| •owl:Thing |
| •Attack |
| •Threat |
| •Threat |
| •Attack |
| •ActiveAttack |
| •Deception |
| •Impersonation |
| •Masquerading |
| •Spoofing |
| •Impersonation |
| •Deception |
| •Masquerading |
| •Spoofing |
| •Masquerading |
| •Deception |
| •Impersonation |
| •Spoofing |
| •Replay |
| •Spoofing |
| •Deception |
| •Impersonation |
| •Masquerading |
| threatens SOME (_Correctness AND _DataInTransit) |
| Masquerading |
| threatens ONLY (_Correctness AND _DataInTransit) |
| dc:description | A replay attack is a form of network attack in which a valid data transmission is maliciously or fraudulently repeated. (Wikipedia) |
Class(Replay partial restriction(threatens someValuesFrom(intersectionOf(_Correctness
_DataInTransit)))
Masquerading
restriction(threatens allValuesFrom(intersectionOf(_Correctness
_DataInTransit))))