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TDDE39 Physical Interaction Design and Prototyping

Syllabus


Course literature

  • T. Igoe & D. O'Sullivan, Physical Computing: Sensing and Controlling the Physical World with Computers, Thomson Course Technology, 2004.
  • The Art of Interactive Design, Chris Crawford, 2002, No Starch Press; ISBN: 1886411840
  • Reference literature

  • Banzi, M. Getting started with Arduino, O'Reilly 2008.
  • Noble, J. Programming Interactivity, O'Reilly 2009.
  • Pakhchyan, S. Fashioning Technology, O'Reilly 2008.
  • Platt, C. Make: Electronics, O'Reilly 2009.
  • Houde, S.,and Hill, C., What Do Prototypes Prototype?, in Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T. Landauer, and P. Prabhu (eds.): Elsevier Science B. V:Amsterdam, 1997.
  • Silvis-Cividjian, N. (2017), Pervasive Computing - Engineering Smart Systems, Springer International Publishing, ISBN 978-3-319-51654-7

  • Please, see LiU Study Guide.


    Page responsible: Magnus Bång
    Last updated: 2019-01-02