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TDDD26 Development of Interactive Systems

Course material

Extreme programming

Books:
"Extreme Programming Explained", by Kent Beck.
"Extreme programming Installed" by Ron Jeffries, Ann Andersson, Chet Hedrickson

Extreme Programming: A gentle introduction.

(A) Markus Rittenbruch, Gregor McEwan, Nigel Ward, Tim Mansfield, Dominik Bartenstein. Extreme Participation - Moving Extreme Programming Towards Participatory Design. In: Proceedings of the Seventh Biennial Participatory Design Conference, June 2002.
pdf

Planning game

The planning game exist in many slightly different versions, see:

http://en.wikipedia.org/wiki/Extreme_Programming_Practices#Planning_game
http://c2.com/cgi/wiki?PlanningGame
http://www.extremeprogramming.org/rules.html

Scrum

(A) Schwaber, Ken. 1995. The Scrum Development Process In Proceedings of the OOPSLA'95 Workshop on Business Object Design and Implementation.
pdf

Scrum et al. Google Tech Talks September 5, 2006

Scrum in 5 minutes

Agile methods

(A) Conboy, K., Fitzgerald, B. Toward a Conceptual Framework of Agile Methods: A Study of Agility in Different Disciplines. WISER'04, November 5, 2004.
pdf

(A) Abrahamsson, P., Warsta, J. Siponen, M.T., Ronkainen, J. Directions on Agile Methods: A Comparative Analysis. IEEE, 2003.
pdf

(A) Process Agility and Software Usability: Toward Lightweight Usage-Centered Design
pdf

Participatory design

(A) Muller, J. M. Participatory Design: The Third Space in HCI. IBM Watson Research Center Technical Report #: 01-04. 2001.
pdf

(A) Blomberg, Jeanette & Henderson, Austin. Reflections on Participatory Design: Lessons from the Trillium Experience. CHI Proceedings 1990.
pdf

(A) Irestig, M., Eriksson, H., and Timpka, T. 2004. The impact of participation in information system design: a comparison of contextual placements. In Proceedings of the Eighth Conference on Participatory Design: Artful integration: interweaving Media, Materials and Practices - Volume 1.
pdf

Design

(A) Armitage, J. 2004. Are agile methods good for design?. interactions 11, 1 (Jan. 2004), 14-23
pdf

(A) McInerney, P. and Maurer, F. 2005. UCD in agile projects: dream team or odd couple?. interactions 12, 6 (Nov. 2005)
pdf

(A) Patton, J. 2002. Hitting the target: adding interaction design to agile software development. In OOPSLA 2002 Practitioners Reports (Seattle, Washington, November 04 - 08, 2002)
pdf

Gender aspects

(A) Sheri Graner Ray. 2003. Females and machines, Chapter 1 in Gender Inclusive Game Design: Expanding The Market
pdf

(A) Marie Kristensson. 2004. Utvärdering av fyra designskolor ur ett genusperspektiv. Magisteruppsats vid Handelshögskolan vid Göteborgs universitet, Institutionen för informatik.
pdf

Economic aspects of usability

(A) Jokela, T. (2004), When good things happen to bad products: Where are the benefits of usability in the consumer appliance market, Interactions, Vol 11, Nr 6
pdf

Economics of XP (Sept. 2000) http://xp123.com/xplor/xp0009b/index.shtml
pdf

(A) Aaron Marcus and Associates, Inc. 2002. Return on Investment for Usable User- Interface Design: Examples and Statistics
pdf

Tools, techniques and other useful stuff

PICTIVE

(A) Muller, M. J. 1991. PICTIVE - an exploration in participatory design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Reaching Through Technology (New Orleans, Louisiana, United States, April 27 - May 02, 1991).
pdf

CARD

(A) Tudor, L. G., Muller, M. J., and Dayton, T. 1993. A C.A.R.D. game for participatory task analysis and redesign: macroscopic complement to PICTIVE. In INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems (Amsterdam, The Netherlands, April 24 - 29, 1993)
pdf

Personas

(A) Pruitt, J. and Grudin, J. 2003. Personas: practice and theory. In Proceedings of the 2003 Conference on Designing For User Experiences (San Francisco, California, June 06 - 07, 2003)
pdf

(A) Blomquist, Å. and Arvola, M. 2002. Personas in action: ethnography in an interaction design team. In Proceedings of the Second Nordic Conference on Human-Computer interaction (Aarhus, Denmark, October 19 - 23, 2002).
pdf

Usability testing

http://usability.gov/methods/test_refine/learnusa/index.html
http://www.webcredible.co.uk/user-friendly-resources/web-usability/usability-testing

Analysis, design and evaluation
Information & Design is a usability consultancy based in Melbourne, Australia. They have an underlying philosophy that usability can, and should be an integral part of the design process, carried out in-house by the organizations themselves as far as possible. On their website you can find a range of usability resources, eg. descriptions of tools for analysis, design and evaluation
http://www.infodesign.com.au/usabilityresources/default.asp

Here are local copies of some of the resources:


Page responsible: Annika Silvervarg
Last updated: 2010-04-20