0.0 // start value 5.0 // stop value 0.01 // step value 1e-06 // tolerance "dassl" // method "mat" // outputFormat ".*" // variableFilter 2 // n states 948 // n alg vars 101 // n parameters 12 // n int parameters 27 // n int variables 13 // n bool parameters 0 // n bool variables 20 // n string-parameters 0 // n string variables 0.0 //rev.phi 0.0 //default //rev.w 0.0 //default //der(rev.phi) 0.0 //default //der(rev.w) 0.0 //default //der(der(rev.phi)) 0.0 //damper.phi_rel 0.0 //world.x_arrowLine.extra 0.0 //world.x_arrowLine.specularCoefficient 1.0 //world.x_arrowLine.abs_n_x 0.0 //world.x_arrowLine.Extra 0.0 //world.x_arrowHead.extra 0.0 //world.x_arrowHead.specularCoefficient 1.0 //world.x_arrowHead.abs_n_x 0.0 //world.x_arrowHead.Extra 0.0 //world.y_arrowLine.extra 0.0 //world.y_arrowLine.specularCoefficient 1.0 //world.y_arrowLine.abs_n_x 0.0 //world.y_arrowLine.Extra 0.0 //world.y_arrowHead.extra 0.0 //world.y_arrowHead.specularCoefficient 1.0 //world.y_arrowHead.abs_n_x 0.0 //world.y_arrowHead.Extra 0.0 //world.z_arrowLine.extra 0.0 //world.z_arrowLine.specularCoefficient 1.0 //world.z_arrowLine.abs_n_x 0.0 //world.z_arrowLine.Extra 0.0 //world.z_arrowHead.extra 0.0 //world.z_arrowHead.specularCoefficient 1.0 //world.z_arrowHead.abs_n_x 0.0 //world.z_arrowHead.Extra 0.0 //world.gravityArrowLine.extra 0.0 //world.gravityArrowLine.specularCoefficient 1.0 //world.gravityArrowLine.abs_n_x 0.0 //world.gravityArrowLine.Extra 0.0 //world.gravityArrowHead.extra 0.0 //world.gravityArrowHead.specularCoefficient 1.0 //world.gravityArrowHead.abs_n_x 0.0 //world.gravityArrowHead.Extra 0.0 //world.x_label.specularCoefficient 0.0 //world.y_label.specularCoefficient 0.0 //world.z_label.specularCoefficient 0.0 //rev.cylinder.extra 1.0 //rev.cylinder.abs_n_x 0.0 //rev.cylinder.Extra 0.0 //body.cylinder.extra 0.0 //body.cylinder.Extra 0.0 //body.sphere.extra 1.0 //body.sphere.abs_n_x 0.0 //body.sphere.Extra 49996.0 //body.sphere.Material 9.87102e+25 //body.sphere.Form 49996.0 //body.cylinder.Material 9.87103e+25 //body.cylinder.Form 0.5 //body.cylinder.abs_n_x 9900006.0 //rev.cylinder.Material 9.87103e+25 //rev.cylinder.Form 0.0 //world.z_arrowLine.Material 0.0 //world.y_arrowLine.Material 0.0 //world.z_arrowHead.Material 0.0 //world.y_arrowHead.Material 89000.0 //world.gravityArrowHead.Material 9.87104e+25 //world.gravityArrowHead.Form 89000.0 //world.gravityArrowLine.Material 9.87103e+25 //world.gravityArrowLine.Form 9.87104e+25 //world.z_arrowHead.Form 9.87103e+25 //world.z_arrowLine.Form 9.87104e+25 //world.y_arrowHead.Form 9.87103e+25 //world.y_arrowLine.Form 0.0 //world.x_arrowHead.Material 9.87104e+25 //world.x_arrowHead.Form 0.0 //world.x_arrowLine.Material 9.87103e+25 //world.x_arrowLine.Form 0.0 //default //der(rev.R_rel.T[1,1]) 0.0 //default //der(rev.R_rel.T[1,2]) 0.0 //default //der(rev.R_rel.T[2,1]) 0.0 //default //der(rev.R_rel.T[2,2]) 0.0 //default //rev.frame_a.f[1] 0.0 //default //rev.frame_a.f[2] 0.0 //default //rev.frame_a.t[1] 0.0 //default //rev.frame_a.t[2] 0.0 //default //rev.frame_b.f[1] 0.0 //default //rev.frame_b.f[2] 0.0 //default //rev.frame_b.f[3] 0.0 //default //rev.frame_b.t[1] 0.0 //default //rev.frame_b.t[2] 0.0 //default //rev.frame_b.t[3] 0.0 //default //rev.R_rel.T[1,1] 0.0 //default //rev.R_rel.T[1,2] 0.0 //rev.R_rel.T[1,3] 0.0 //default //rev.R_rel.T[2,1] 0.0 //default //rev.R_rel.T[2,2] 0.0 //rev.R_rel.T[2,3] 0.0 //rev.R_rel.T[3,1] 0.0 //rev.R_rel.T[3,2] 1.0 //rev.R_rel.T[3,3] 0.0 //default //body.g_0[1] 0.0 //default //body.g_0[2] 0.0 //default //body.g_0[3] 0.0 //default //body.cylinder.rxvisobj[1] 0.0 //default //body.cylinder.rxvisobj[2] 0.0 //default //body.cylinder.ryvisobj[1] 0.0 //default //body.cylinder.ryvisobj[2] 0.0 //default //body.sphere.rvisobj[1] 0.0 //default //body.sphere.rvisobj[2] 0.0 //der(body.w_a[1]) 0.0 //der(body.w_a[2]) 0.0 //der(body.v_0[1]) 0.0 //der(body.v_0[2]) 0.0 //der(body.v_0[3]) 0.0 //der(body.frame_a.r_0[1]) 0.0 //der(body.frame_a.r_0[2]) 0.0 //der(body.frame_a.r_0[3]) 0.0 //body.frame_a.r_0[1] 0.0 //body.frame_a.r_0[2] 0.0 //body.frame_a.r_0[3] 0.0 //body.v_0[1] 0.0 //body.v_0[2] 0.0 //body.v_0[3] 0.0 //body.w_a[1] 0.0 //body.w_a[2] 0.0 //world.frame_b.r_0[1] 0.0 //world.frame_b.r_0[2] 0.0 //world.frame_b.r_0[3] 1.0 //world.frame_b.R.T[1,1] 0.0 //world.frame_b.R.T[1,2] 0.0 //world.frame_b.R.T[1,3] 0.0 //world.frame_b.R.T[2,1] 1.0 //world.frame_b.R.T[2,2] 0.0 //world.frame_b.R.T[2,3] 0.0 //world.frame_b.R.T[3,1] 0.0 //world.frame_b.R.T[3,2] 1.0 //world.frame_b.R.T[3,3] 0.0 //world.frame_b.R.w[1] 0.0 //world.frame_b.R.w[2] 0.0 //world.frame_b.R.w[3] 1.0 //world.x_arrowLine.R.T[1,1] 0.0 //world.x_arrowLine.R.T[1,2] 0.0 //world.x_arrowLine.R.T[1,3] 0.0 //world.x_arrowLine.R.T[2,1] 1.0 //world.x_arrowLine.R.T[2,2] 0.0 //world.x_arrowLine.R.T[2,3] 0.0 //world.x_arrowLine.R.T[3,1] 0.0 //world.x_arrowLine.R.T[3,2] 1.0 //world.x_arrowLine.R.T[3,3] 0.0 //world.x_arrowLine.R.w[1] 0.0 //world.x_arrowLine.R.w[2] 0.0 //world.x_arrowLine.R.w[3] 0.0 //world.x_arrowLine.r[1] 0.0 //world.x_arrowLine.r[2] 0.0 //world.x_arrowLine.r[3] 0.0 //world.x_arrowLine.r_shape[1] 0.0 //world.x_arrowLine.r_shape[2] 0.0 //world.x_arrowLine.r_shape[3] 1.0 //world.x_arrowLine.lengthDirection[1] 0.0 //world.x_arrowLine.lengthDirection[2] 0.0 //world.x_arrowLine.lengthDirection[3] 0.0 //world.x_arrowLine.widthDirection[1] 1.0 //world.x_arrowLine.widthDirection[2] 0.0 //world.x_arrowLine.widthDirection[3] 0.0 //world.x_arrowLine.color[1] 0.0 //world.x_arrowLine.color[2] 0.0 //world.x_arrowLine.color[3] 1.0 //world.x_arrowLine.e_x[1] 0.0 //world.x_arrowLine.e_x[2] 0.0 //world.x_arrowLine.e_x[3] 0.0 //world.x_arrowLine.n_z_aux[1] 0.0 //world.x_arrowLine.n_z_aux[2] 1.0 //world.x_arrowLine.n_z_aux[3] 0.0 //world.x_arrowLine.e_y[1] 1.0 //world.x_arrowLine.e_y[2] 0.0 //world.x_arrowLine.e_y[3] 1.0 //world.x_arrowLine.rxvisobj[1] 0.0 //world.x_arrowLine.rxvisobj[2] 0.0 //world.x_arrowLine.rxvisobj[3] 0.0 //world.x_arrowLine.ryvisobj[1] 1.0 //world.x_arrowLine.ryvisobj[2] 0.0 //world.x_arrowLine.ryvisobj[3] 0.0 //world.x_arrowLine.rvisobj[1] 0.0 //world.x_arrowLine.rvisobj[2] 0.0 //world.x_arrowLine.rvisobj[3] 1.0 //world.x_arrowHead.R.T[1,1] 0.0 //world.x_arrowHead.R.T[1,2] 0.0 //world.x_arrowHead.R.T[1,3] 0.0 //world.x_arrowHead.R.T[2,1] 1.0 //world.x_arrowHead.R.T[2,2] 0.0 //world.x_arrowHead.R.T[2,3] 0.0 //world.x_arrowHead.R.T[3,1] 0.0 //world.x_arrowHead.R.T[3,2] 1.0 //world.x_arrowHead.R.T[3,3] 0.0 //world.x_arrowHead.R.w[1] 0.0 //world.x_arrowHead.R.w[2] 0.0 //world.x_arrowHead.R.w[3] 0.0 //world.x_arrowHead.r[2] 0.0 //world.x_arrowHead.r[3] 0.0 //world.x_arrowHead.r_shape[1] 0.0 //world.x_arrowHead.r_shape[2] 0.0 //world.x_arrowHead.r_shape[3] 1.0 //world.x_arrowHead.lengthDirection[1] 0.0 //world.x_arrowHead.lengthDirection[2] 0.0 //world.x_arrowHead.lengthDirection[3] 0.0 //world.x_arrowHead.widthDirection[1] 1.0 //world.x_arrowHead.widthDirection[2] 0.0 //world.x_arrowHead.widthDirection[3] 0.0 //world.x_arrowHead.color[1] 0.0 //world.x_arrowHead.color[2] 0.0 //world.x_arrowHead.color[3] 1.0 //world.x_arrowHead.e_x[1] 0.0 //world.x_arrowHead.e_x[2] 0.0 //world.x_arrowHead.e_x[3] 0.0 //world.x_arrowHead.n_z_aux[1] 0.0 //world.x_arrowHead.n_z_aux[2] 1.0 //world.x_arrowHead.n_z_aux[3] 0.0 //world.x_arrowHead.e_y[1] 1.0 //world.x_arrowHead.e_y[2] 0.0 //world.x_arrowHead.e_y[3] 1.0 //world.x_arrowHead.rxvisobj[1] 0.0 //world.x_arrowHead.rxvisobj[2] 0.0 //world.x_arrowHead.rxvisobj[3] 0.0 //world.x_arrowHead.ryvisobj[1] 1.0 //world.x_arrowHead.ryvisobj[2] 0.0 //world.x_arrowHead.ryvisobj[3] 0.0 //world.x_arrowHead.rvisobj[2] 0.0 //world.x_arrowHead.rvisobj[3] 1.0 //world.y_arrowLine.R.T[1,1] 0.0 //world.y_arrowLine.R.T[1,2] 0.0 //world.y_arrowLine.R.T[1,3] 0.0 //world.y_arrowLine.R.T[2,1] 1.0 //world.y_arrowLine.R.T[2,2] 0.0 //world.y_arrowLine.R.T[2,3] 0.0 //world.y_arrowLine.R.T[3,1] 0.0 //world.y_arrowLine.R.T[3,2] 1.0 //world.y_arrowLine.R.T[3,3] 0.0 //world.y_arrowLine.R.w[1] 0.0 //world.y_arrowLine.R.w[2] 0.0 //world.y_arrowLine.R.w[3] 0.0 //world.y_arrowLine.r[1] 0.0 //world.y_arrowLine.r[2] 0.0 //world.y_arrowLine.r[3] 0.0 //world.y_arrowLine.r_shape[1] 0.0 //world.y_arrowLine.r_shape[2] 0.0 //world.y_arrowLine.r_shape[3] 0.0 //world.y_arrowLine.lengthDirection[1] 1.0 //world.y_arrowLine.lengthDirection[2] 0.0 //world.y_arrowLine.lengthDirection[3] 1.0 //world.y_arrowLine.widthDirection[1] 0.0 //world.y_arrowLine.widthDirection[2] 0.0 //world.y_arrowLine.widthDirection[3] 0.0 //world.y_arrowLine.color[1] 0.0 //world.y_arrowLine.color[2] 0.0 //world.y_arrowLine.color[3] 0.0 //world.y_arrowLine.e_x[1] 1.0 //world.y_arrowLine.e_x[2] 0.0 //world.y_arrowLine.e_x[3] 0.0 //world.y_arrowLine.n_z_aux[1] 0.0 //world.y_arrowLine.n_z_aux[2] -1.0 //world.y_arrowLine.n_z_aux[3] 1.0 //world.y_arrowLine.e_y[1] 0.0 //world.y_arrowLine.e_y[2] 0.0 //world.y_arrowLine.e_y[3] 0.0 //world.y_arrowLine.rxvisobj[1] 1.0 //world.y_arrowLine.rxvisobj[2] 0.0 //world.y_arrowLine.rxvisobj[3] 1.0 //world.y_arrowLine.ryvisobj[1] 0.0 //world.y_arrowLine.ryvisobj[2] 0.0 //world.y_arrowLine.ryvisobj[3] 0.0 //world.y_arrowLine.rvisobj[1] 0.0 //world.y_arrowLine.rvisobj[2] 0.0 //world.y_arrowLine.rvisobj[3] 1.0 //world.y_arrowHead.R.T[1,1] 0.0 //world.y_arrowHead.R.T[1,2] 0.0 //world.y_arrowHead.R.T[1,3] 0.0 //world.y_arrowHead.R.T[2,1] 1.0 //world.y_arrowHead.R.T[2,2] 0.0 //world.y_arrowHead.R.T[2,3] 0.0 //world.y_arrowHead.R.T[3,1] 0.0 //world.y_arrowHead.R.T[3,2] 1.0 //world.y_arrowHead.R.T[3,3] 0.0 //world.y_arrowHead.R.w[1] 0.0 //world.y_arrowHead.R.w[2] 0.0 //world.y_arrowHead.R.w[3] 0.0 //world.y_arrowHead.r[1] 0.0 //world.y_arrowHead.r[3] 0.0 //world.y_arrowHead.r_shape[1] 0.0 //world.y_arrowHead.r_shape[2] 0.0 //world.y_arrowHead.r_shape[3] 0.0 //world.y_arrowHead.lengthDirection[1] 1.0 //world.y_arrowHead.lengthDirection[2] 0.0 //world.y_arrowHead.lengthDirection[3] 1.0 //world.y_arrowHead.widthDirection[1] 0.0 //world.y_arrowHead.widthDirection[2] 0.0 //world.y_arrowHead.widthDirection[3] 0.0 //world.y_arrowHead.color[1] 0.0 //world.y_arrowHead.color[2] 0.0 //world.y_arrowHead.color[3] 0.0 //world.y_arrowHead.e_x[1] 1.0 //world.y_arrowHead.e_x[2] 0.0 //world.y_arrowHead.e_x[3] 0.0 //world.y_arrowHead.n_z_aux[1] 0.0 //world.y_arrowHead.n_z_aux[2] -1.0 //world.y_arrowHead.n_z_aux[3] 1.0 //world.y_arrowHead.e_y[1] 0.0 //world.y_arrowHead.e_y[2] 0.0 //world.y_arrowHead.e_y[3] 0.0 //world.y_arrowHead.rxvisobj[1] 1.0 //world.y_arrowHead.rxvisobj[2] 0.0 //world.y_arrowHead.rxvisobj[3] 1.0 //world.y_arrowHead.ryvisobj[1] 0.0 //world.y_arrowHead.ryvisobj[2] 0.0 //world.y_arrowHead.ryvisobj[3] 0.0 //world.y_arrowHead.rvisobj[1] 0.0 //world.y_arrowHead.rvisobj[3] 1.0 //world.z_arrowLine.R.T[1,1] 0.0 //world.z_arrowLine.R.T[1,2] 0.0 //world.z_arrowLine.R.T[1,3] 0.0 //world.z_arrowLine.R.T[2,1] 1.0 //world.z_arrowLine.R.T[2,2] 0.0 //world.z_arrowLine.R.T[2,3] 0.0 //world.z_arrowLine.R.T[3,1] 0.0 //world.z_arrowLine.R.T[3,2] 1.0 //world.z_arrowLine.R.T[3,3] 0.0 //world.z_arrowLine.R.w[1] 0.0 //world.z_arrowLine.R.w[2] 0.0 //world.z_arrowLine.R.w[3] 0.0 //world.z_arrowLine.r[1] 0.0 //world.z_arrowLine.r[2] 0.0 //world.z_arrowLine.r[3] 0.0 //world.z_arrowLine.r_shape[1] 0.0 //world.z_arrowLine.r_shape[2] 0.0 //world.z_arrowLine.r_shape[3] 0.0 //world.z_arrowLine.lengthDirection[1] 0.0 //world.z_arrowLine.lengthDirection[2] 1.0 //world.z_arrowLine.lengthDirection[3] 0.0 //world.z_arrowLine.widthDirection[1] 1.0 //world.z_arrowLine.widthDirection[2] 0.0 //world.z_arrowLine.widthDirection[3] 0.0 //world.z_arrowLine.e_x[1] 0.0 //world.z_arrowLine.e_x[2] 1.0 //world.z_arrowLine.e_x[3] -1.0 //world.z_arrowLine.n_z_aux[1] 0.0 //world.z_arrowLine.n_z_aux[2] 0.0 //world.z_arrowLine.n_z_aux[3] 0.0 //world.z_arrowLine.e_y[1] 1.0 //world.z_arrowLine.e_y[2] 0.0 //world.z_arrowLine.e_y[3] 0.0 //world.z_arrowLine.rxvisobj[1] 0.0 //world.z_arrowLine.rxvisobj[2] 1.0 //world.z_arrowLine.rxvisobj[3] 0.0 //world.z_arrowLine.ryvisobj[1] 1.0 //world.z_arrowLine.ryvisobj[2] 0.0 //world.z_arrowLine.ryvisobj[3] 0.0 //world.z_arrowLine.rvisobj[1] 0.0 //world.z_arrowLine.rvisobj[2] 0.0 //world.z_arrowLine.rvisobj[3] 1.0 //world.z_arrowHead.R.T[1,1] 0.0 //world.z_arrowHead.R.T[1,2] 0.0 //world.z_arrowHead.R.T[1,3] 0.0 //world.z_arrowHead.R.T[2,1] 1.0 //world.z_arrowHead.R.T[2,2] 0.0 //world.z_arrowHead.R.T[2,3] 0.0 //world.z_arrowHead.R.T[3,1] 0.0 //world.z_arrowHead.R.T[3,2] 1.0 //world.z_arrowHead.R.T[3,3] 0.0 //world.z_arrowHead.R.w[1] 0.0 //world.z_arrowHead.R.w[2] 0.0 //world.z_arrowHead.R.w[3] 0.0 //world.z_arrowHead.r[1] 0.0 //world.z_arrowHead.r[2] 0.0 //world.z_arrowHead.r_shape[1] 0.0 //world.z_arrowHead.r_shape[2] 0.0 //world.z_arrowHead.r_shape[3] 0.0 //world.z_arrowHead.lengthDirection[1] 0.0 //world.z_arrowHead.lengthDirection[2] 1.0 //world.z_arrowHead.lengthDirection[3] 0.0 //world.z_arrowHead.widthDirection[1] 1.0 //world.z_arrowHead.widthDirection[2] 0.0 //world.z_arrowHead.widthDirection[3] 0.0 //world.z_arrowHead.e_x[1] 0.0 //world.z_arrowHead.e_x[2] 1.0 //world.z_arrowHead.e_x[3] -1.0 //world.z_arrowHead.n_z_aux[1] 0.0 //world.z_arrowHead.n_z_aux[2] 0.0 //world.z_arrowHead.n_z_aux[3] 0.0 //world.z_arrowHead.e_y[1] 1.0 //world.z_arrowHead.e_y[2] 0.0 //world.z_arrowHead.e_y[3] 0.0 //world.z_arrowHead.rxvisobj[1] 0.0 //world.z_arrowHead.rxvisobj[2] 1.0 //world.z_arrowHead.rxvisobj[3] 0.0 //world.z_arrowHead.ryvisobj[1] 1.0 //world.z_arrowHead.ryvisobj[2] 0.0 //world.z_arrowHead.ryvisobj[3] 0.0 //world.z_arrowHead.rvisobj[1] 0.0 //world.z_arrowHead.rvisobj[2] 1.0 //world.gravityArrowLine.R.T[1,1] 0.0 //world.gravityArrowLine.R.T[1,2] 0.0 //world.gravityArrowLine.R.T[1,3] 0.0 //world.gravityArrowLine.R.T[2,1] 1.0 //world.gravityArrowLine.R.T[2,2] 0.0 //world.gravityArrowLine.R.T[2,3] 0.0 //world.gravityArrowLine.R.T[3,1] 0.0 //world.gravityArrowLine.R.T[3,2] 1.0 //world.gravityArrowLine.R.T[3,3] 0.0 //world.gravityArrowLine.R.w[1] 0.0 //world.gravityArrowLine.R.w[2] 0.0 //world.gravityArrowLine.R.w[3] 0.0 //world.gravityArrowLine.r[1] 0.0 //world.gravityArrowLine.r[2] 0.0 //world.gravityArrowLine.r[3] 0.0 //world.gravityArrowLine.lengthDirection[1] -1.0 //world.gravityArrowLine.lengthDirection[2] 0.0 //world.gravityArrowLine.lengthDirection[3] 0.0 //world.gravityArrowLine.widthDirection[1] 1.0 //world.gravityArrowLine.widthDirection[2] 0.0 //world.gravityArrowLine.widthDirection[3] 0.0 //world.gravityArrowLine.color[1] 230.0 //world.gravityArrowLine.color[2] 0.0 //world.gravityArrowLine.color[3] 0.0 //world.gravityArrowLine.e_x[1] -1.0 //world.gravityArrowLine.e_x[2] 0.0 //world.gravityArrowLine.e_x[3] 0.0 //world.gravityArrowLine.n_z_aux[1] 0.0 //world.gravityArrowLine.n_z_aux[2] 0.0 //world.gravityArrowLine.n_z_aux[3] 1.0 //world.gravityArrowLine.e_y[1] 0.0 //world.gravityArrowLine.e_y[2] 0.0 //world.gravityArrowLine.e_y[3] 0.0 //world.gravityArrowLine.rxvisobj[1] -1.0 //world.gravityArrowLine.rxvisobj[2] 0.0 //world.gravityArrowLine.rxvisobj[3] 1.0 //world.gravityArrowLine.ryvisobj[1] 0.0 //world.gravityArrowLine.ryvisobj[2] 0.0 //world.gravityArrowLine.ryvisobj[3] 1.0 //world.gravityArrowHead.R.T[1,1] 0.0 //world.gravityArrowHead.R.T[1,2] 0.0 //world.gravityArrowHead.R.T[1,3] 0.0 //world.gravityArrowHead.R.T[2,1] 1.0 //world.gravityArrowHead.R.T[2,2] 0.0 //world.gravityArrowHead.R.T[2,3] 0.0 //world.gravityArrowHead.R.T[3,1] 0.0 //world.gravityArrowHead.R.T[3,2] 1.0 //world.gravityArrowHead.R.T[3,3] 0.0 //world.gravityArrowHead.R.w[1] 0.0 //world.gravityArrowHead.R.w[2] 0.0 //world.gravityArrowHead.R.w[3] 0.0 //world.gravityArrowHead.r[1] 0.0 //world.gravityArrowHead.r[2] 0.0 //world.gravityArrowHead.r[3] 0.0 //world.gravityArrowHead.lengthDirection[1] -1.0 //world.gravityArrowHead.lengthDirection[2] 0.0 //world.gravityArrowHead.lengthDirection[3] 0.0 //world.gravityArrowHead.widthDirection[1] 1.0 //world.gravityArrowHead.widthDirection[2] 0.0 //world.gravityArrowHead.widthDirection[3] 0.0 //world.gravityArrowHead.color[1] 230.0 //world.gravityArrowHead.color[2] 0.0 //world.gravityArrowHead.color[3] 0.0 //world.gravityArrowHead.e_x[1] -1.0 //world.gravityArrowHead.e_x[2] 0.0 //world.gravityArrowHead.e_x[3] 0.0 //world.gravityArrowHead.n_z_aux[1] 0.0 //world.gravityArrowHead.n_z_aux[2] 0.0 //world.gravityArrowHead.n_z_aux[3] 1.0 //world.gravityArrowHead.e_y[1] 0.0 //world.gravityArrowHead.e_y[2] 0.0 //world.gravityArrowHead.e_y[3] 0.0 //world.gravityArrowHead.rxvisobj[1] -1.0 //world.gravityArrowHead.rxvisobj[2] 0.0 //world.gravityArrowHead.rxvisobj[3] 1.0 //world.gravityArrowHead.ryvisobj[1] 0.0 //world.gravityArrowHead.ryvisobj[2] 0.0 //world.gravityArrowHead.ryvisobj[3] 1.0 //world.x_label.R.T[1,1] 0.0 //world.x_label.R.T[1,2] 0.0 //world.x_label.R.T[1,3] 0.0 //world.x_label.R.T[2,1] 1.0 //world.x_label.R.T[2,2] 0.0 //world.x_label.R.T[2,3] 0.0 //world.x_label.R.T[3,1] 0.0 //world.x_label.R.T[3,2] 1.0 //world.x_label.R.T[3,3] 0.0 //world.x_label.R.w[1] 0.0 //world.x_label.R.w[2] 0.0 //world.x_label.R.w[3] 0.0 //world.x_label.r[1] 0.0 //world.x_label.r[2] 0.0 //world.x_label.r[3] 0.0 //world.x_label.r_lines[2] 0.0 //world.x_label.r_lines[3] 1.0 //world.x_label.n_x[1] 0.0 //world.x_label.n_x[2] 0.0 //world.x_label.n_x[3] 0.0 //world.x_label.n_y[1] 1.0 //world.x_label.n_y[2] 0.0 //world.x_label.n_y[3] 0.0 //world.x_label.lines[1,1,1] 0.0 //world.x_label.lines[1,1,2] 0.0 //world.x_label.lines[2,1,1] 0.0 //world.x_label.lines[2,2,2] 0.0 //world.x_label.r_abs[2] 0.0 //world.x_label.r_abs[3] 1.0 //world.x_label.cylinders[1].R.T[1,1] 0.0 //world.x_label.cylinders[1].R.T[1,2] 0.0 //world.x_label.cylinders[1].R.T[1,3] 0.0 //world.x_label.cylinders[1].R.T[2,1] 1.0 //world.x_label.cylinders[1].R.T[2,2] 0.0 //world.x_label.cylinders[1].R.T[2,3] 0.0 //world.x_label.cylinders[1].R.T[3,1] 0.0 //world.x_label.cylinders[1].R.T[3,2] 1.0 //world.x_label.cylinders[1].R.T[3,3] 0.0 //world.x_label.cylinders[1].R.w[1] 0.0 //world.x_label.cylinders[1].R.w[2] 0.0 //world.x_label.cylinders[1].R.w[3] 0.0 //world.x_label.cylinders[1].r[2] 0.0 //world.x_label.cylinders[1].r[3] 0.0 //world.x_label.cylinders[1].r_shape[1] 0.0 //world.x_label.cylinders[1].r_shape[2] 0.0 //world.x_label.cylinders[1].r_shape[3] 0.0 //world.x_label.cylinders[1].widthDirection[1] 1.0 //world.x_label.cylinders[1].widthDirection[2] 0.0 //world.x_label.cylinders[1].widthDirection[3] 0.0 //world.x_label.cylinders[1].extra 0.0 //world.x_label.cylinders[1].color[1] 0.0 //world.x_label.cylinders[1].color[2] 0.0 //world.x_label.cylinders[1].color[3] 0.0 //world.x_label.cylinders[1].specularCoefficient 0.0 //world.x_label.cylinders[1].n_z_aux[2] 0.0 //world.x_label.cylinders[1].rvisobj[2] 0.0 //world.x_label.cylinders[1].rvisobj[3] 0.0 //world.x_label.cylinders[1].Extra 0.0 //world.x_label.cylinders[2].r_shape[1] 0.0 //world.x_label.cylinders[2].r_shape[2] 0.0 //world.x_label.cylinders[2].r_shape[3] 0.0 //world.x_label.cylinders[2].widthDirection[1] 1.0 //world.x_label.cylinders[2].widthDirection[2] 0.0 //world.x_label.cylinders[2].widthDirection[3] 0.0 //world.x_label.cylinders[2].extra 0.0 //world.x_label.cylinders[2].color[1] 0.0 //world.x_label.cylinders[2].color[2] 0.0 //world.x_label.cylinders[2].color[3] 0.0 //world.x_label.cylinders[2].n_z_aux[2] 0.0 //world.x_label.cylinders[2].Extra 1.0 //world.y_label.R.T[1,1] 0.0 //world.y_label.R.T[1,2] 0.0 //world.y_label.R.T[1,3] 0.0 //world.y_label.R.T[2,1] 1.0 //world.y_label.R.T[2,2] 0.0 //world.y_label.R.T[2,3] 0.0 //world.y_label.R.T[3,1] 0.0 //world.y_label.R.T[3,2] 1.0 //world.y_label.R.T[3,3] 0.0 //world.y_label.R.w[1] 0.0 //world.y_label.R.w[2] 0.0 //world.y_label.R.w[3] 0.0 //world.y_label.r[1] 0.0 //world.y_label.r[2] 0.0 //world.y_label.r[3] 0.0 //world.y_label.r_lines[1] 0.0 //world.y_label.r_lines[3] 0.0 //world.y_label.n_x[1] 1.0 //world.y_label.n_x[2] 0.0 //world.y_label.n_x[3] -1.0 //world.y_label.n_y[1] 0.0 //world.y_label.n_y[2] 0.0 //world.y_label.n_y[3] 0.0 //world.y_label.lines[1,1,1] 0.0 //world.y_label.lines[1,1,2] 0.0 //world.y_label.lines[2,1,1] 0.05625 //world.y_label.lines[2,1,2] 0.05625 //world.y_label.lines[1,2,2] 0.01875 //world.y_label.lines[2,2,1] 0.028125 //world.y_label.lines[2,2,2] 0.0 //world.y_label.r_abs[1] 0.0 //world.y_label.r_abs[3] 1.0 //world.y_label.cylinders[1].R.T[1,1] 0.0 //world.y_label.cylinders[1].R.T[1,2] 0.0 //world.y_label.cylinders[1].R.T[1,3] 0.0 //world.y_label.cylinders[1].R.T[2,1] 1.0 //world.y_label.cylinders[1].R.T[2,2] 0.0 //world.y_label.cylinders[1].R.T[2,3] 0.0 //world.y_label.cylinders[1].R.T[3,1] 0.0 //world.y_label.cylinders[1].R.T[3,2] 1.0 //world.y_label.cylinders[1].R.T[3,3] 0.0 //world.y_label.cylinders[1].R.w[1] 0.0 //world.y_label.cylinders[1].R.w[2] 0.0 //world.y_label.cylinders[1].R.w[3] 0.0 //world.y_label.cylinders[1].r[1] 0.0 //world.y_label.cylinders[1].r[3] 0.0 //world.y_label.cylinders[1].r_shape[1] 0.0 //world.y_label.cylinders[1].r_shape[2] 0.0 //world.y_label.cylinders[1].r_shape[3] 0.0 //world.y_label.cylinders[1].widthDirection[1] 1.0 //world.y_label.cylinders[1].widthDirection[2] 0.0 //world.y_label.cylinders[1].widthDirection[3] 0.0 //world.y_label.cylinders[1].extra 0.0 //world.y_label.cylinders[1].color[1] 0.0 //world.y_label.cylinders[1].color[2] 0.0 //world.y_label.cylinders[1].color[3] 0.0 //world.y_label.cylinders[1].specularCoefficient 0.0 //world.y_label.cylinders[1].n_z_aux[2] 0.0 //world.y_label.cylinders[1].rvisobj[1] 0.0 //world.y_label.cylinders[1].rvisobj[3] 0.0 //world.y_label.cylinders[1].Extra 0.0 //world.y_label.cylinders[2].r_shape[1] 0.0 //world.y_label.cylinders[2].r_shape[2] 0.0 //world.y_label.cylinders[2].r_shape[3] 0.0 //world.y_label.cylinders[2].widthDirection[1] 1.0 //world.y_label.cylinders[2].widthDirection[2] 0.0 //world.y_label.cylinders[2].widthDirection[3] 0.0 //world.y_label.cylinders[2].extra 0.0 //world.y_label.cylinders[2].n_z_aux[2] 0.0 //world.y_label.cylinders[2].Extra 1.0 //world.z_label.R.T[1,1] 0.0 //world.z_label.R.T[1,2] 0.0 //world.z_label.R.T[1,3] 0.0 //world.z_label.R.T[2,1] 1.0 //world.z_label.R.T[2,2] 0.0 //world.z_label.R.T[2,3] 0.0 //world.z_label.R.T[3,1] 0.0 //world.z_label.R.T[3,2] 1.0 //world.z_label.R.T[3,3] 0.0 //world.z_label.R.w[1] 0.0 //world.z_label.R.w[2] 0.0 //world.z_label.R.w[3] 0.0 //world.z_label.r[1] 0.0 //world.z_label.r[2] 0.0 //world.z_label.r[3] 0.0 //world.z_label.r_lines[1] 0.0 //world.z_label.r_lines[2] 0.0 //world.z_label.n_x[1] 0.0 //world.z_label.n_x[2] 1.0 //world.z_label.n_x[3] 0.0 //world.z_label.n_y[1] 1.0 //world.z_label.n_y[2] 0.0 //world.z_label.n_y[3] 0.0 //world.z_label.lines[1,1,1] 0.0 //world.z_label.lines[1,1,2] 0.0 //world.z_label.lines[2,1,1] 0.0 //world.z_label.lines[1,2,2] 0.0 //world.z_label.lines[3,1,1] 0.0 //world.z_label.lines[3,2,2] 0.0 //world.z_label.r_abs[1] 0.0 //world.z_label.r_abs[2] 1.0 //world.z_label.cylinders[1].R.T[1,1] 0.0 //world.z_label.cylinders[1].R.T[1,2] 0.0 //world.z_label.cylinders[1].R.T[1,3] 0.0 //world.z_label.cylinders[1].R.T[2,1] 1.0 //world.z_label.cylinders[1].R.T[2,2] 0.0 //world.z_label.cylinders[1].R.T[2,3] 0.0 //world.z_label.cylinders[1].R.T[3,1] 0.0 //world.z_label.cylinders[1].R.T[3,2] 1.0 //world.z_label.cylinders[1].R.T[3,3] 0.0 //world.z_label.cylinders[1].R.w[1] 0.0 //world.z_label.cylinders[1].R.w[2] 0.0 //world.z_label.cylinders[1].R.w[3] 0.0 //world.z_label.cylinders[1].r[1] 0.0 //world.z_label.cylinders[1].r[2] 0.0 //world.z_label.cylinders[1].r_shape[1] 0.0 //world.z_label.cylinders[1].r_shape[2] 0.0 //world.z_label.cylinders[1].r_shape[3] 0.0 //world.z_label.cylinders[1].widthDirection[1] 1.0 //world.z_label.cylinders[1].widthDirection[2] 0.0 //world.z_label.cylinders[1].widthDirection[3] 0.0 //world.z_label.cylinders[1].extra 0.0 //world.z_label.cylinders[1].color[1] 0.0 //world.z_label.cylinders[1].color[2] 0.0 //world.z_label.cylinders[1].color[3] 0.0 //world.z_label.cylinders[1].specularCoefficient 0.0 //world.z_label.cylinders[1].n_z_aux[2] 0.0 //world.z_label.cylinders[1].rvisobj[1] 0.0 //world.z_label.cylinders[1].rvisobj[2] 0.0 //world.z_label.cylinders[1].Extra 0.0 //world.z_label.cylinders[2].r_shape[1] 0.0 //world.z_label.cylinders[2].r_shape[2] 0.0 //world.z_label.cylinders[2].r_shape[3] 0.0 //world.z_label.cylinders[2].widthDirection[1] 1.0 //world.z_label.cylinders[2].widthDirection[2] 0.0 //world.z_label.cylinders[2].widthDirection[3] 0.0 //world.z_label.cylinders[2].extra 0.0 //world.z_label.cylinders[2].color[1] 0.0 //world.z_label.cylinders[2].color[2] 0.0 //world.z_label.cylinders[2].color[3] 0.0 //world.z_label.cylinders[2].n_z_aux[2] 0.0 //world.z_label.cylinders[2].Extra 1.0 //world.z_label.cylinders[3].R.T[1,1] 0.0 //world.z_label.cylinders[3].R.T[1,2] 0.0 //world.z_label.cylinders[3].R.T[1,3] 0.0 //world.z_label.cylinders[3].R.T[2,1] 1.0 //world.z_label.cylinders[3].R.T[2,2] 0.0 //world.z_label.cylinders[3].R.T[2,3] 0.0 //world.z_label.cylinders[3].R.T[3,1] 0.0 //world.z_label.cylinders[3].R.T[3,2] 1.0 //world.z_label.cylinders[3].R.T[3,3] 0.0 //world.z_label.cylinders[3].R.w[1] 0.0 //world.z_label.cylinders[3].R.w[2] 0.0 //world.z_label.cylinders[3].R.w[3] 0.0 //world.z_label.cylinders[3].r_shape[1] 0.0 //world.z_label.cylinders[3].r_shape[2] 0.0 //world.z_label.cylinders[3].r_shape[3] 0.0 //world.z_label.cylinders[3].widthDirection[1] 1.0 //world.z_label.cylinders[3].widthDirection[2] 0.0 //world.z_label.cylinders[3].widthDirection[3] 0.0 //world.z_label.cylinders[3].extra 0.0 //world.z_label.cylinders[3].color[1] 0.0 //world.z_label.cylinders[3].color[2] 0.0 //world.z_label.cylinders[3].color[3] 0.0 //world.z_label.cylinders[3].specularCoefficient 0.0 //world.z_label.cylinders[3].n_z_aux[2] 0.0 //world.z_label.cylinders[3].Extra 0.0 //rev.frame_a.r_0[1] 0.0 //rev.frame_a.r_0[2] 0.0 //rev.frame_a.r_0[3] 1.0 //rev.frame_a.R.T[1,1] 0.0 //rev.frame_a.R.T[1,2] 0.0 //rev.frame_a.R.T[1,3] 0.0 //rev.frame_a.R.T[2,1] 1.0 //rev.frame_a.R.T[2,2] 0.0 //rev.frame_a.R.T[2,3] 0.0 //rev.frame_a.R.T[3,1] 0.0 //rev.frame_a.R.T[3,2] 1.0 //rev.frame_a.R.T[3,3] 0.0 //rev.frame_a.R.w[1] 0.0 //rev.frame_a.R.w[2] 0.0 //rev.frame_a.R.w[3] 0.0 //rev.R_rel.w[1] 0.0 //rev.R_rel.w[2] 1.0 //rev.cylinder.R.T[1,1] 0.0 //rev.cylinder.R.T[1,2] 0.0 //rev.cylinder.R.T[1,3] 0.0 //rev.cylinder.R.T[2,1] 1.0 //rev.cylinder.R.T[2,2] 0.0 //rev.cylinder.R.T[2,3] 0.0 //rev.cylinder.R.T[3,1] 0.0 //rev.cylinder.R.T[3,2] 1.0 //rev.cylinder.R.T[3,3] 0.0 //rev.cylinder.R.w[1] 0.0 //rev.cylinder.R.w[2] 0.0 //rev.cylinder.R.w[3] 0.0 //rev.cylinder.r[1] 0.0 //rev.cylinder.r[2] 0.0 //rev.cylinder.r[3] 0.0 //rev.cylinder.r_shape[1] 0.0 //rev.cylinder.r_shape[2] -0.05 //rev.cylinder.r_shape[3] 0.0 //rev.cylinder.lengthDirection[1] 0.0 //rev.cylinder.lengthDirection[2] 1.0 //rev.cylinder.lengthDirection[3] 0.0 //rev.cylinder.widthDirection[1] 1.0 //rev.cylinder.widthDirection[2] 0.0 //rev.cylinder.widthDirection[3] 255.0 //rev.cylinder.color[1] 0.0 //rev.cylinder.color[2] 0.0 //rev.cylinder.color[3] 0.0 //rev.cylinder.e_x[1] 0.0 //rev.cylinder.e_x[2] 1.0 //rev.cylinder.e_x[3] -1.0 //rev.cylinder.n_z_aux[1] 0.0 //rev.cylinder.n_z_aux[2] 0.0 //rev.cylinder.n_z_aux[3] 0.0 //rev.cylinder.e_y[1] 1.0 //rev.cylinder.e_y[2] 0.0 //rev.cylinder.e_y[3] 0.0 //rev.cylinder.rxvisobj[1] 0.0 //rev.cylinder.rxvisobj[2] 1.0 //rev.cylinder.rxvisobj[3] 0.0 //rev.cylinder.ryvisobj[1] 1.0 //rev.cylinder.ryvisobj[2] 0.0 //rev.cylinder.ryvisobj[3] 0.0 //rev.cylinder.rvisobj[1] 0.0 //rev.cylinder.rvisobj[2] 0.0 //body.r_0[1] 0.0 //body.r_0[2] 0.0 //body.r_0[3] 0.0 //body.Q[1] 0.0 //body.Q[2] 0.0 //body.Q[3] 1.0 //body.Q[4] 0.0 //body.phi[1] 0.0 //body.phi[2] 0.0 //body.phi[3] 0.0 //body.phi_d[1] 0.0 //body.phi_d[2] 0.0 //body.phi_d[3] 0.0 //body.phi_dd[1] 0.0 //body.phi_dd[2] 0.0 //body.phi_dd[3] 0.0 //body.cylinder.r[1] 0.0 //body.cylinder.r[2] 0.0 //body.cylinder.r[3] 0.0 //body.cylinder.r_shape[1] 0.0 //body.cylinder.r_shape[2] 0.0 //body.cylinder.r_shape[3] 0.0 //body.cylinder.widthDirection[1] 1.0 //body.cylinder.widthDirection[2] 0.0 //body.cylinder.widthDirection[3] 0.0 //body.cylinder.n_z_aux[2] 1.0 //body.sphere.lengthDirection[1] 0.0 //body.sphere.lengthDirection[2] 0.0 //body.sphere.lengthDirection[3] 0.0 //body.sphere.widthDirection[1] 1.0 //body.sphere.widthDirection[2] 0.0 //body.sphere.widthDirection[3] 0.0 //body.sphere.color[1] 128.0 //body.sphere.color[2] 255.0 //body.sphere.color[3] 1.0 //body.sphere.e_x[1] 0.0 //body.sphere.e_x[2] 0.0 //body.sphere.e_x[3] 0.0 //body.sphere.n_z_aux[1] 0.0 //body.sphere.n_z_aux[2] 1.0 //body.sphere.n_z_aux[3] 0.0 //body.sphere.e_y[1] 1.0 //body.sphere.e_y[2] 0.0 //body.sphere.e_y[3] 0.444444444444444 //body.sphere.r_shape[1] 0.0 //body.cylinder.e_y[1] 1.0 //body.cylinder.e_y[2] 0.0 //body.cylinder.e_y[3] 1.0 //body.cylinder.e_x[1] 0.0 //body.cylinder.e_x[2] 0.0 //body.cylinder.e_x[3] 0.5 //body.cylinder.size[1] 0.0 //world.z_label.cylinders[3].Material 9.87103e+25 //world.z_label.cylinders[3].Form 0.0 //world.z_label.cylinders[3].e_y[1] 0.707106781186548 //world.z_label.cylinders[3].e_y[2] 0.707106781186548 //world.z_label.cylinders[3].e_y[3] 0.0 //world.z_label.cylinders[3].e_x[1] -0.707106781186548 //world.z_label.cylinders[3].e_x[2] 0.707106781186548 //world.z_label.cylinders[3].e_x[3] 0.0530330085889911 //world.z_label.cylinders[3].abs_n_x 0.0530330085889911 //world.z_label.cylinders[3].size[1] 0.0 //world.z_label.cylinders[3].lengthDirection[1] -0.0375 //world.z_label.cylinders[3].lengthDirection[2] 0.0375 //world.z_label.cylinders[3].lengthDirection[3] 0.0 //world.z_label.cylinders[3].r[1] 0.0375 //world.z_label.cylinders[3].r[2] 0.525 //world.z_label.cylinders[3].r[3] 0.0 //world.z_label.cylinders[2].Material 9.87103e+25 //world.z_label.cylinders[2].Form 0.0 //world.z_label.cylinders[2].e_y[1] 1.0 //world.z_label.cylinders[2].e_y[2] -0.0 //world.z_label.cylinders[2].e_y[3] 0.0 //world.z_label.cylinders[2].e_x[1] 0.0 //world.z_label.cylinders[2].e_x[2] 1.0 //world.z_label.cylinders[2].e_x[3] 0.0375 //world.z_label.cylinders[2].abs_n_x 0.0 //world.z_label.cylinders[1].Material 0.0375 //world.z_label.cylinders[2].size[1] 0.0 //world.z_label.cylinders[2].lengthDirection[1] 0.0 //world.z_label.cylinders[2].lengthDirection[2] 0.0375 //world.z_label.cylinders[2].lengthDirection[3] 0.0 //world.z_label.cylinders[2].r[1] 0.0375 //world.z_label.cylinders[2].r[2] 0.525 //world.z_label.cylinders[2].r[3] 9.87103e+25 //world.z_label.cylinders[1].Form 0.0 //world.z_label.cylinders[1].e_y[1] 1.0 //world.z_label.cylinders[1].e_y[2] -0.0 //world.z_label.cylinders[1].e_y[3] 0.0 //world.z_label.cylinders[1].e_x[1] 0.0 //world.z_label.cylinders[1].e_x[2] 1.0 //world.z_label.cylinders[1].e_x[3] 0.0375 //world.z_label.cylinders[1].abs_n_x 0.0375 //world.z_label.cylinders[1].size[1] 0.0 //world.z_label.cylinders[1].lengthDirection[1] 0.0 //world.z_label.cylinders[1].lengthDirection[2] 0.0375 //world.z_label.cylinders[1].lengthDirection[3] 0.0 //world.z_label.R_rel[1,1] 0.0 //world.z_label.R_rel[1,2] 1.0 //world.z_label.R_rel[1,3] 0.0 //world.z_label.R_rel[2,1] 1.0 //world.z_label.R_rel[2,2] -0.0 //world.z_label.R_rel[2,3] -1.0 //world.z_label.R_rel[3,1] 0.0 //world.z_label.R_rel[3,2] 0.0 //world.z_label.R_rel[3,3] 0.0 //world.y_label.cylinders[2].Material 0.0 //world.y_label.cylinders[1].Material 9.87103e+25 //world.y_label.cylinders[2].Form -0.554700196225229 //world.y_label.cylinders[2].e_y[1] 0.832050294337844 //world.y_label.cylinders[2].e_y[2] 0.0 //world.y_label.cylinders[2].e_y[3] 0.832050294337844 //world.y_label.cylinders[2].e_x[1] 0.554700196225229 //world.y_label.cylinders[2].e_x[2] 0.0 //world.y_label.cylinders[2].e_x[3] 0.0338020432074749 //world.y_label.cylinders[2].abs_n_x 0.0338020432074749 //world.y_label.cylinders[2].size[1] 0.028125 //world.y_label.cylinders[2].lengthDirection[1] 0.01875 //world.y_label.cylinders[2].lengthDirection[2] 0.0 //world.y_label.cylinders[2].lengthDirection[3] -0.05625 //world.y_label.cylinders[2].r[1] 0.525 //world.y_label.cylinders[2].r[2] 0.0 //world.y_label.cylinders[2].r[3] 9.87103e+25 //world.y_label.cylinders[1].Form 0.554700196225229 //world.y_label.cylinders[1].e_y[1] 0.832050294337844 //world.y_label.cylinders[1].e_y[2] 0.0 //world.y_label.cylinders[1].e_y[3] -0.832050294337844 //world.y_label.cylinders[1].e_x[1] 0.554700196225229 //world.y_label.cylinders[1].e_x[2] 0.0 //world.y_label.cylinders[1].e_x[3] 0.0676040864149498 //world.y_label.cylinders[1].abs_n_x 0.0676040864149498 //world.y_label.cylinders[1].size[1] -0.05625 //world.y_label.cylinders[1].lengthDirection[1] 0.0375 //world.y_label.cylinders[1].lengthDirection[2] 0.0 //world.y_label.cylinders[1].lengthDirection[3] 0.0 //world.y_label.R_rel[1,1] 1.0 //world.y_label.R_rel[1,2] 0.0 //world.y_label.R_rel[1,3] -1.0 //world.y_label.R_rel[2,1] 0.0 //world.y_label.R_rel[2,2] 0.0 //world.y_label.R_rel[2,3] 0.0 //world.y_label.R_rel[3,1] -0.0 //world.y_label.R_rel[3,2] 1.0 //world.y_label.R_rel[3,3] 0.0 //world.x_label.cylinders[2].Material 9.87103e+25 //world.x_label.cylinders[2].Form 0.707106781186548 //world.x_label.cylinders[2].e_y[1] 0.707106781186548 //world.x_label.cylinders[2].e_y[2] 0.0 //world.x_label.cylinders[2].e_y[3] 0.707106781186548 //world.x_label.cylinders[2].e_x[1] -0.707106781186548 //world.x_label.cylinders[2].e_x[2] 0.0 //world.x_label.cylinders[2].e_x[3] 0.0530330085889911 //world.x_label.cylinders[2].abs_n_x 0.0 //world.x_label.cylinders[1].Material 0.0530330085889911 //world.x_label.cylinders[2].size[1] 0.0375 //world.x_label.cylinders[2].lengthDirection[1] -0.0375 //world.x_label.cylinders[2].lengthDirection[2] 0.0 //world.x_label.cylinders[2].lengthDirection[3] 0.525 //world.x_label.cylinders[2].r[1] 0.0375 //world.x_label.cylinders[2].r[2] 0.0 //world.x_label.cylinders[2].r[3] 9.87103e+25 //world.x_label.cylinders[1].Form -0.707106781186548 //world.x_label.cylinders[1].e_y[1] 0.707106781186548 //world.x_label.cylinders[1].e_y[2] 0.0 //world.x_label.cylinders[1].e_y[3] 0.707106781186548 //world.x_label.cylinders[1].e_x[1] 0.707106781186548 //world.x_label.cylinders[1].e_x[2] 0.0 //world.x_label.cylinders[1].e_x[3] 0.0530330085889911 //world.x_label.cylinders[1].abs_n_x 0.0530330085889911 //world.x_label.cylinders[1].size[1] 0.0375 //world.x_label.cylinders[1].lengthDirection[1] 0.0375 //world.x_label.cylinders[1].lengthDirection[2] 0.0 //world.x_label.cylinders[1].lengthDirection[3] 1.0 //world.x_label.R_rel[1,1] 0.0 //world.x_label.R_rel[1,2] 0.0 //world.x_label.R_rel[1,3] 0.0 //world.x_label.R_rel[2,1] 1.0 //world.x_label.R_rel[2,2] 0.0 //world.x_label.R_rel[2,3] 0.0 //world.x_label.R_rel[3,1] 0.0 //world.x_label.R_rel[3,2] 1.0 //world.x_label.R_rel[3,3] -0.2 //world.gravityArrowHead.r_shape[2] 2/*ENUM:Modelica.Mechanics.MultiBody.Types.GravityTypes.UniformGravity*/ //world.gravityType 9.81 //world.g 398600000000000.0 //world.mue 12742000.0 //world.gravitySphereDiameter 1.0 //world.nominalLength 20.0 //world.defaultWidthFraction 40.0 //world.defaultFrameDiameterFraction 0.7 //world.defaultSpecularCoefficient 1000.0 //world.defaultN_to_m 1000.0 //world.defaultNm_to_m 0.5 //world.axisLength 0.2 //world.defaultAxisLength 0.1 //world.defaultJointLength 0.05 //world.defaultJointWidth 0.1 //world.defaultForceLength 0.05 //world.defaultForceWidth 0.111111111111111 //world.defaultBodyDiameter 0.025 //world.defaultArrowDiameter 0.0125 //world.axisDiameter 0.25 //world.gravityArrowLength 0.525 //world.labelStart 0.0625 //world.headLength 0.0375 //world.headWidth 0.0125 //world.lineWidth 0.0375 //world.scaledLabel 0.0125 //world.gravityArrowDiameter 0.4375 //world.lineLength 0.05 //world.gravityHeadLength 0.0375 //world.gravityHeadWidth 0.2 //world.gravityLineLength 0.1 //rev.cylinderLength 0.05 //rev.cylinderDiameter 4/*ENUM:StateSelect.prefer*/ //rev.stateSelect 0.0 //rev.fixed.phi0 0.0001 //damper.phi_nominal 4/*ENUM:StateSelect.prefer*/ //damper.stateSelect 0.1 //damper.d 1.0 //body.m 0.001 //body.I_11 0.001 //body.I_22 0.001 //body.I_33 0.0 //body.I_21 0.0 //body.I_31 0.0 //body.I_32 0.111111111111111 //body.sphereDiameter 0.037037037037037 //body.cylinderDiameter 0.0 //world.n[1] -1.0 //world.n[2] 0.0 //world.n[3] 0.0 //world.gravityArrowTail[1] 0.0 //world.gravityArrowTail[2] 0.0 //world.gravityArrowTail[3] 0.0 //rev.n[1] 0.0 //rev.n[2] 1.0 //rev.n[3] 0.0 //rev.e[1] 0.0 //rev.e[2] 1.0 //rev.e[3] 0.5 //body.r_CM[1] 0.0 //body.r_CM[2] 0.0 //body.r_CM[3] 0.0 //body.angles_start[1] 0.0 //body.angles_start[2] 0.0 //body.angles_start[3] 0.0 //body.w_0_start[1] 0.0 //body.w_0_start[2] 0.0 //body.w_0_start[3] 0.0 //body.z_0_start[1] 0.0 //body.z_0_start[2] 0.0 //body.z_0_start[3] 0.001 //body.I[1,1] 0.0 //body.I[1,2] 0.0 //body.I[1,3] 0.0 //body.I[2,1] 0.001 //body.I[2,2] 0.0 //body.I[2,3] 0.0 //body.I[3,1] 0.0 //body.I[3,2] 0.001 //body.I[3,3] 1.0 //body.R_start.T[1,1] 0.0 //body.R_start.T[1,2] 0.0 //body.R_start.T[1,3] 0.0 //body.R_start.T[2,1] 1.0 //body.R_start.T[2,2] 0.0 //body.R_start.T[2,3] 0.0 //body.R_start.T[3,1] 0.0 //body.R_start.T[3,2] 1.0 //body.R_start.T[3,3] 0.0 //body.R_start.w[1] 0.0 //body.R_start.w[2] 0.0 //body.R_start.w[3] 0.0 //body.z_a_start[1] 0.0 //body.z_a_start[2] 0.0 //body.z_a_start[3] 0.0 //body.Q_start[1] 0.0 //body.Q_start[2] 0.0 //body.Q_start[3] 1.0 //body.Q_start[4] 0.0 //body.phi_start[1] 0.0 //body.phi_start[2] 0.0 //body.phi_start[3] 1 //world.ndim 1 //world.ndim_pointGravity 1 //world.ndim2 2 //world.x_label.n 2 //world.y_label.n 3 //world.z_label.n 1 //body.sequence_start[1] 2 //body.sequence_start[2] 3 //body.sequence_start[3] 1 //body.sequence_angleStates[1] 2 //body.sequence_angleStates[2] 3 //body.sequence_angleStates[3] 0 //world.axisColor_x[1] 0 //world.axisColor_x[2] 0 //world.axisColor_x[3] 0 //world.axisColor_y[1] 0 //world.axisColor_y[2] 0 //world.axisColor_y[3] 0 //world.gravityArrowColor[1] 230 //world.gravityArrowColor[2] 0 //world.gravityArrowColor[3] 0 //world.gravitySphereColor[1] 230 //world.gravitySphereColor[2] 0 //world.gravitySphereColor[3] 0 //world.x_label.color[1] 0 //world.x_label.color[2] 0 //world.x_label.color[3] 0 //world.y_label.color[1] 0 //world.y_label.color[2] 0 //world.y_label.color[3] 255 //rev.cylinderColor[1] 0 //rev.cylinderColor[2] 0 //rev.cylinderColor[3] 0 //body.sphereColor[1] 128 //body.sphereColor[2] 255 //body.sphereColor[3] 0 //body.cylinderColor[1] 128 //body.cylinderColor[2] 255 //body.cylinderColor[3] true //world.enableAnimation true //world.animateWorld true //world.animateGravity true //world.driveTrainMechanics3D true //world.axisShowLabels true //rev.useAxisFlange true //rev.animation true //body.animation false //body.angles_fixed false //body.w_0_fixed false //body.z_0_fixed false //body.enforceStates true //body.useQuaternions "x" //world.label1 "y" //world.label2 "cylinder" //world.x_arrowLine.shapeType "cone" //world.x_arrowHead.shapeType "cylinder" //world.y_arrowLine.shapeType "cone" //world.y_arrowHead.shapeType "cylinder" //world.z_arrowLine.shapeType "cone" //world.z_arrowHead.shapeType "cylinder" //world.gravityArrowLine.shapeType "cone" //world.gravityArrowHead.shapeType "cylinder" //rev.cylinder.shapeType "cylinder" //body.cylinder.shapeType "sphere" //body.sphere.shapeType "cylinder" //world.x_label.cylinders[1].shapeType "cylinder" //world.x_label.cylinders[2].shapeType "cylinder" //world.y_label.cylinders[1].shapeType "cylinder" //world.y_label.cylinders[2].shapeType "cylinder" //world.z_label.cylinders[1].shapeType "cylinder" //world.z_label.cylinders[2].shapeType "cylinder" //world.z_label.cylinders[3].shapeType