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Virtual Pedagogical Agents

The research on virtual pedagogical agents is a part of a larger network. The different partners are listed below for the different projects.

Linköping is responsible for developing the chat and dialogue modules of the software. We take a large part in running the empirical studies.

Seeing and Talking Maths in Games.

An international R&D-project about an educational mathematics game based on so called “teachable agents” .

- Developing models for educational games that incorporate artificial intelligence, and that help students learn and provide alternatives for learning where traditional classroom activities have not worked for childern.
- Studies of learning outcomes with respect to mathematical understanding and motivation
- Studies of relations between affect and cognition

Funding: Wallenberg Global Learning Foundation.

Partners: School of Education, Stanford, USA & Högskolan Väst
Joint work with research groups and schools in Lund, Stanford, and Trollhättan/Uddevalla.

Knowledge and Competence: Digital Dialogues

An R&D project where we develop our own research tool
Studies of chat-like conversation between students and a teachable agent in a learning game. Topics:
- Virtual characters as social actors
- Peer learning, learning companions
- Learning by teaching as pedagogical strategy
- Role modelling, stereotypes and pedagogical effects
- On-task and off-task interaction/conversation on a pedagogical arena

Funding: The Knowledge Foundation (KK-stiftelsen)

Partners: LU, Högskolan Väst, University of Texas, the e-strategy group at Natur&Kultur

I ’Digitala Dialoger’, som Gulz är projektledare för, samverkar ett forskarnätverk vid LiU (huvudnod), LU, Högskolan Väst samt University of Texas. I projektet medverkar även e-strategi-gruppen vid Natur och Kultur.

How important is the synchronization in time between speech and gestures?

The use of virtual agents as a tool in reseach on children with language disabilities, and as an educational and training tool for these children.

Funding: Linnécentrum Cognition, Communication and Learning, Lunds universitet.

Members

Agneta Gulz

Annika Silvervarg

Arne Jönsson

Partners

Magnus Haake, Department of Design Sciences, Lund University
Lena Pareto, Media & Design, University West, Trollhättan
Daniel Schwartz, School of Education, Stanford University
Björn Sjödén, Lund University Cognitive Science
Betty Tärning, Lund University Cognitive Science
George Veletsianos, Instructional Technology, University of Texas, Austin

Publications

This list includes also publications of members of the research group not working at Linköping University, or not working at Linköping University at the time of the publication.

2011
•    Lindström, P., Gulz, A., Haake, M. & Sjödén, B. (2011). Matching and mismatching between the pedagogical design principles of a maths game and the actual practices of play. Journal of Computer Assisted Learning, 27, 90-102.
•    Gulz, A., Haake., M., & Silvervarg, A. (2011). Extending a Teachable Agent with a Social Conversation Module – Effects on Student Experiences and Learning. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Sjödén, B., Tärning, B., Pareto. L., & Gulz, A. (2011): Transferring Teaching to Testing – an Unexplored Aspect of Teachable Agents. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Pareto, L., Arvemo, T., Dahl, Y., Haake., M., & Gulz, A. (2011). A Teachable-Agent Arithmetic Game’s effects on Mathematics Understanding, Attitude and Self-Efficacy. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Silvervarg, A., Haake. M., Pareto, L., Thomas Strandberg & Gulz, A. (2011). AIED interactive event: ”The Brick Game” demonstration. Proceedings of The 15th International Conference on Artificial Intelligence in Education. Auckland, New Zealand, 27 June  2 July, 2011.
•     Lindström P., Haake, M, Sjödén, B. & Gulz, A. (2011). Matching and mismatching between the pedagogical design principles of a maths game and the actual practices of play. Journal of Computer Assisted Learning., 27, 90-102.
•     Sjödén, B., Silvervarg, A., Haake, M. & Gulz A. (2011). Extending an educational math game with a pedagogical conversational agent: facing design challenges. In: S. DeWannemacker, G. Clarebout, P. DeCausmaecker (Eds.): ITEC2010,CCIS 126, pp. 116-130. Springer, Heidelberg
•     Pareto, L., Haake, M., Lindström, P., & Sjödén, B. & Gulz, A. (under revision).  A Teachable Agent Based Game Affording Collaboration and Competition  – Evaluating Math Comprehension and Motivation.
•     Haake, M., Silvervarg, A., Tärning, B., B., Pareto, L., & Gulz, A. (2011) Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation. Part of the AERA 2011 Symposium Proposal ”Pedagogical Agent Presence, Appearance, and Agent-learner Interactions: Current Research and Future Directions”.

