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TDDD26 Development of Interactive Systems (User-centered Agile System Development)

Course material

Links from lectures

Agile methods

Extreme programming

Books:
"Extreme Programming Pocket Guide" by Chromatic
"Extreme Programming Explained", by Kent Beck.
"Extreme programming Installed" by Ron Jeffries, Ann Andersson, Chet Hedrickson

Extreme Programming: A gentle introduction.

Markus Rittenbruch, Gregor McEwan, Nigel Ward, Tim Mansfield, Dominik Bartenstein. Extreme Participation - Moving Extreme Programming Towards Participatory Design. In: Proceedings of the Seventh Biennial Participatory Design Conference, June 2002.
pdf

Planning game

The planning game exist in many slightly different versions, see:

http://en.wikipedia.org/wiki/Extreme_Programming_Practices#Planning_game
http://c2.com/cgi/wiki?PlanningGame
http://www.extremeprogramming.org/rules.html

Scrum

Schwaber, Ken. 1995. The Scrum Development Process In Proceedings of the OOPSLA'95 Workshop on Business Object Design and Implementation.
pdf

Scrum et al. Google Tech Talks September 5, 2006

Scrum in 5 minutes

General on Agile methods

Abrahamsson, P., Warsta, J. Siponen, M.T., Ronkainen, J. Directions on Agile Methods: A Comparative Analysis. IEEE, 2003.
pdf

Process Agility and Software Usability: Toward Lightweight Usage-Centered Design
pdf

User experince and Interaction design

Interaction design

Armitage, J. 2004. Are agile methods good for design?. interactions 11, 1 (Jan. 2004), 14-23
pdf

McInerney, P. and Maurer, F. 2005. UCD in agile projects: dream team or odd couple?. interactions 12, 6 (Nov. 2005)
pdf

Patton, J. 2002. Hitting the target: adding interaction design to agile software development. In OOPSLA 2002 Practitioners Reports (Seattle, Washington, November 04 - 08, 2002)
pdf

Personas

Pruitt, J. and Grudin, J. 2003. Personas: practice and theory. In Proceedings of the 2003 Conference on Designing For User Experiences (San Francisco, California, June 06 - 07, 2003)
pdf

Blomquist, Å. and Arvola, M. 2002. Personas in action: ethnography in an interaction design team. In Proceedings of the Second Nordic Conference on Human-Computer interaction (Aarhus, Denmark, October 19 - 23, 2002).
pdf

Usability testing

http://usability.gov/methods/test_refine/learnusa/index.html
http://www.webcredible.co.uk/user-friendly-resources/web-usability/usability-testing

Usability tools and resources

Information & Design is a usability consultancy based in Melbourne, Australia. They have an underlying philosophy that usability can, and should be an integral part of the design process, carried out in-house by the organizations themselves as far as possible. On their website you can find a range of usability resources, eg. descriptions of tools for analysis, design and evaluation
http://www.infodesign.com.au/usabilityresources/default.asp

Here are local copies of some of the resources:

Gender aspects

Sheri Graner Ray. 2003. Females and machines, Chapter 1 in Gender Inclusive Game Design: Expanding The Market
pdf

Marie Kristensson. 2004. Utvärdering av fyra designskolor ur ett genusperspektiv. Magisteruppsats vid Handelshögskolan vid Göteborgs universitet, Institutionen för informatik.
pdf

Economic aspects of usability

Jokela, T. (2004), When good things happen to bad products: Where are the benefits of usability in the consumer appliance market, Interactions, Vol 11, Nr 6
pdf

Economics of XP (Sept. 2000) http://xp123.com/xplor/xp0009b/index.shtml
pdf

Aaron Marcus and Associates, Inc. 2002. Return on Investment for Usable User- Interface Design: Examples and Statistics
pdf


Page responsible: Annika Silvervarg
Last updated: 2014-03-31