Publications

We have recently re-built our web pages. Unfortunately no papers are available for download here yet. If you are interested in a copy of a paper listed below and cannot find it through your library please contact me at agneta.gulz<at>liu.se

Agneta Gulz

2011
•     Gulz, A., Haake., M., & Silvervarg, A. (2011). Extending a Teachable Agent with a Social Conversation Module – Effects on Student Experiences and Learning. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Sjödén, B., Tärning, B., Pareto. L., & Gulz, A. (2011): Transferring Teaching to Testing – an Unexplored Aspect of Teachable Agents. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Pareto, L., Arvemo, T., Dahl, Y., Haake., M., & Gulz, A. (2011). A Teachable-Agent Arithmetic Game’s effects on Mathematics Understanding, Attitude and Self-Efficacy. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Silvervarg, A., Haake. M., Pareto, L., Thomas Strandberg & Gulz, A. (2011). AIED interactive event: ”The Brick Game” demonstration. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Lindström P., Haake, M, Sjödén, B. & Gulz, A. (2011). Matching and mismatching between the pedagogical design principles of a maths game and the actual practices of play. Journal of Computer Assisted Learning., 27, 90-102.
•     Sjödén, B., Silvervarg, A., Haake, M. & Gulz A. (2011). Extending an educational math game with a pedagogical conversational agent: facing design challenges. In: S. DeWannemacker, G. Clarebout, P. DeCausmaecker (Eds.): ITEC2010,CCIS 126, pp. 116-130. Springer, Heidelberg
•     Pareto, L., Haake, M., Lindström, P., & Sjödén, B. & Gulz, A. (under revision).  A Teachable Agent Based Game Affording Collaboration and Competition  – Evaluating Math Comprehension and Motivation.
•     Haake, M., Silvervarg, A., Tärning, B., B., Pareto, L., & Gulz, A. (2011) Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation. Part of the AERA 2011 Symposium Proposal ”Pedagogical Agent Presence, Appearance, and Agent-learner Interactions: Current Research and Future Directions”.

2010

  • Gulz, A. & Haake, M. (2010). Challenging gender stereotypes using virtual pedagogical characters. In: S. Goodman, S. Booth & G. Kirkup (Eds.), Gender Issues in Learning and Working with Information Technology: Social Constructs and Cultural Contexts, pp. XXX-XXX, IGI Global, Hershey, P
  • A. Silvervarg, A., Gulz A. & Sjödén, B. (2010). Design for off-task interaction – rethinking pedagogy in technology enhanced learning, In: Proceedings of The 10th IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisia, July 5-7,
  • Sjödén, B., Silvervarg, A., Veletsianos, G., Haake, M. & Gulz A. (2010). Extending an educational math game with a pedagogical conversational agent – facing design challenges. In: Proceedings of the 1st International Conference on Interdisciplinary Research on Technology, Education and Communication (itec2010), Kortrijk, Belgium, May 25-27, 2010.
  • Silvervarg, A., Gulz A. Sjödén, B. & Haake, M. & (submitted). Designing a Teachable Agent with Social Intelligence. Proposal for: the 10th International Conference on Intelligent Virtual Agents (IVA 2010).
  • Veletsianos, G., Silvervarg, A., Sjödén, B., Haake, M. & Gulz A. (accepted). Enhancing conversational pedagogical agents via design-based research. Chapter proposal for: D. Perez-Marin & I. Pascual-Nieto (Eds.), Conversational Agents and Natural Language Interaction: Techniques and Effective Practices, IGI Global, Hershey, PA.
  • Lindström P., Gulz, A. & Haake, M. (submitted). Which Game is Being Played? – Pedagogical Principles and Playing Practice.
  • Gulz, A., Lindström, P., Sjödén, B., Pareto. L. & Haake, M. (submitted). Evaluating a Teaching and Learning Game.

