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Master or Bachelor Degree Project Ideas in Interaction Design

Contact Mattias Arvola if you want to work with degree projects in any of the following areas.

Minnesmark

All of the following possible research questions are aimed at extending our existing platform for mobile augmented reality called Minnesmark.

  • How can mobile augmented reality be used in different settings, as tourism or outdoor education for example? How should it be designed?
  • What are the possibilities and obstacles to achieving portability (iOS, Android, Windows Phone) for a mobile augmented reality platform such as Minnesmark?
  • How can markerless augmented reality be used in combinations with other forms of augmented reality in mobile applications?

Background knowledge: Programming, human-computer interaction, interaction design, cognitive science.

Simulated provocations

How should a simulated classroom work for pre-service teachers to train classroom management? Aspects of how to design and implement AI agents and give them form in a 3D-environment are included in the problem space. Building an immersive simulation is the aim in the end.

Background knowledge: AI, programming, human-computer interaction, interaction design, cognitive science, 3D graphic design.

Sightlence

Help us developing and evaluating our SDK / design tool for creating vibro-tactile user interfaces! Or make use of the SDK / design tool to create applications and games for people with deafblindness.

Background knowledge: Programming, human-computer interaction, interaction design, cognitive science.

IxDQ och Impact Mapping

This project aims at developing tools for working with impact mapping and interaction design quality analysis (IxDQ) in a structured way. IxDQ aims at identifying what the desirable qualities of a system-in-use are. The analysis is based on socio-cultural models of usage and multiple-aspects models of interaction design quality. Methods used in the analysis includes for example categorisation, concentration, affinity diagramming, objectives tree, functional specification, weighted objectives, value engineering, and evaluations. Project work includes interviews, design, programming and testing.

Background knowledge: Cognitive science, human-computer interaction, design.

Träna tidsuppfattning

Projekt tillsammans med Pamela Gustafson och Jenny Johansson (interaktionsdesigner på Usify), som syftar till att designa en digital variant av Pamelas tidshjälpmedel för barn och ungdomar med ADHD. Se Pussla med tid.

Background knowledge: Cognitive science, design.

Säkerhetskritisk tjänstedesign

Hjälp oss ta fram metoder och verktyg som kombinerar tjänstedesign och resilience engineering som ansats till att forma säkerhetskritiska tjänster.

Background knowledge: Cognitive science, design.

Tumregelsbaserad utvärdering av tjänster

Hjälp oss ta fram metoder för tumregelsbaserad utvärdering av tjänster.

Background knowledge: Cognitive science, design.

Multimodala displayer i spel och simuleringar

Utforska vad som i olika spel och simuleringar kan och bör uttryckas i olika modaliteter (syn, hörsel, känsel...)

Background knowledge: Cognitive science, design.


Page responsible: Mattias Arvola
Last updated: 2014-12-20