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TDDD30 Advanced Software Engineering

Seminar


Seminar plan

Goal

  1. Demonstrate that you are able to go through an advanced article deeply and with a critical eye. OR Demonstrate that you can design and run a pilot of a software engineering experiment.
  2. Demonstrate that you can present such material at a level where your audience can understand most of the results.

Time frame

Each group gets 30 minutes for presentation. We add 10 minutes for questions, feed-back, and discussion.

Schedule

Group Time Subject
1 19 Dec
13:15-13:55
Gleb Naumovich and Nasir Memon. 2003. Preventing Piracy, Reverse Engineering, and Tampering. Computer 36, 7 (July 2003), 64-71. DOI=http://dx.doi.org/10.1109/MC.2003.1212692
2 19 Dec
13:55-14:35
Tore Dybå, Torgeir Dingsøyr, Empirical studies of agile software development: A systematic review, Information and Software Technology, Volume 50, Issues 9–10, August 2008, Pages 833-859, http://dx.doi.org/10.1016/j.infsof.2008.01.006.
3 19 Dec
14:35-15:15
Manuel Brhel, Hendrik Meth, Alexander Maedche, Karl Werder, Exploring principles of user-centered agile software development: A literature review, Information and Software Technology, Volume 61, May 2015, Pages 163-181, http://dx.doi.org/10.1016/j.infsof.2015.01.004.
4 19 Dec
15:15-15:55
N. Salleh, E. Mendes and J. Grundy, "Empirical Studies of Pair Programming for CS/SE Teaching in Higher Education: A Systematic Literature Review," in IEEE Transactions on Software Engineering, vol. 37, no. 4, pp. 509-525, July-Aug. 2011.
5 20 Dec
8:15-8:55
Mäntylä, M.V., Itkonen, J. & Iivonen. Who tested my software? Testing as an organizationally cross-cutting activity J. Software Qual J (2012) 20: 145. doi:10.1007/s11219-011-9157-4. doi: 10.1109/TSE.2010.59
7 20 Dec
8:55-9:35
Loïc Caroux, Katherine Isbister, Ludovic Le Bigot, Nicolas Vibert, Player–video game interaction: A systematic review of current concepts, Computers in Human Behavior, Volume 48, July 2015, Pages 366-381, http://dx.doi.org/10.1016/j.chb.2015.01.066.