., Voida, S., & Holden, R. J. (2018). Activity Theory Analysis of
Heart Failure Self-Care. Mind, Culture, and Activity, 25(1), 22-39.
https://doi.org/10.1080/10749039.2017.1372785
Pammer-Schindler, V., & Prilla, M. (2021). The Reflection Object: An
Activity-Theory Informed Concept for Designing for Reflection. Interacting with
Computers, 2021, iwab027. https://doi.org/10.1093/iwc/iwab027
Page responsible: Director of Graduate Studies