Developing Software Games2013VT
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Course plan
No of lectures
4
Recommended for
The course is recommended for students with some background in programming. Varying complex systems for game development can be used and students.
The course was last given
Vt 2012
Goals
To obtain an understanding of the development of games. To gain an understanding of contemporary game development platform for software development. Depending on student focus this understanding may focus on technical aspects such as advance game development platform, physics engines, game AI or game design aspects such as sandbox or open game play.
Prerequisites
Some basic understanding of programming. All students should produce a mini-game to be presented at the end of the course. Visual game development environments exist but all requires a basic level of programming.
Organization
A common lecture/seminar series
Individual or group projects developing min-games.
Joint game workshop with play testing.
Contents
Literature
Students will be provided with a set of online articles och videos.
For the interested student a good basic book is Fundamentals of Game Design
(Game Design and Development Series) (Paperback), by Ernest Adams (Author),
Andrew Rollings (Author) Pearson Education & Prentice Hall, 2007 ISBN
0-13-168747-6.
Lecturers
Erik Berglund
Examiner
Erik Berglund
Examination
The course is examined by completing and presenting a game development project.
Credit
4
Comments
Page responsible: Anne Moe