Goto OMATH home page

ObjectMath - published papers

[1] Niclas Andersson and Peter Fritzson, Generating Parallel Code from Object Oriented Mathematical Models, 5th Symposium on Principles and Practice of Parallel Programming, ACM SIGPLAN 1995. Abstract

[2] Peter Fritzson and Niclas Andersson. Generating Parallel Code from Equations in the ObjectMath Programming Environments. In Jens Volkert, editor, Parallel Computation, Second International ACPC Conference, volume 734 of Lecture Notes in Computer Science, pages 219-232. Springer-Verlag, 1993. Abstract

[3] Peter Fritzson, Vadim Engelson, and Lars Viklund. Variant handling, inheritance and composition in the ObjectMath computer algebra environment. In Alfonso Miola, editor, Design and Implementation of Symbolic Computation Systems, volume 722 of Lecture Notes in Computer Science, pages 145-160. Springer-Verlag, 1993. Abstract

[4] Peter Fritzson, Lars Viklund, Johan Herber, and Dag Fritzson. Industrial application of object-oriented mathematical modeling and computer algebra in mechanical analysis. In Georg Heeg, Boris Magnosson, and Bertrand Meyer, editors, Technology of Object-Oriented Languages and Systems - TOOLS 7, pages 167-181. Prentice Hall, 1992. Abstract

[5] Lars Viklund and Peter Fritzson. An object-oriented language for symbolic computation - applied to machine element analysis. In Paul S. Wang, editor, Proceedings of the International Symposium on Symbolic and Algebraic Computation, pages 397-405. ACM Press, 1992. Abstract

[6] Lars Viklund, Johan Herber, and Peter Fritzson. The implementation of ObjectMath - a high-level programming environment for scientific computing. In Uwe Kastens and Peter Pfahler, editors, Compiler Construction - 4th International Conference, CC'92, volume 641 of Lecture Notes in Computer Science, pages 312-318. Springer-Verlag, 1992. Abstract

List of abstracts including BiBTeX entries

Other documents

The Prepare Consortium documents



[14] Vadim Engelson , Peter Fritzson , Dag Fritzson. Generating efficient 3D graphics animation code with OpenGL from object oriented models in Mathematica SEE HERE