Author(s): Krzysztof Langner (kl@ydp.com.pl)
Web page: No
Source page: No
Available versions: krislet-1.0 (original copy), krislet-1.0 (local copy) Documentation available: No
Description: A sample client written in Java. This simple client
chases the ball and then tries to score goal. This sample shows how to:
Author(s): Itsuki Noda (noda@etl.go.jp)
, Yaser-Al Onaizan (yaser@isi.edu)
, the ISIS team at USC/ISI (robocup-sim@isi.edu)
Web page: No
Source page: No
Available versions: libsclient-4.01 (original copy), libsclient-4.01 (local copy) Documentation available: No
Description: libsclient is a unix library of C functions which handle basic socket i/o, message parsing, and estimating current
position from seen landmarks (flags, lines, etc.). This library was originally developed for server 3.xx by Ituski Noda and his team.
For server 4.xx, it was almost completely rewritten and extended by Yaser-Al Onaizan and the ISIS team at USC/Information
Sciences Institute
Author(s): Klaus Dorer (klaus@cognition.iig.uni-freiburg.de)
Web page: Yes Source page: No
Available versions: Stockholm 1999 (original copy), Stockholm 1999 (local copy) Documentation available: No
Description: This library contains executables and code for
a Windows 95 monitor/log-player, coach mode framework, and a sample client.
It does not contain a Windows server, but if you can run the server on
a unix box, you can do everything else in Windows using this package. It
includes the following components:
soccermonitor with integrated logplayer
displays and logs a game while connected to the server
can load unix logfiles (and compresses it to 1 MB Windows format)
play logfiles, fast forward, slow motion, single step.
basic agent
socket communication
basic actions
perception parsing
graphical displaying of perceptions
Coach framework - for coach mode
These programs are implemented in MS Visual C++ 5.0 using the MFC class
library.
Author(s): Oliver Langer (Oliver.Langer@informatik.tu-chemnitz.de)
Web page: Yes Source page: No
Available versions: scu-0.5 (original copy), scu-0.5 (local copy) Documentation available: Yes">Yes
Description: The Soccer-User-Library is a library written for
those, who want to develop clients for the soccer server. The library is
object oriented and exports objects to:
manage (open, close, read, write) a socket based communication (class c_connection)
control either a player (class c_player) or a coach (class c_coach)
realize a message loop.
It is based on a yacc/lex grammar and therefor it is easy to adapt the parsing
to work with new protocols.