|
Mikael Kindborg, Programmable Toys Research, IDA, Linköping University Email: mikki@ida.liu.se Web: http://www.ida.liu.se/~mikki/comics/
Comics and Programming
Current workWe are currently focusing on visual programming with high-level contextual behaviours. See paper "Rethinking Children's Programming with Contextual Signs" in the publication list below.The Magic Words software product for children is one result of this work.
Software
Magic Words - a creative software playkit where
children can create worlds and games with
interactive characters. Test version is available
for download at:
ComiKit - an experimental visual programming system based on comic strips. Very experimental version is avaiable at: http://www.comikit.se/ComiKit0.13.zip (This version is not maintained and is not developed any further at the moment.)
Reports and papers
Kindborg, M., Sökjer, P. (2007). How Preschool Children Used a
Behaviour-Based Programming Tool. Proceedings from Interaction Design and Children (IDC 07), Aalborg, Denmark, June 6-8.
Visual Programming with Analogical Representations:
Inspirations from a Semiotic Analysis of Comics, by
Mikael Kindborg and Kevin McGee. Paper to be published in
Journal of Visual Languages and Computing (JVLC).
Fernaueus, Y., Kindborg, M., Scholz, R. (2006). Rethinking Children's Programming with Contextual Signs. Proceedings from Interaction Design and Children (IDC 06), Tampere, Finland.
Kindborg, M., Scholz, R. (2006). MagicWords - A Programmable Learning Toy. Proceedings from Interaction Design and Children (IDC 06), Tampere, Finland.
Comic Strip Programs: Beyond Graphical Rewrite Rules, by Mikael Kindborg and Kevin McGee, paper accepted for the International Workshop on Visual Languages and Computing (VLC2005), Canada, 5-7 September 2005. ComiKit – Programming with Comic Strips, by Mikael Kindborg, submission accepted for the ESUG (European Smalltalk User Group) Thirteenth International Conference, Brussels, Belgium, August 13 to August 20, 2005. (www.esug.org) Comics, Programming, Children, and Narratives (PDF format). Paper presented at Interaction Design and Children, Eindhoven, Holland, August 28-29, 2002. How Children Understand Concurrent Comics: Experiences from LOFI and HIFI Prototypes (August 15, 2001, PC Word format). Paper presented at HCC'01 - 2001 IEEE Symposia on Human-Centric Computing Languages and Environments, Stresa Italy September 5-7, 2001. The paper summarises experiences from working together with children testing paper-based (LOFI) and computer-based (HIFI) prototypes of a programming tool based on comic strips. Poster presented at HCC'01 (September 5, 2001, PowerPoint format).
Representing ToonTalk Programs as Comic Strips
(November 29, 2000, PC Word format)
A static representation for ToonTalk programs
(October, 2000, PC Word format)
Dimensions of children's social agents
(September, 2000, PC Word format)
The original idea for programming using comic strips was presented in:
PhD thesis: Concurrent Comics - programming of social agents by childrenMy PhD thesis can be downloaded here: MikkiThesis.pdf (PDF-format, 3.7 MB).Errata for the thesis (corrected in the on-line version of the thesis). Licentiate thesis: Lexivisual HypermediaIn my licentiate thesis I explored the use of comics for navigation in hypermedia structures. Here is an online version of the thesis:http://www.ida.liu.se/~mikki/comics/lic/chap0.htm
Other writingsSlides from seminar at Tema Kommunikation Linköping University, 2000-02-09 (September 2, 2000, PC PowerPoint format, in Swedish)
Notes from a workshop on user
programming, December, 1999 (PC Word format)
A Java-programming
framework for agents (April, 1999)
Interaction with social agents
through micro interfaces (November, 1998, PC Word format)
PicturesPicture pageLink to a page that contains sample pictures from my PhD-project and screenshots of an early version of a comic strip programming tool.
|