Inheritance diagram for RS::ServerPlayerObject:


Public Member Functions | |
| ServerPlayerObject (bool def_close=false, AngleDegUE def_direction=AngleDegUE(), bool def_goalie=false, Team def_team=T_UNKNOWN, UIntUnknown def_uniformNumber=UIntUnknown(), FloatUE def_distance=FloatUE(), FloatUE def_distanceChange=FloatUE(), AngleDegUE def_directionChange=AngleDegUE(), AngleDegUE def_relBodyDirection=AngleDegUE(), AngleDegUE def_relNeckDirection=AngleDegUE(), bool def_tackling=false, AngleDegUE def_pointDirection=AngleDegUE()) | |
| ServerPlayerObject & | operator= (const ServerPlayerObject &obj) |
Public Attributes | |
| bool | goalie |
| Team | team |
| UIntUnknown | uniformNumber |
| AngleDegUE | relBodyDirection |
| AngleDegUE | relNeckDirection |
| bool | tackling |
| AngleDegUE | pointDirection |
Definition at line 186 of file basic_system_types.h.
1.3-rc3