    2009

  • Gulz, A. & Haake, M. (2009). Virtuella rollmodeller och androgynitetens potential. In: J. Linderoth. R. Säljö & U. P.Lundgren (Eds.), Individen, tekniken och lärande, pp. 139-164, Carlssons Bokförlag, Stockholm, Sweden. [På svenska/In Swedish]
  • Gulz, A. & Haake, M. (2009). Benefits of digital pedagogical characters – a learning style perspective. The Open Education Journal, 2, pp. 34-41.
  • Haake, M. & Gulz, A. (2009). A look at the roles of look & roles in embodied pedagogical agents – a user preference perspective. International Journal of Artificial Intelligence in Education, 19(1), pp. 39-71. [Abstract PDF]
  • Wallergård, M., Gulz, A. & Haake. M. (2009). Kognition möter teknik – att bygga en fungerande kurskedja för undervisning i människa-teknikinteraktion. In: Proceedings of the Second Educational Conference for Swedish Engineering Programmes at University Level, Lund, Sweden, December 2-3, 2009. [På svenska/In Swedish]
  • Labbé, D., Haake, M. & Gulz, A. (manuscript: 2009). Avatar Appearance in Computer Supported Learning.
  • Lindström, P., Pareto, L., Haake, M. & Gulz, A. (manuscript: 2009). Affective Engagement in Teachable Agents.
  • Gulz, A. (2009). Contributions for two chapters: ”Datorspelets mening och potential” & ”Gränsöverskidande IT-roller”. In: Folke-Fichtelius, M. (2009) (Ed.), Lärande och IT, pp. 139-150 & pp. 152-168, Carlssons Bokförlag, Stockholm, Sweden. [På svenska/In Swedish]

    2008

  • Gulz, A. (2008). Researching Virtual Environments and Virtual Characters. In: Gärdenfors, P. & A. Wallin (Eds.), A Smorgasbord of Cognitive Science, pp. 13-31 , Nya Doxa, Nora, Sweden.
  • Gulz, A., Magnusson, C., Malmborg, L., Eftring, H., Jönsson, B. & Tollmar, K. (Eds.) (2008). Proceedings of NordiChi 2008: the 5th Nordic Conference on Human-Computer Interaction. ACM International Conference Proceeding Series, Vol. 358.
  • Haake, M. & Gulz, A. (2008). Visual stereotypes and virtual pedagogical agents. Educational Technology and Society, 11(4), pp. 1-15. Gulz, A. (2008). Rollmodeller & förebilder – om potentialen i digitala miljöer. In: Anthology for the Leadership Programe AKKA2, Lund Univversity, Lund, Sweden. [På svenska/In Swedish] [Manuscript PDF] Lindström, P. & Gulz, A. (2008). Catching eureka on the fly. In: Proceedings of the AAAI 2008 Spring Symposium, Stanford, CA, March 26-28, 2008.
  • Gulz, A. (2008). Kognition, virtualitet och interaktion. Course compendium, LUCS, Lund University, Lund, Sweden. [På svenska/In Swedish] [Compendium PDF]

    2007

  • Gulz, A., Haake, M. & Tärning, B. (2007). Visual gender and its motivational and cognitive effects- a user study. Lund University Cognitive Studies, 137. [Article PDF]
  • Gulz, A. & Haake, M. (2007). Digitala lärmiljöer och androgynitetens potential. In: Proceedings of Utvecklingskonferens LU: Att tänka om – ett kvalificerat akademiskt lärarskap, Lund, Sweden, September 27, 2007. [På svenska/In Swedish] [Paper PDF]
  • Gulz, A. Ahlnér, F. & Haake, M. (2007). Visual femininity and masculinity in synthetic characters and patterns of affect. In: Proceedings of the Second International Conference on Affective Computing and Intelligent Interaction (ACII 2007), Lisbon, Portugal, September 12-14, 2007, Springer, Berlin/Heidelberg, Germany, pp. 654-665. [Abstract PDF] [Paper: www.springerlink.com] doi: 10.1007/978-3-540-74889-2_57
  • Gulz, A. Haake, M. & Tärning, B. (2007). Challenging gender stereotypes using virtual pedagogical characters. Project Report: The Helsingborg 2007 Symposium on Gender, Learning and IT, GLIT Research Network, Helsingborg, Sweden, August 23-25, 2007. [Abstract PDF]
  • Lindström, P. & Gulz, A. (2007). Catching eureka on the fly. Poster in: Proceedings of EuroCogSci 07: The Second European Cognitive Science Conference (EuroCogSci07), p. 885, Delphi, Greece, May 23-27, 2007. [Abstract PDF]
  • Johansson, P., Hall, L., Gulz, A., Haake, M. & Watanabe, K. (2007). Choice blindness and trust in the virtual world. In: Technical Report of the Institute of Electronics, Information and Communication Engineers: Human Information Processing (IEICE: HIP), 107(60), pp. 83-86. [Paper PDF]
  • Haake, M. & Gulz, A. (2007). Virtual pedagogical agents: stylisation for engagement. Interfaces, 70, pp. 12-13. [Article PDF] (See also: http://www.bcs-hci.org.uk/about/interfaces)

