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RS::ServerPlayerObject Class Reference

Used to represent the player objects sent by the server to the client as see messages. More...

Inheritance diagram for RS::ServerPlayerObject:

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List of all members.

Public Member Functions

 ServerPlayerObject (bool def_close=false, AngleDegUE def_direction=AngleDegUE(), bool def_goalie=false, Team def_team=T_UNKNOWN, UIntUnknown def_uniformNumber=UIntUnknown(), FloatUE def_distance=FloatUE(), FloatUE def_distanceChange=FloatUE(), AngleDegUE def_directionChange=AngleDegUE(), AngleDegUE def_relBodyDirection=AngleDegUE(), AngleDegUE def_relNeckDirection=AngleDegUE(), bool def_tackling=false, AngleDegUE def_pointDirection=AngleDegUE())
ServerPlayerObject & operator= (const ServerPlayerObject &obj)

Public Attributes

bool goalie
Team team
UIntUnknown uniformNumber
AngleDegUE relBodyDirection
AngleDegUE relNeckDirection
bool tackling
AngleDegUE pointDirection

Detailed Description

Used to represent the player objects sent by the server to the client as see messages.

Definition at line 186 of file basic_system_types.h.


The documentation for this class was generated from the following file:
Generated on Mon Aug 29 08:23:20 2011 for RoboSoc by doxygen1.3-rc3