MDA - People, Computers, and Work Laboratory
Magnus Bång, Ph. D.
Magnus Bång is a researcher within the People, Computers, and Work Laboratory (MDA), and the Usable Ubiqiutous Computing Group at the Department of Computer and Information Science at Linköping University, Sweden. He received a Ph. D. in Computer Science from Linköping University in 2004.
Distributed Cognition and Cognitive Systems Engineering
Communication and Cognition
Phone: +46 13 28 2457
Fax: +46 13 14 2231
Office: Building E, Room F446
Broms L, Bång M, Katzeff C. Days in the Life of the Energy AWARE Clock. Swedish Design Research Journal, Issue 1, pp 30-37, 2011. Special issue on sustainable design and including social innovation.
Bång M et al. A contextual control model analysis of an intensive care unit. In preparation for Critical Care.
Ragnemalm E, Bång M, Ingrid Alin-Nilsson. Heuristic Evaluation of persuasive systems: the case of educational programs. The Sixth International Conference on Persuasive Technology (Persuasive 2011). Columbus, Ohio, June 2-5th, 2011, ACM Press, 2011.
Joakim Ekberg, Toomas Timpka, Magnus Bång, Anders Fröberg, Karin Halje and Henrik Eriksson, Cell phone-supported cognitive behavioural therapy for anxiety disorders: a protocol for effectiveness studies in frontline settings. BMC Medical Research Methodology 2011, 11:3.
Broms, Loove and Katzeff, Cecilia and Bång, Magnus and Nyblom, Åsa and Ilstedt-Hjelm, Sara and Ehrnberger Karin. Coffee Maker Patterns and the Design of Energy Feedback Artefacts. Proceedings of the 8th ACM Conference on Designing Interactive Systems, pp 93-102, New York, ACM Press 2010.
Effortless Data Capture for Ambient E-Services with Digital Pen and Paper Technology, Lind L., Berglund A., Berglund B., Bång M., Hägglund S. In: Francisco Milton Mendes Neto et. al. (eds.). Designing Solutions-Based Ubiquitous and Pervasive Computing: New Issues and Trends , IGI Global Publishers, Chapter II, Pp 24-43, 2010.
Loove Broms, Magnus Bang, Exploring the design space of energy feedback artifacts. In preparation. 7th International Conference on Design & Emotion. Chicago, October 4-7, 2010.
Joakim Ekberg, Toomas Timpka, Magnus Bång, Anders Larsson, Karin Halje, Henrik Eriksson. IT-supported Cognitive Behavioural Therapy for Anxiety Disorders: a protocol for effectiveness studies in front-line settings. Submitted to the 13th World Congress on Medical and Health Informatics, September 2010.
Magnus Bång, Li Jonsson. Design of a social web service and ambient interface for energy conservation and social feedback in a neighbourhood. Workshop on the ubiquitous persuader-mechanisms, applications and ethical dilemmas of ambient persuasion. AmI-09: Roots for the Future of Ambient Intelligence, 3rd European Conference on Ambient Intelligence, November 18th - 21st 2009, Salzburg, Austria.
Anton Gustafsson, Magnus Bång. Evaluation of a pervasive game for domestic energy engagement among teenagers. ACM Computers in Entertainment 7(4), New York, ACM Press 2009.
Loove Broms, Karin Ehrnberger, Sara Ilstedt Hjelm, Magnus Bång. The Energy AWARE Clock: Incorporating Electricity Use in the Social Interactions of Everyday Life. Accepted to EcoDesign2009: The 6th International Symposium on Environmentally Conscious Design and Inverse Manufacturing Sapporo, Japan, 7-9 December 2009.
Magnus Bång, Anton Gustafsson, Mattias Svahn. Persuasive design of a mobile energy conservation game with direct feedback and social cues. DIGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Digital Games Research Association. Brunel University, West London, United Kingdom, Tuesday 1st September - Friday 4th September 2009.
Anton Gustafsson, Magnus Bång. Power Explorer – a casual game style for encouraging long term energy savings among teenagers. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2009). October 29-31, Athens, Greece, 2009.
Broms, L., Bång, M. & Ilstedt Hjelm, S. (2008). Persuasive Engagement: Exploiting lifestyle as a driving force to promote energy-aware use patterns and behaviours. Design Research Society International Conference, Sheffield, UK.
Anton Gustafsson & Magnus Bång. Evaluation of a pervasive game for domestic energy engagement among teenagers. In: Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2008). Second Best Paper Award on ACE 2008.
Bang, Magnus; Timpka, Toomas; Eriksson, Henrik; Holm, Einar and Nordin, Conny. Mobile Phone Computing for In-situ Cognitive Behavioral Therapy. In: Medinfo 2007: Proceedings of the 12th World Congress on Health (Medical) Informatics; Building Sustainable Health Systems; pages: 1078-1082. Kuhn, Klaus A; Warren, James R; Leong, Tze-Yun (Eds). Amsterdam: IOS Press, 2007.