    2006

  • Gulz, A. & Haake, M. (2006). Virtual pedagogical agents - design guidelines regarding visual appearance and pedagogical roles. In: Proceedings of the IV International Conference on Multimedia and Information and Communication Technologies in Education (m­ICTE 2006). Seville, Spain, November 22-24, 2006, FORMATEX, Badajoz, Spain, pp. 1848-1852. [Paper PDF] (See also: http://www.formatex.org/micte2006/book3.htm)
  • Gulz, A. & Haake, M. (2006). Virtual pedagogical agents: naturalism vs. stylization. Poster in: Proceedings of the 6th International Conference on Intelligent Virtual Agents (IVA'06), Marina del Rey, CA, August 21-23, 2006, Springer, Berlin/Heidelberg, Germany, p. 455. [Poster PDF] [Abstract PDF] [Paper: www.springerlink.com] doi: 10.1007/11821830_44
  • Haake, M. & Gulz, A. (2006). Visual realism and virtual pedagogical agents. In: Proceedings of the 3rd International Design and Engagability Conference @ NordiCHI 2006 (iDec3),Oslo, Norway, October 14-18, 2006. [Paper PDF]
  • Gustavsson, M., Balkenius. C. & Gulz, A. (manuscript: 2006). Making Agents Less Annoying: Towards an Animated Agent that Responds to Social Cues.
  • Gulz, A. & Haake, M. (2006). Design of animated pedagogical agents – a look at their look. International Journal of Human-Computer Studies, 64(4), pp. 281-394. [Abstract PDF] [Article: www.sciencedirect.com]
  • Haake, M & Gulz, A. (2006). A look at the roles of look & roles in virtual pedagogical agents. Accepted as short paper for: Intelligent User Interfaces Conference 2006 (IUI'06), Sydney, Australia, January 29 -February 1, 2006. [Abstract PDF]

    2005

  • Gulz, A. (2005). Social enrichment by virtual characters – differential benefits. Journal of Computer Assisted Learning, 21(6), pp. 405-418. [Abstract PDF] [Article: www3.interscience.wiley.com] doi: 10.1111/j.1365-2729.2005.00147.
  • Haake, M & Gulz, A. (2005). Aesthetic stereotypes and virtual pedagogical agents. Abstract accepted for: the International Conference: ICT, Media & Learning - Moving Technology, Changing Society (IML'05), Copenhagen, Denmark, November 24-25, 2005. [Abstract PDF]
  • Gulz, A. & Haake, M. (2005). Social and visual style in virtual pedagogical agents. In: Workshop Proceedings: Adapting the Interaction Style to Affective Factors, 10th International Conference on User Modelling (UM'05), Edinburgh, Scotland, July 24-29, 2005. [Paper PDF]
  • Gulz, A. (manuscript: 2005). Benefits of Character Enhancement of Electronic Learning Environments – A Cognitive Style Perspective.
  • Gustavsson, M., Balkenius, C. & Gulz, A. (manuscript: 2005). Making Agents Less Annoying: Towards an Animated Agent that Responds to Social Cues.

