public class Random extends Object implements Serializable
 If two instances of Random are created with the same
 seed, and the same sequence of method calls is made for each, they
 will generate and return identical sequences of numbers. In order to
 guarantee this property, particular algorithms are specified for the
 class Random. Java implementations must use all the algorithms
 shown here for the class Random, for the sake of absolute
 portability of Java code. However, subclasses of class Random
 are permitted to use other algorithms, so long as they adhere to the
 general contracts for all the methods.
 
 The algorithms implemented by class Random use a
 protected utility method that on each invocation can supply
 up to 32 pseudorandomly generated bits.
 
 Many applications will find the method Math.random() simpler to use.
 
Instances of java.util.Random are threadsafe.
 However, the concurrent use of the same java.util.Random
 instance across threads may encounter contention and consequent
 poor performance. Consider instead using
 ThreadLocalRandom in multithreaded
 designs.
 
Instances of java.util.Random are not cryptographically
 secure.  Consider instead using SecureRandom to
 get a cryptographically secure pseudo-random number generator for use
 by security-sensitive applications.
| Constructor and Description | 
|---|
| Random()Creates a new random number generator. | 
| Random(long seed)Creates a new random number generator using a single  longseed. | 
| Modifier and Type | Method and Description | 
|---|---|
| protected int | next(int bits)Generates the next pseudorandom number. | 
| boolean | nextBoolean()Returns the next pseudorandom, uniformly distributed
  booleanvalue from this random number generator's
 sequence. | 
| void | nextBytes(byte[] bytes)Generates random bytes and places them into a user-supplied
 byte array. | 
| double | nextDouble()Returns the next pseudorandom, uniformly distributed
  doublevalue between0.0and1.0from this random number generator's sequence. | 
| float | nextFloat()Returns the next pseudorandom, uniformly distributed  floatvalue between0.0and1.0from this random
 number generator's sequence. | 
| double | nextGaussian()Returns the next pseudorandom, Gaussian ("normally") distributed
  doublevalue with mean0.0and standard
 deviation1.0from this random number generator's sequence. | 
| int | nextInt()Returns the next pseudorandom, uniformly distributed  intvalue from this random number generator's sequence. | 
| int | nextInt(int n)Returns a pseudorandom, uniformly distributed  intvalue
 between 0 (inclusive) and the specified value (exclusive), drawn from
 this random number generator's sequence. | 
| long | nextLong()Returns the next pseudorandom, uniformly distributed  longvalue from this random number generator's sequence. | 
| void | setSeed(long seed)Sets the seed of this random number generator using a single
  longseed. | 
public Random()
public Random(long seed)
long seed.
 The seed is the initial value of the internal state of the pseudorandom
 number generator which is maintained by method next(int).
 The invocation new Random(seed) is equivalent to:
  
 Random rnd = new Random();
 rnd.setSeed(seed);seed - the initial seedsetSeed(long)public void setSeed(long seed)
long seed. The general contract of setSeed is
 that it alters the state of this random number generator object
 so as to be in exactly the same state as if it had just been
 created with the argument seed as a seed. The method
 setSeed is implemented by class Random by
 atomically updating the seed to
  (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)haveNextNextGaussian flag used by nextGaussian().
 The implementation of setSeed by class Random
 happens to use only 48 bits of the given seed. In general, however,
 an overriding method may use all 64 bits of the long
 argument as a seed value.
seed - the initial seedprotected int next(int bits)
The general contract of next is that it returns an
 int value and if the argument bits is between
 1 and 32 (inclusive), then that many low-order
 bits of the returned value will be (approximately) independently
 chosen bit values, each of which is (approximately) equally
 likely to be 0 or 1. The method next is
 implemented by class Random by atomically updating the seed to
  
(seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)(int)(seed >>> (48 - bits)).bits - random bitspublic void nextBytes(byte[] bytes)
The method nextBytes is implemented by class Random
 as if by:
  
 public void nextBytes(byte[] bytes) {
   for (int i = 0; i < bytes.length; )
     for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
          n-- > 0; rnd >>= 8)
       bytes[i++] = (byte)rnd;
 }bytes - the byte array to fill with random bytesNullPointerException - if the byte array is nullpublic int nextInt()
int
 value from this random number generator's sequence. The general
 contract of nextInt is that one int value is
 pseudorandomly generated and returned. All 232
  possible int values are produced with
 (approximately) equal probability.
 The method nextInt is implemented by class Random
 as if by:
  
 public int nextInt() {
   return next(32);
 }int
         value from this random number generator's sequencepublic int nextInt(int n)
int value
 between 0 (inclusive) and the specified value (exclusive), drawn from
 this random number generator's sequence.  The general contract of
 nextInt is that one int value in the specified range
 is pseudorandomly generated and returned.  All n possible
 int values are produced with (approximately) equal
 probability.  The method nextInt(int n) is implemented by
 class Random as if by:
   public int nextInt(int n) {
   if (n <= 0)
     throw new IllegalArgumentException("n must be positive");
   if ((n & -n) == n)  // i.e., n is a power of 2
     return (int)((n * (long)next(31)) >> 31);
   int bits, val;
   do {
       bits = next(31);
       val = bits % n;
   } while (bits - val + (n-1) < 0);
   return val;
 }
 The hedge "approximately" is used in the foregoing description only
 because the next method is only approximately an unbiased source of
 independently chosen bits.  If it were a perfect source of randomly
 chosen bits, then the algorithm shown would choose int
 values from the stated range with perfect uniformity.
 
