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Advanced Computer Graphics - SIGGRAPH Snapshot

2006VT

Status Cancelled
School National Graduate School in Computer Science (CUGS)
Division LiU
Owner Mark Ollila

Rolling enrollment - when the course has enough participants the examiner will take the decision about giving the course.

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Course plan

Lectures

This course will explore topics in computer graphics from the
premiere conference in the area, SIGGRAPH. The focus of the course
will be on the leading research problems in computer graphics and
interaction.

Recommended for

Students interested in a computer graphics.

The course was last given

New course

Goals

By the end of the course, students should be current in the state of
the art in global illumination to the extent that they could write
research papers in the area. With computer graphics as the vehicle,
the course is more generally intended to teach literature search,
critical reading of research papers, theoretical and empirical
evaluation of algorithms, software design for large projects,
practical programming, collaborative research, and good presentation
skills.

Prerequisites

Computer Graphics

Contents

Skin & Faces
Hardware Rendering
Mesh Manipulation
Illustration and Image-Based Modeling
Meshe
Video & Image Matting
Perception
Motion Capture Data
Plants
Capturing Reality
Texture Synthesis
Geometry on GPUs
Shape & Texture
Deformable Models

Organization

The course will be given as a crash course.

Literature

Literature will be the SIGGRAPH 2004 Conference proceedings

Lecturers

Dr. Mark Ollila
Prof. Anders Ynnerman
Dr. Matt Cooper

Examiner

Dr. Mark Ollila

Examination

Oral examination with presentation, report (and possibly implementation).

Credit

3 points

Organized by

Norrkoping Visualisation and Interaction Studio

Comments


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