    2004 and older

  • Gulz, A. (2004). Benefits of virtual characters in computer based learning environments: claims and evidence. International Journal of Artificial Intelligence in Education, 14(3), pp. 313-334. [Abstract PDF] [Article: www.iaied.org]
  • Gulz, A. (2004). Virtuella virtuoser ökar motivationen. Axess, Nr. 1/2004, p. 6-7.
  • Gulz, A., Gärdenfors, P. & Balkenius, C. (2004). Planering. Radioprogram: Filosofiska Rummet, Sveriges Radio, 17/9, 2004.
  • Gulz, A. (2003). Thinking styles and socially enriched learning material: differential effects on motivation and memory performance. Lund University Cognitive Studies, 102. [Article: PDF]
  • Gulz, A. (2002). Spatially oriented and person oriented thinking – implications for user interface design. Education and Information Technologies, 7(1), pp. 67-80. [Abstract PDF] [Article: www.springerlink.com] doi : 10.1023/A:1015366725781
  • Gulz, A. (2001/2002). IT i skolan – mer yta än innehåll. Moderna Tider, Årgång 12, Nr. 134/135
  • Gulz, A. (2001). Den elektroniska ångvälten. Sydsvenska Dagbladet Snällposten: Kultursidan, 4/12.
  • Gulz, A. (2001). Skolan är ingen filial till nöjesbranschen. Sydsvenska Dagbladet Snällposten: Kultursidan, 19/3.
  • Gulz, A. (manuskript: 2001). Computer Assisted Explorative Learning – The Role of Interface Formats.
  • Gulz, A. (manuskript: 2001). A Cognitive Perspective on the Entry Point Approach.
  • Gulz, A. (2001). Den stora planen. Radioprogram: Obs – kulturkvarten, 29/5.
  • Gulz, A. (2000). Individualized learning and presentation formats. In: Proceeding of the 4th Swedish Symposium on Multimodal Communication.
  • Gulz, A. (2000). Matematikmultimedia – visuell seger och verbal förlust? Computer Sweden, 8/11.
  • Gulz, A. (2000). Universitetsfortbildarens snäva perspektiv. Sydsvenska Dagbladet Snällposten: Kultursidan, 20/12.
  • Gulz, A. (2000). Lurendrejeri och bluff i kunskapsjakten. Sydsvenska Dagbladet Snällposten: Kultursidan, 1/12.
  • Gulz, A. (1999). Hur homogent är det mänskliga tänkandet? In: Festskrift till Peter Gärdenfors, LUCS, Lunds universitet, Lund, Sverige. [Article: HTML]
  • Gulz, A. (manuskript: 1999). Samma IT-pedagogik för alla?
  • Gulz, A. (1999). Does one size fit all? – Kognitiv variation och IT. Human IT, 2/99, pp. 61-73. [Article: HTML]
  • Gulz, A. (1999). Barn, datorer och språkutveckling. Artikel/Paper: Tredje barnkulturbiennalen: Barnen och ordet, Halmstad, Sweden, 1999.
  • Gulz, A. (1999). Användbara IT-system i praktiken. Artikel/Paper: Arbetarskyddsstyrelsens temadag: "Bildskärmsarbete – nya regler", Helsingborg, Sweden, 1999.
  • Gulz, A., Johansson, G., Davies, R. & Esbjörn, F. (1998). Utformning av datorgränssnitt för blinda och seende män och kvinnor. Proceedings: Nordiska Ergonomisällskapets årskonferens 1998 – Kommunikation i arbete (NES 98), Lund, Sweden.
  • Gulz, A. (1993). Arg på svenska, amerikanska och japanska. Radioprogram: God Morgon Sverige, mars 1993.
  • Gulz, A. & Gärdenfors, P. (1992). Metaforer för känslor. Genetik och humaniora, 4, pp. 85-95.
  • Gulz, A. (1992). Concepts of anger and grief in the american, swedish and japanese cultures – the role of metaphor in conceptual processes. Lund University Cognitive Studies, 7. [Article: PDF]
  • Gulz, A. (1991). The Planning of Action as a Cognitive and Biological Phenomenon. PhD Thesis, LUCS, Lund University, Lund, Sweden.