Advanced Computer Graphics - SIGGRAPH Snapshot2006VT
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Course plan
Lectures
This course will explore topics in computer graphics from the
premiere conference in the area, SIGGRAPH. The focus of the course
will be on the leading research problems in computer graphics and
interaction.
Recommended for
Students interested in a computer graphics.
The course was last given
New course
Goals
By the end of the course, students should be current in the state of
the art in global illumination to the extent that they could write
research papers in the area. With computer graphics as the vehicle,
the course is more generally intended to teach literature search,
critical reading of research papers, theoretical and empirical
evaluation of algorithms, software design for large projects,
practical programming, collaborative research, and good presentation
skills.
Prerequisites
Computer Graphics
Contents
Skin & Faces
Hardware Rendering
Mesh Manipulation
Illustration and Image-Based Modeling
Meshe
Video & Image Matting
Perception
Motion Capture Data
Plants
Capturing Reality
Texture Synthesis
Geometry on GPUs
Shape & Texture
Deformable Models
Organization
The course will be given as a crash course.
Literature
Literature will be the SIGGRAPH 2004 Conference proceedings
Lecturers
Dr. Mark Ollila
Prof. Anders Ynnerman
Dr. Matt Cooper
Examiner
Dr. Mark Ollila
Examination
Oral examination with presentation, report (and possibly implementation).
Credit
3 points
Organized by
Norrkoping Visualisation and Interaction Studio
Comments
Page responsible: Director of Graduate Studies