729G22 Interaction Design
The course has two types of examination: a project (in group) and an individual report. Course grade Pass (G) requires a passed project work. For course grade Pass with Credit (VG) a passed project work and passed with credit individual report is required.
Project Work with oral and written presentations
For grade pass (G) on this course, the following is required:
- Active participation in project work as well as presentations i.e. you need to contribute significantly to the project work and you need to be both physically and mentally present, at all deadline meetings (unless you have a valid reason).
- Passed User Research and Concept design reports.
- Two passed oral presentations i.e. you have to actively present, at two out of the three presentations.
- That a final report is delivered to the external client in a structured form (including prototype and usability study). Delivery to clients takes place over email and the examiner should get a CC. The clients may also wish to get an oral presentation, but that is not part of the course.
For grade Pass with credit (VG) on this course, the requirements for grade pass as stated above must be fulfilled. In addition, the following individual report must be submitted at/before the deadline provided in TimeEdit.
The report, written in Swedish or English, should answer the following questions:
- What is the most important thing you have learned in the course? Focus on the learning objectives for the course that you can find in the syllabus, and answer with references to two of the three books (Goodwin, 2009; Arvola, 2014; Saffer, 2009) to show that you have read and understood the course literature.
- How does what you learned connect with other courses?The report should clearly show how the lessons learned relate to university courses that the author previously have taken (at least three courses, referred to by course name). This should be done with some analytical depth, and the contents of the previously taken courses should be addressed. Simply name dropping the courses is not enough.
- How can the identified usability problems in the prototype be adressed? The identified usability problems from the usability testing should be reported and assigned a severity rating. The reports should also contain design sketches that present suggested solutions to the most important usability problems. The way in which sketches solves the observed problems should be clearly motivated. Please note: Severity ratings, sketches, and motivations should be made individually.
Max 1000 words per question (about 2 pages).
The report should meet the following criteria for the grade Pass with credit (VG):
- The report should be written entirely individually.
- The report should clearly refer to the mandatory course literature, including page number if it is a book.
- The report is handed in as a PDF to the supervisor over e-mail, given a name containing liu-id and the phrase "individual report 729G22". before the deadline given in TimeEdit.
- The report should be well-written, with a clear structure and line of thought.
- The report should be spell-checked and proof-read. Make sure you use written language and not spoken language in the report.
- The report should use correct terminology in accordance with the course literature.
- The report should clearly motivate why every reported lesson learned is important.
- Reported lessons learned should be clearly connected to the course learning objectives and refer to course literature (examples concerning for example project management and group dynamics are hence of questionable relevance).
- Lessons learned should as far as possible be illustrated using examples from the design material from the group project work, such as sketches, scenarios, transcripts etc.
If the report fail to meet the criteria above, then the grade G is given (assuming that the group work has been done). An individual report for higher grades cannot be handed in at the supplementary examination.
General Advice for the Individual Report
- Keep a personal journal or idea log during the project work. This will make it easier to write the individual report at the end of the course. You will otherwise forget things along the way.
- Write the report so that it is possible for an external reviewer (without any insight into you project) to get an understanding of how you have worked and what you have learnt. The reviewer will have an approximate idea of your project, so you do not need to start completely from scratch. 4-5 lines of concise description of the project/brief should be enough. You can also assume that the reviewer has a very good understanding of interaction design. Basic concepts do not have to be explained.
- Keep in mind that the reviewer only have the report as a basis for grading. What cannot be seen in the report cannot be considered in the grading. Make sure to include the most important lessons learned in the report.
- Focus on 3-5 lessons learned that you find extra important, and discuss them and give examples at some length. Explain why you feel that these are extra important. Describe preferable a hands-on event from the project and explain clearly how you should have acted instead to get a better result, given what you now have learnt. A common mistake is to be to shallow in the description of how you should have done.
- Note that you have a word limit. You need to assess the significance of what you write, and how it is presented. It is easier to write a long unstructured report than a brief and succinct report.
The following set of rules applies to the assignments in this course. It is a slightly modified version of IDA's general rules for labs.
Rules for examination
The assignments are in a group or individually, according to the instructions given for the course. However, examination is always individual.
It is not allowed to hand in solutions copied from other students, or from elsewhere, even though modifications have been made. If unauthorized copying or other forms of cheating is suspected, the teacher is required to make a report to the University Disciplinary Board.
You should be able to explain the details of the assignment. It is also possible that you may have to explain why you have chosen a specific solution. This applies to everyone in a group.
If you anticipate that you can not meet a deadline, contact your teacher. You may get some support and possibly a deadline at a later date. It is always better to discuss problems than to cheat.
If you do not follow the university and a course examination rules, and try to cheat, by for example plagiarizing or using unauthorized assistance, then it may result in a complaint to the University Disciplinary Board. The consequences of cheating can be a warning or suspension from studies.
Policy for presentation. A definite end date, deadline, generally apply to the submission of assignments in the course. This deadline may be during the course or at the end. If presentation is not done in time,you may have to do a new set of assignements the next time the course is offered.
Page responsible: Mattias Arvola
Last updated: 2019-08-06