Welcome to TDDD86 Trailblazer! This program searches for paths through graphs representing mazes and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, and A* search. Loading world from terrain07-large.txt ... Preparing world model ... World model completed. Looking for a path from r028c060 to r048c061. Executing depth-first search algorithm ... Algorithm complete. Path length: 6314 Path cost: 20082.7 Locations visited: 6314 Looking for a path from r028c060 to r048c061. Executing breadth-first search algorithm ... Algorithm complete. Path length: 21 Path cost: 86.8056 Locations visited: 1662 Looking for a path from r028c060 to r048c061. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 21 Path cost: 52.2227 Locations visited: 1902 Looking for a path from r028c060 to r048c061. Executing A* algorithm ... Algorithm complete. Path length: 21 Path cost: 52.2227 Locations visited: 311 Exiting.