TDDD58 12 hp /Interaction design project
In this course you will learn more about methods for user research, design, prototyping, and evaluation of interactive products and services.
You are assumed to have taken an introduction to marketing, visual communication, and graphic design before this course. In this course, we deal with the methods used in a human-centered design process and look at how interactive products and services are experienced by users and customers, whom we are going to create business and pleasure for. The best proven way of getting there is user research with interviews and observations that provide a good basis for a creative design work and an iterative prototyping. It is these methods that this course is about.
Course Evaluation from Last Year
The course evaluations from last year showed that the course content was appreciated, but the examination was not. Some adjustments have therefore been made: Assignments have been changed so that the the group work forms the basis of pass and fail, and individual work in the form of take home exam assignments are used to assess the knowledge level of the individual student and thus forms the bases for the grades U/3/4/5. The descriptions of the assignments have been clarified. The students can now choose among several different course books (two books and three articles are however mandatory). The lectures have also changed in focus to complement readings. The change of individual assignments mean also that seminars have been removed. The exercises have also been changed.
Working and Teaching Methods
Lectures introduce or broaden the perspectives given through the readings and seminars. They describe what, why and hoe of a certain topic. Smaller exercises are also conducted at some lectures.
Attendance at the two presentations is required. Presentations are held as critique sessions with two project teams at the time (except for the final presentation which is in full class). Critique sessions are conducted around a show-and-tell about produced materials. It is important to give constructive critique on the others work. Two groups have presentation at the same time so that learning may occur between groups. For the presentation every group has 10 minutes for presentation and 5 minutes for critique.
Teaching sessions focus on exercises that are prepared by the lecturer.
Supervisions focus on what has been done, in relation to what is expected by the examiner, and what the next steps should be. Prepare questions that you may have for the teacher. We expect all students to attend supervision sessions, and if someone repeatedly is missing we will consider that an indication that something is wrong in the project team.
The project work in group parts of the four assignments is done in groups of approximately five students. The groups are the same as in the course TEIO36. Students that do not take that course will be placed in a group (eg. exchange students). There is time in the time table marked as group work (Swe. grupparbete, GU) (without teacher and without a lecture hall) for the groups to use as they please.
Individual work is required both in reading up on how to do things in the group work. There are also individual parts of all four assignment, in the form of take home exam assignments.
Formative feedback on your thoughts and discussion questions on the course literature will be given during discussions at sessions with peers and teachers.
Formative as well as summative feedback on your handed in material.
Formative feedback on your group design work will be given during supervisions. Summative feedback on group design work is given after presentations.
Mandatory Course Literature
If you sit at home you access all electronically available articles and books available through the databases (eg. ACM) at the Linköping University Library. If you use the university computers or the university WiFi you can just click the link to the articles. Some of the articles are openly accessible.
One of the following four books is mandatory, choose one:
- Arvola, M. (2014). Interaktionsdesign och UX: Om att skapa goda användarupplevelser. Lund: Studentlitteratur.
- Saffer, D. (2009). Designing for Interaction: Creating Innovative Applications and Devices, 2nd Ed.. Berkeley: New Riders.
- Preece, J., Rogers, Y., & Shrap, H. (2015).Interaction Design: Beyond Human-Computer Interaction, 4th Ed.. Chichester: John Wiley & Sons
- Preece, J., Rogers, Y., & Shrap, H. (2016).Interaktionsdesign: bortom människa-dator-interaktion. Lund: Studentlitteratur.
The following books, articles and chapters are mandatory reading:
- Blandford, A., Furniss, D., & Makri, S. (2016). Qualitative HCI Research: Going Behind the Scenes. Morgan Claypool.
- Cairns, P. (n.d.). Experimental Methods in Human-Computer Interaction. In The Encyclopedia of Human-Computer Interaction, 2nd Ed.. The Interaction Design Foundation. https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/experimental-methods-in-human-computer-interaction (accessed 2017-08-01).
- Marsden, N., & Haag, M. (2016). Stereotypes and Politics: Reflections on Personas. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), (pp. 4017-4031). New York, NY: ACM. DOI: http://dx.doi.org/10.1145/2858036.2858151 (accessed 2016-08-10).
- Raghavan, B., & Pargman, D. (2017). Means and Ends in Human-Computer Interaction: Sustainability through Disintermediation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17) (pp. 786-796). New York: ACM. DOI: https://doi.org/10.1145/3025453.3025542 (accessed 2017-08-01).
- Tullis, T., & Albert, W. (2013). Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics, 2nd Ed.. Amsterdam: Morgan Kaufmann.
Recommended, but not mandatory, literature for those who wish to go deeper:
- Buxton, B. (2007). Sketching User Experiences: Getting the Design Right and the Right Design. Amsterdam: Morgan Kaufmann.
- Goodwin, K. (2009). Designing for the Digital Age: How to Create Human-Centered Products and Services. Indianapolis: Wiley.
- Greenberg, S., Carpendale, S., Marquardt, N., & Buxton, B. (2011). Sketching User Experiences: The Workbook. Amsterdam: Morgan Kaufmann.
- Johnson, J. (2010). Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules. Amsterdam: Morgan Kaufmann.
- Krug, S. (2014). Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. Berkeley: New Riders.
- Löwgren, J., & Stolterman, E. (2004) Design av informationsteknik: Materialet utan egenskaper. Lund: Studentlitteratur. (English version: Thoughtful Interaction Design, MIT Press, 2007)
- Norman, D.A. (2013). The Design of Everyday Things: Revised and Expanded Edition. New York: Basic Books.
- Rettig, M. (1994). Prototyping for tiny fingers. Communications of the ACM, 37, (4), 21-27. http://doi.acm.org/10.1145/175276.175288 (accessed 2016-08-10).
- Tidwell, J. (2011). Designing Interfaces: Patterns for Effective Interaction Design, 2nd Ed.. O'Reilly.
Page responsible: Mattias Arvola
Last updated: 2017-08-27