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TDDD86 Fall 2020

Chapter 4 Linear Structures

Show Source |    | About   «  4.8. List Element Implementations   ::   Contents   ::   4.10. Linked Stacks  »

4.9. Stacks

4.9.1. Stack Terminology and Implementation

The stack is a list-like structure in which elements may be inserted or removed from only one end. While this restriction makes stacks less flexible than lists, it also makes stacks both efficient (for those operations they can do) and easy to implement. Many applications require only the limited form of insert and remove operations that stacks provide. In such cases, it is more efficient to use the simpler stack data structure rather than the generic list. For example, the freelist is really a stack.

Despite their restrictions, stacks have many uses. Thus, a special vocabulary for stacks has developed. Accountants used stacks long before the invention of the computer. They called the stack a “LIFO” list, which stands for “Last-In, First-Out.” Note that one implication of the LIFO policy is that stacks remove elements in reverse order of their arrival.

The accessible element of the stack is called the top element. Elements are not said to be inserted, they are pushed onto the stack. When removed, an element is said to be popped from the stack. Here is a simple stack ADT.

public interface Stack { // Stack class ADT
  // Reinitialize the stack.
  public void clear();

  // Push "it" onto the top of the stack
  public boolean push(Object it);

  // Remove and return the element at the top of the stack
  public Object pop();

  // Return a copy of the top element
  public Object topValue();

  // Return the number of elements in the stack
  public int length();
  
  // Return true if the stack is empty 
  public boolean isEmpty();
}
interface Stack { // Stack class ADT
  // Reinitialize the stack.
  void clear();

  // Push "it" onto the top of the stack
  boolean push(Object it);

  // Remove and return the element at the top of the stack
  Object pop();

  // Return a copy of the top element
  Object topValue();

  // Return the number of elements in the stack
  int length();
}
public interface Stack<E> { // Stack class ADT
  // Reinitialize the stack.
  public void clear();

  // Push "it" onto the top of the stack
  public boolean push(E it);

  // Remove and return the element at the top of the stack
  public E pop();

  // Return a copy of the top element
  public E topValue();

  // Return the number of elements in the stack
  public int length();
  
  // Tell if the stack is empty or not
  public boolean isEmpty();
}

As with lists, there are many variations on stack implementation. The two approaches presented here are the array-based stack and the linked stack, which are analogous to array-based and linked lists, respectively.

4.9.1.1. Array-Based Stacks

Here is a complete implementation for the array-based stack class.

class AStack implements Stack {
  private Object stackArray[];    // Array holding stack
  private static final int DEFAULT_SIZE = 10;
  private int maxSize;            // Maximum size of stack
  private int top;                // First free position at top

  // Constructors
  AStack(int size) {
    maxSize = size;
    top = 0;
    stackArray = new Object[size]; // Create stackArray
  }
  AStack() { this(DEFAULT_SIZE); }

  public void clear() { top = 0; }    // Reinitialize stack

// Push "it" onto stack
  public boolean push(Object it) {
    if (top >= maxSize) return false;
    stackArray[top++] = it;
    return true;
  }

// Remove and return top element
  public Object pop() {
    if (top == 0) return null;
    return stackArray[--top];
  }

  public Object topValue() {          // Return top element
    if (top == 0) return null;
    return stackArray[top-1];
  }

  public int length() { return top; } // Return stack size

  public boolean isEmpty() { return top == 0; } // Check if the stack is empty
}
class AStack implements Stack {
  private Object stackArray[];    // Array holding stack
  private static final int DEFAULT_SIZE = 10;
  private int maxSize;            // Maximum size of stack
  private int top;                // First free position at top

  // Constructors
  AStack(int size) {
    maxSize = size;
    top = 0;
    stackArray = new Object[size]; // Create stackArray
  }
  AStack() { this(DEFAULT_SIZE); }

  void clear() { top = 0; }       // Reinitialize stack

// Push "it" onto stack
  boolean push(Object it) {
    if (top >= maxSize) return false;
    stackArray[top++] = it;
    return true;
  }

// Remove and return top element
  Object pop() {
    if (top == 0) return null;
    return stackArray[--top];
  }

  Object topValue() {             // Return top element
    if (top == 0) return null;
    return stackArray[top-1];
  }

  int length() { return top; }    // Return stack size
}
class AStack<E> implements Stack<E> {
  private E stackArray[];         // Array holding stack
  private static final int DEFAULT_SIZE = 10;
  private int maxSize;            // Maximum size of stack
  private int top;                // First free position at top

  // Constructors
  @SuppressWarnings("unchecked") // Generic array allocation
  AStack(int size) {
    maxSize = size;
    top = 0;
    stackArray = (E[])new Object[size]; // Create stackArray
  }
  AStack() { this(DEFAULT_SIZE); }

  public void clear() { top = 0; }    // Reinitialize stack

// Push "it" onto stack
  public boolean push(E it) {
    if (top >= maxSize) return false;
    stackArray[top++] = it;
    return true;
  }

// Remove and return top element
  public E pop() {
    if (top == 0) return null;
    return stackArray[--top];
  }

  public E topValue() {          // Return top element
    if (top == 0) return null;
    return stackArray[top-1];
  }

  public int length() { return top; } // Return stack size

  public boolean isEmpty() { return top == 0; }	// Tell if the stack is empty
}

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The array-based stack implementation is essentially a simplified version of the array-based list. The only important design decision to be made is which end of the array should represent the top of the stack.

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4.9.2. Pop

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