[SUM] [TOC] [TOP] [1] [2] [3] [4] [5] [6] [7] [8] [I] [II] [III]

Table of figures

Chapter 1: Introduction

Figure 1.1: Good visual communication can improve orientation

Chapter 2: Hypermedia - a summary of concepts

Figure 2.1: A hypermedia network

Chapter 3: The problem of disorientation

Figure 3.1: An overall view of the solar system
Figure 3.2: Presenting information out of its context can cause tunnel vision
Figure 3.3: World vision - details related to the whole

Chapter 4: Communication with text and pictures - lexivisual presentation

Figure 4.1: Presenting information in news graphics
Figure 4.2: Orientation in comics
Figure 4.3: The absurd comic strip
Figure 4.4: The texts from figure 4.3
Figure 4.5: Various voice balloons
Figure 4.6: An example of graphical markers used in comics
Figure 4.7: Overview and close-up

Chapter 5: Current techniques for orientation

Figure 5.1: A map of a hypermedia network
Figure 5.2: The problem with tangled maps
Figure 5.3: An ever present map in HyperCard
Figure 5.4: Abstract versus pictorial views
Figure 5.5: Multiple windows can clutter the display
Figure 5.6: Relating windows using arrows
Figure 5.7: The fish-eye principle
Figure 5.8: Orientational features of graphical adventure games

Chapter 6: The solar system - an explorative study

Figure 6.1: The basic structure of the experimental system
Figure 6.2: A snapshot from the introduction sequence - Original design
Figure 6.3: A snapshot from the introduction sequence - Enhanced 3esign
Figure 6.4: Main view of the solar system - Original design
Figure 6.5: Main view of the solar system - Enhanced design
Figure 6.6: Detailed view of the inner planets - Original design
Figure 6.7: Detailed view of the inner planets - Enhanced design
Figure 6.8: A view of a planet - Original design
Figure 6.9: A view of a planet - Enhanced design
Figure 6.10: Detailed information on a planet - Original design
Figure 6.11: Detailed information on a planet - Enhanced design
Figure 6.12: Question: "The overview was ..."
Figure 6.13: Question: "I knew where I was ..."
Figure 6.14: Question: "I felt confident in what information was ..."
Figure 6.15: Question: "Finding information was ..."

Chapter 7: Enhanced hypermedia structures

Figure 7.1: Interactive comics
Figure 7.2: An interactive picture - the basic view
Figure 7.3: An interactive picture - details shown in context
Figure 7.4: An interactive picture - presenting text in context
Figure 7.5: An interactive simulation