Developing Software Games2012VT
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Course plan
No of lectures
4
Recommended for
The course is recommended for students with some background in programming. Varying complex systems for game development can be used and students may focus on the technical or design side of developing software games.
The course was last given
New proposed course.
Goals
To obtain an understanding of the development of games from a software
engineering perspective.
To gain practical understanding of with a contemporary game development
platform, such as XNA Game Studio, Unity 3D or Unreal Engine. Depending on
student focus this understanding may focus on technical aspects such as advance
game development platform, physics engines, game AI or game design aspects
such as sandbox or open game play, interactive instruction, progression and
variation, game interaction design, and interactive storytelling.
Prerequisites
Some basic understanding of programming. All students should produce a mini-game to be presented at the end of the course. Visual game development environments exist but all requires a basic level of programming.
Organization
A common lecture series
Individual or group projects developing min-games with technical or game design
focus.
Joint game workshop with play testing.
Contents
Literature
Students will be provided with a set of online articles.
For the interested student a good basic book is Fundamentals of Game Design
(Game Design and Development Series) (Paperback), by Ernest Adams (Author),
Andrew Rollings (Author) Pearson Education & Prentice Hall, 2007 ISBN
0-13-168747-6.
Lecturers
ERik Berglund
Examiner
Erik Berglund
Examination
The course is examined by completing and presenting a game development project.
Credit
4
Comments
Page responsible: Director of Graduate Studies