KMACS - Knowledge Engineering and Cognitive Systems

Magnus Bång, Ph. D.
Magnus Bång is a researcher within the Knowledge Engineering and Cognitive System Laboratory (KMACS) at the Department of Computer and Information Science at Linköping University, Sweden. He received a Ph. D. in Computer Science from Linköping University in 2004. Dr. Bång heads the Ubiquitous Computing and Analytics Group.


-Applied AI
-High performance computer systems
-Decision support systems
-Internet of Things
-Distributed Cognition and Cognitive Systems Engineering


-Air traffic control, Air traffic management
-Rescue services and prehospital care
-Intensive care
-Maritime and vessel control, VTS


E-mail: magba[aaat]
Phone: +46 13 28 2457
Fax: +46 13 14 2231
Office: Building E, Room F446

Selected publications (2003-2019)

Fagerström, J., Bång, M., Wilhelms, D., Chew M. LiSep LSTM: A Machine Learning Algorithm for Early Detection of Septic Shock. Scientific Reports 9, 15132 (2019).

Jonas Lundberg, Ali Cheaitou, Magnus Bång, Billy Josefsson, Jimmy Johansson, Zain Tahboub. Human-in-the-loop AI: Requirements on future (unified) air traffic management systems. IEEE Digital Avionics Systems Conference (DASC), San Diego, USA, 2019

Karlsson LO, Nilsson S, Bång M, Nilsson L, Charitakis E, Janzon M (2018) A clinical decision support tool for improving adherence to guidelines on anticoagulant therapy in patients with atrial fibrillation at risk of stroke: A cluster-randomized trial in a Swedish primary care setting (the CDS-AF study). PLoS Med 15(3): e1002528.

Amy Rankin, René Lindner, Maider Sainz, Simon Rosenqvist, Magnus Bång and Henrik Eriksson. City resilience: Analysis of stratgeies worldwide. 7th Resilience Engineering Association (REA) Symposium, 2017.

Lars O Karlsson, Staffan Nilsson, Emmanouil Charitakis, Magnus Bång, Gustav Johansson, Lennart Nilsson, Magnus Janzon. Clinical decision support for stroke prevention in atrial fibrillation (CDS-AF): Rationale and design of a cluster randomized trial in the primary care setting. American Heart Journal, Vol 187, pp 45-52, 2017

Gonzalez, Jose; Bang, Magnus; Eden, Colin; Eriksson, Henrik; Gimenez, Raquel; Hernantes, Josune; Howick, Susan; Marana, Patricia; Pyrko, Igor; Radianti, Jazier; Amy, Rankin; Sarriegi, Jose. Stalking resilience: cities as vertebrae in society’s resilience backbone. First IFIP Conference on Information Technology in Disaster Risk Reduction, 2016.

Jonas Rybing, Heléne Nilsson, Carl-Oscar Jonson, and Magnus Bang. Studying distributed cognition of simulation-based team training with DiCoT, Ergonomics Vol. 59 , Iss. 3, Taylor and Francis, 2016.

Bang M, Ragnemalm E (Eds.). Persuasive technology: Design for Health and Safety, Lecture Notes in Computer Science (LNCS 7284), Springer Verlag, 2012.

Bang M, Solnevik K, Eriksson H. Nurse Watch: The Nurse Watch: Design and Evaluation of a Smart Watch Application with Vital Sign Monitoring and Checklist Reminders. American Medical Informatics Association Conference 2015, San Francisco, USA

Broms, Loove and Katzeff, Cecilia and Bång, Magnus and Nyblom, Åsa and Ilstedt-Hjelm, Sara and Ehrnberger Karin. Coffee Maker Patterns and the Design of Energy Feedback Artefacts. Proceedings of the 8th ACM Conference on Designing Interactive Systems, pp 93-102, New York, ACM Press 2010.

Anton Gustafsson, Magnus Bång. Evaluation of a pervasive game for domestic energy engagement among teenagers. ACM Computers in Entertainment 7(4), New York, ACM Press 2009.

Loove Broms, Karin Ehrnberger, Sara Ilstedt Hjelm, Magnus Bång. The Energy AWARE Clock: Incorporating Electricity Use in the Social Interactions of Everyday Life. Accepted to EcoDesign2009: The 6th International Symposium on Environmentally Conscious Design and Inverse Manufacturing Sapporo, Japan, 7-9 December 2009. 

Magnus Bång, Anton Gustafsson, Mattias Svahn. Persuasive design of a mobile energy conservation game with direct feedback and social cues. DIGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Digital Games Research Association. Brunel University, West London, United Kingdom, Tuesday 1st September - Friday 4th September 2009.

Anton Gustafsson, Magnus Bång. Power Explorer – a casual game style for encouraging long term energy savings among teenagers. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2009). October 29-31, Athens, Greece, 2009.

Broms, L., Bång, M. & Ilstedt Hjelm, S. (2008). Persuasive Engagement: Exploiting lifestyle as a driving force to promote energy-aware use patterns and behaviours. Design Research Society International Conference, Sheffield, UK.

Anton Gustafsson & Magnus Bång. Evaluation of a pervasive game for domestic energy engagement among teenagers. In: Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2008). Second Best Paper Award on ACE 2008.

Bang, Magnus; Timpka, Toomas; Eriksson, Henrik; Holm, Einar and Nordin, Conny. Mobile Phone Computing for In-situ Cognitive Behavioral Therapy. In: Medinfo 2007: Proceedings of the 12th World Congress on Health (Medical) Informatics; Building Sustainable Health Systems; pages: 1078-1082. Kuhn, Klaus A; Warren, James R; Leong, Tze-Yun (Eds). Amsterdam: IOS Press, 2007.

Magnus Bång, Anders Larsson, Erik Berglund and Henrik Eriksson. Distributed user interfaces for clinical ubiquitous computing applications. International Journal of Medical Informatics 2005; 74 (7- 8): 545-551, Elsevier, 2005.

Bång M and Timpka T. Cognitive Tools in Medical Teamwork: The Spatial Arrangement of Patient Records. Methods of Information in Medicine 2003;42:331-336, Schattauer, 2003.