TDDD26 Development of Interactive Systems
Course material
Extreme programming
Books:
"Extreme Programming Explained", by Kent Beck.
"Extreme programming Installed" by Ron Jeffries, Ann Andersson, Chet Hedrickson
Extreme Programming: A gentle introduction.
(A) Markus Rittenbruch, Gregor McEwan, Nigel Ward, Tim Mansfield, Dominik
Bartenstein. Extreme Participation - Moving Extreme Programming
Towards Participatory Design. In: Proceedings of the Seventh Biennial
Participatory Design Conference, June 2002.
pdf
Planning game
The planning game exist in many slightly different versions, see:
http://en.wikipedia.org/wiki/Extreme_Programming_Practices#Planning_game
http://c2.com/cgi/wiki?PlanningGame
http://www.extremeprogramming.org/rules.html
Scrum
(A) Schwaber, Ken. 1995. The Scrum Development Process In Proceedings of
the OOPSLA'95 Workshop on Business Object Design and Implementation.
pdf
Scrum et al. Google Tech Talks September 5, 2006
Agile methods
(A) Conboy, K., Fitzgerald, B. Toward a Conceptual Framework of Agile
Methods: A Study of Agility in Different Disciplines. WISER'04,
November 5, 2004.
pdf
(A) Abrahamsson, P., Warsta, J. Siponen, M.T., Ronkainen, J. Directions on
Agile Methods: A Comparative Analysis. IEEE, 2003.
pdf
Participatory design
(A) Muller, J. M. Participatory Design: The Third Space in HCI. IBM Watson
Research Center Technical Report #: 01-04. 2001.
pdf
(A) Blomberg, Jeanette & Henderson, Austin. Reflections on Participatory
Design: Lessons from the Trillium Experience. CHI Proceedings
1990.
pdf
(A) Irestig, M., Eriksson, H., and Timpka, T. 2004. The impact of
participation in information system design: a comparison of contextual
placements. In Proceedings of the Eighth Conference on Participatory
Design: Artful integration: interweaving Media, Materials and
Practices - Volume 1.
pdf
Design
(A) Armitage, J. 2004. Are agile methods good for design?. interactions
11, 1 (Jan. 2004), 14-23
pdf
(A) McInerney, P. and Maurer, F. 2005. UCD in agile projects: dream team
or odd couple?. interactions 12, 6 (Nov. 2005)
pdf
(A) Patton, J. 2002. Hitting the target: adding interaction design to
agile software development. In OOPSLA 2002 Practitioners Reports
(Seattle, Washington, November 04 - 08, 2002)
pdf
Gender aspects
(A) Sheri Graner Ray. 2003. Females and machines, Chapter 1 in Gender
Inclusive Game Design: Expanding The Market
pdf
(A) Marie Kristensson. 2004. Utvärdering av fyra designskolor ur ett
genusperspektiv. Magisteruppsats vid Handelshögskolan vid Göteborgs
universitet, Institutionen för informatik.
pdf
Economic aspects of usability
(A) Jokela, T. (2004), When good things happen to bad products: Where are
the benefits of usability in the consumer appliance market,
Interactions, Vol 11, Nr 6
pdf
Economics of XP (Sept. 2000)
http://xp123.com/xplor/xp0009b/index.shtml
pdf
(A) Aaron Marcus and Associates, Inc. 2002. Return on Investment for
Usable User- Interface Design: Examples and Statistics
pdf
Tools, techniques and other useful stuff
PICTIVE
(A) Muller, M. J. 1991. PICTIVE - an exploration in participatory
design. In Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems: Reaching Through Technology (New Orleans,
Louisiana, United States, April 27 - May 02, 1991).
pdf
CARD
(A) Tudor, L. G., Muller, M. J., and Dayton, T. 1993. A C.A.R.D. game for
participatory task analysis and redesign: macroscopic complement to
PICTIVE. In INTERACT '93 and CHI '93 Conference Companion on Human
Factors in Computing Systems (Amsterdam, The Netherlands, April 24 -
29, 1993)
pdf
Personas
(A) Pruitt, J. and Grudin, J. 2003. Personas: practice and theory. In
Proceedings of the 2003 Conference on Designing For User Experiences
(San Francisco, California, June 06 - 07, 2003)
pdf
(A) Blomquist, Å. and Arvola, M. 2002. Personas in action: ethnography in
an interaction design team. In Proceedings of the Second Nordic
Conference on Human-Computer interaction (Aarhus, Denmark, October 19
- 23, 2002).
pdf
Usability testing
http://usability.gov/methods/test_refine/learnusa/index.html
http://www.webcredible.co.uk/user-friendly-resources/web-usability/usability-testing
Analysis, design and evaluation
Information & Design is a usability consultancy based in Melbourne, Australia. They have an underlying philosophy that usability can, and should be an integral part of the design process, carried out in-house by the organizations themselves as far as possible. On their website you can find a range of usability resources, eg. descriptions of tools for analysis, design and evaluationhttp://www.infodesign.com.au/usabilityresources/default.asp
Here are local copies of some of the resources:
- Contextual Enquiry
- Cultural Probes
- User Profile
- Scenarios
- Design Workshop
- Walkthrough
- Usability Testing
- Handling Logged Data
- Affinity Diagramming
- Card Sort
Page responsible: Annika Silvervarg
Last updated: 2010-04-20
