The Swedish Championships in RoboCup Simulation 2000


The first Swedish Championship in RoboCup Simulation was held in Linköping on May 9th 2000.
The Swedish Champions are Headless Chickens IV, created by Paul Scerri et. al. at Linköping university.
The first price was 5000 SEK in travel funds, which we hope they will use to defend the Swedish colours at some international competition.

Questions will be answered by Fredrik Heintz (frehe@ida.liu.se or 013 - 28 24 28).

Link to the SAIS page.


Results

Click on the links below to download the gzipped logfile (depending on the setup of your browser you might have to right click and then choose save link as).

The binaries of the teams are available below.

Group A
Team
Against NOAI
Against FAB2000
Against Rose
Points
Goals
Rank
NOAI
---
6 - 0
0 - 3
3
6 - 3
2
FAB2000
0 - 6
---
0 - 9
0
0 - 15
3
Rose
3 - 0
9 - 0
---
6
12 - 0
1

Group B
Team
Against Headless Chickens IV
Against EOL
Against UBU
Points
Goals
Rank
Headless Chickens IV
---
13 - 0
19 - 0
6
32 - 0
1
EOL
0 - 13
---
3 - 0
3
3 - 13
2
UBU
0 - 19
0 - 3
---
0
0 - 22
3

Semi-final 1: Rose - EOL    4 - 1
Semi-final 2: Headless Chickens IV - NOAI    8 - 1
Third prize game: EOL - NOAI    0 - 2
The Final: Rose - Headless Chickens IV    0 - 13

Final ranking:
1:st place Headless Chickens IV
2:nd place Rose
3:rd place NOAI


Registered teams

 
Team name Team leader Affiliation Binaries README
NOAI Fredrik Heintz Linköping university IDA Download README
Headless Chickens IV Paul Scerri Linköping university IDA --- ---
UBU Johan Kummeneje Stockholm University DSV Download README
Rose Ola Ottemalm, Mikael Sollenborn Mälardalens Högskola --- ---
EOL John Lindholm Mälardalens Högskola --- ---
FAB2000 Lars Bruce Mälardalens Högskola --- ---


Schedule

8.15-9.00      Arrival and setting up of teams  (SU11-12)
9.15-12.00    Competition  (SU11-12)
12.30              The final (SU11-12)


Game Schedule

The tournament will be played by 6 teams. They will be divied into two groups. Each team will play all the other teams in its group. The best team from group A will meet the second best team in group B in semi-final 1. The best team from group B will meet the second best team in group A in semi-final 2. The winners of the semi-finals will meet in the final. The loosers of the semi-finals will meet in a game for the third place.

The groups:
Group A Group B
NOAI Headless Chickens IV
FAB2000 EOL
Rose UBU


Practical issues

We will use Soccer Server version 5.27 (the latest version released) running on a Sun Ultra 10 with 256 MB RAM.
Each team is allowed to use at most 4 Sun Ultra10 with 256MB RAM running SunOS 5.7.
Each team will be given an account with 50MB of disk space at least a week before the competition (available through SSH and FTP).


This page is maintained by Fredrik Heintz. Questions and comments are welcome.