The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop terminates is 2.
The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one implemented by this class are known to have short periods in the sequence of values of their low-order bits. Thus, this special case greatly increases the length of the sequence of values returned by successive calls to this method if n is a small power of two.
n - the bound on the random number to be returned.  Must be
        positive.int
         value between 0 (inclusive) and n (exclusive)
         from this random number generator's sequenceIllegalArgumentException - if n is not positivepublic long nextLong()
long
 value from this random number generator's sequence. The general
 contract of nextLong is that one long value is
 pseudorandomly generated and returned.
 The method nextLong is implemented by class Random
 as if by:
  
 public long nextLong() {
   return ((long)next(32) << 32) + next(32);
 }
 Because class Random uses a seed with only 48 bits,
 this algorithm will not return all possible long values.long
         value from this random number generator's sequencepublic boolean nextBoolean()
boolean value from this random number generator's
 sequence. The general contract of nextBoolean is that one
 boolean value is pseudorandomly generated and returned.  The
 values true and false are produced with
 (approximately) equal probability.
 The method nextBoolean is implemented by class Random
 as if by:
  
 public boolean nextBoolean() {
   return next(1) != 0;
 }boolean value from this random number generator's
         sequencepublic float nextFloat()
float
 value between 0.0 and 1.0 from this random
 number generator's sequence.
 The general contract of nextFloat is that one
 float value, chosen (approximately) uniformly from the
 range 0.0f (inclusive) to 1.0f (exclusive), is
 pseudorandomly generated and returned. All 224 possible float values
 of the form m x 2-24, where m is a positive
 integer less than 224 , are
 produced with (approximately) equal probability.
 
The method nextFloat is implemented by class Random
 as if by:
  
 public float nextFloat() {
   return next(24) / ((float)(1 << 24));
 }
 The hedge "approximately" is used in the foregoing description only
 because the next method is only approximately an unbiased source of
 independently chosen bits. If it were a perfect source of randomly
 chosen bits, then the algorithm shown would choose float
 values from the stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
 return next(30) / ((float)(1 << 30));
 This might seem to be equivalent, if not better, but in fact it
 introduced a slight nonuniformity because of the bias in the rounding
 of floating-point numbers: it was slightly more likely that the
 low-order bit of the significand would be 0 than that it would be 1.]float
         value between 0.0 and 1.0 from this
         random number generator's sequencepublic double nextDouble()
double value between 0.0 and
 1.0 from this random number generator's sequence.
 The general contract of nextDouble is that one
 double value, chosen (approximately) uniformly from the
 range 0.0d (inclusive) to 1.0d (exclusive), is
 pseudorandomly generated and returned.
 
The method nextDouble is implemented by class Random
 as if by:
  
 public double nextDouble() {
   return (((long)next(26) << 27) + next(27))
     / (double)(1L << 53);
 }
 The hedge "approximately" is used in the foregoing description only
 because the next method is only approximately an unbiased
 source of independently chosen bits. If it were a perfect source of
 randomly chosen bits, then the algorithm shown would choose
 double values from the stated range with perfect uniformity.
 
[In early versions of Java, the result was incorrectly calculated as:
 return (((long)next(27) << 27) + next(27))
     / (double)(1L << 54);
 This might seem to be equivalent, if not better, but in fact it
 introduced a large nonuniformity because of the bias in the rounding
 of floating-point numbers: it was three times as likely that the
 low-order bit of the significand would be 0 than that it would be 1!
 This nonuniformity probably doesn't matter much in practice, but we
 strive for perfection.]double
         value between 0.0 and 1.0 from this
         random number generator's sequenceMath.random()public double nextGaussian()
double value with mean 0.0 and standard
 deviation 1.0 from this random number generator's sequence.
 
 The general contract of nextGaussian is that one
 double value, chosen from (approximately) the usual
 normal distribution with mean 0.0 and standard deviation
 1.0, is pseudorandomly generated and returned.
 
The method nextGaussian is implemented by class
 Random as if by a threadsafe version of the following:
  
 private double nextNextGaussian;
 private boolean haveNextNextGaussian = false;
 public double nextGaussian() {
   if (haveNextNextGaussian) {
     haveNextNextGaussian = false;
     return nextNextGaussian;
   } else {
     double v1, v2, s;
     do {
       v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
       v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
       s = v1 * v1 + v2 * v2;
     } while (s >= 1 || s == 0);
     double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
     nextNextGaussian = v2 * multiplier;
     haveNextNextGaussian = true;
     return v1 * multiplier;
   }
 }
 This uses the polar method of G. E. P. Box, M. E. Muller, and
 G. Marsaglia, as described by Donald E. Knuth in The Art of
 Computer Programming, Volume 3: Seminumerical Algorithms,
 section 3.4.1, subsection C, algorithm P. Note that it generates two
 independent values at the cost of only one call to StrictMath.log
 and one call to StrictMath.sqrt.double value with mean 0.0 and
         standard deviation 1.0 from this random number
         generator's sequence Submit a bug or feature 
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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