177         free(temp_head_node->
data);
 
  179         free(temp_head_node);
 
  199     while(qs->
head != NULL)
 
  202         temp_head_node = qs->
head;
 
  206         free(temp_head_node->
data);
 
  208         free(temp_head_node);
 
#define s_DATA_STRUCT_TYPE_ROBOT
 
void queue_enqueue(queue_t *qs, void *data, int data_type)
 
queue_t * queue_init(void)
 
void queue_destroy(queue_t *qs)
 
#define s_DATA_STRUCT_TYPE_PHEROMONE
 
#define s_DATA_STRUCT_TYPE_STREAM
 
void queue_empty(queue_t *qs)
 
struct s_QUEUE_NODE_STRUCT * next
 
#define s_DATA_STRUCT_TYPE_CMD
 
void queue_dequeue(queue_t *qs, void *data, int *data_type)
 
#define s_DATA_STRUCT_TYPE_VICTIM
 
Pheromone Map Sector structure.