Welcome to TDDD86 Trailblazer! This program searches for paths through graphs representing mazes and rocky terrains. It demonstrates several graph algorithms for finding paths, such as depth-first search (DFS), breadth-first search (BFS), Dijkstra's Algorithm, and A* search. Loading world from terrain01-tiny.txt ... Preparing world model ... World model completed. Looking for a path from r04c05 to r07c06. Executing depth-first search algorithm ... Algorithm complete. Path length: 79 Path cost: 690.014 Locations visited: 79 Looking for a path from r04c05 to r07c06. Executing breadth-first search algorithm ... Algorithm complete. Path length: 4 Path cost: 41.0875 Locations visited: 47 Looking for a path from r04c05 to r07c06. Executing Dijkstra's algorithm ... Algorithm complete. Path length: 4 Path cost: 29.1101 Locations visited: 73 Looking for a path from r04c05 to r07c06. Executing A* algorithm ... Algorithm complete. Path length: 4 Path cost: 29.1101 Locations visited: 34 Exiting.