2010
•      Silvervarg, A. & Jönsson, A (2010). Towards a conversational pedagogical agent capable of affecting attitudes and self-efficacy. Proceedings of the Second Workshop on Natural Language Processing in Support of Learning: Metrics, Feedback and Connectivity, September 14, Bucharest, Romania, 2010.
•       Silvervarg, A. (2010). Development Methods for a Social Conversational Agent in a Virtual Learning Environment with an Educational Math Game. Proceedings of ED-MEDIA - World Conference on Educational Multimedia, Hypermedia & Telecommunications, Toronto, Canada, June 28-30, 2010.
•     Gulz, A., Haake, M., Silvervarg, A., Sjödén, B. & Veletsianos. (in press). ”Building a Social Conversational Pedagogical Agent – Design Challenges and Methodological Approaches”. In Conversational Agents and Natural Language Interaction: Techniques and Effective Practices (Eds.) D. Perez-Marin & I. Pascual-Nieto, IGI Global.
•     Gulz, A., & Haake, M. (2010) Challenging Gender Stereotypes using Virtual Pedagogical Characters. In: Goodman, S. Booth, S. & G. Kirkup (Eds.), Gender Issues in Learning and Working with Information Technology: Social Constructs and Cultural Contexts, IGI Global
•     Silvervarg, A., Gulz A. & Sjödén, B. (2010). Design for off-task interaction – Rethinking pedagogy in technology enhanced learning, The 10th IEEE International Conference on Advanced Learning Technologies, 5-7 July, Tunisia.
•     Sjödén, B., Silvervarg, A., Veletsianos, G., Haake, M. & Gulz A. (2010). Extending an educational math game with a pedagogical conversational agent – facing design challenges. ITEC2010, 1st International Conference on Interdisciplinary Research on Technology, Education and Communication. 25-27 May, Belgium. http://www.Kueleuven-kortrijk.be/itec2010
•     Silvervarg, A., Gulz A. Sjödén, B. & Haake, M. & (2010). Designing a Teachable Agent with Social Intelligence. Intelligent Virtual Agents, 2010
•     Veletsianos, G., Silvervarg, A., Sjödén, B., Haake, M. & Gulz A. (proposal accepted). ”Enhancing Conversational Pedagogical Agents via Design-Based Research”. Proposal for the Volume. ”Conversational Agents and Natural Language Interaction: Techniques and Effective Practices” (Eds.) D. Perez-Marin & I. Pascual-Nieto, IGI Global.

 

2009
•     Gulz, A., & Haake, M. (2009). Virtuella rollmodeller och androgynitetens potential. In: J. Linderoth. R. Säljö, & U. P.Lundgren (Eds.), Individen, tekniken och lärande. (In Swedish). Carlssons bokförlag.
•     Gulz, A., & Haake, M. (2009). Benefits of Digital Pedagogical Characters – A Learning Style Perspective. The Open Education Journal, 2, 34-41.
•     Haake, M. & Gulz, A. (2009). A Look at the Roles of Look & Roles in Embodied Pedagogical Agents – a User Preference Perspective, International Journal of Artificial Intelligence in Education, 19 (1).
•     Labbé, D., Haake, M. & Gulz, A. (manuscript). Avatar Appearance in Computer Supported Learning
•     Lindström, P., Pareto, L., Haake, M. &  Gulz, A. (manuscript). Affective engagement in teachable agents.
•     Folke-Fichtelius, M. (2009) (red.): A Gulz medverkan i två kapitel – ”Datorspelets mening och potential” samt ”Gränsöverskidande IT-roller”, s. 139-150 och s. 152-168. Carlssons förlag.

 


2008
•     Gulz, A. (2008).  Researching Virtual Environments and Virtual Characters. In: Gärdenfors, P. & A. Wallin (Eds.), A Smorgasbord of  Cognitive Science, pp 13-31 , Nya Doxa, Nora.
•     Gulz, A., Magnusson, C., Malmborg, L., Eftring, H., Jönsson, B. & Tollmar, K. (Eds.): (2008). Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008. ACM International Conference Proceeding Series 358 ACM 2008.
•     Haake, M. & Gulz, A. (2008). Visual Stereotypes and Virtual Pedagogical Agents. Educational Technology and Society, 11(4), 1-15.
•     Gulz, A. (2008). Rollmodeller &  förebilder – om potentialen i digitala miljöer (in Swedish). In: Anthology for the Leadership Programe AKKA2, Lund Univ.
•     Lindström, P. & A. Gulz (2008): ”Catching Eureka on the Fly”. Proceedings of the AAAI 2008 Spring Symposium, Stanford
•     Haake, M., Vallinder, A., Altmejd, A. & Gulz, A. (2008): “Design for learner engagement – a look at agent sociability”. Idec III, at NordiCHI 2008.
•     Gulz, A. (2008): ”Kognition, virtualitet och interaktion”. Course compendium, LUCS, Lund University.

 


2007
•     Gulz, A., M Haake & B. Tärning (2007): “Visual Gender and its Motivational and Cognitive Effects – a user Study”. Lund University Cognitive Studies, 137
•     Gulz, A. & M Haake (2007): “ICT, learning and the potential of androgynity”. Educational Conference (pedagogisk utvecklingskonferens), Lund University, Sept 2007.
•     Gulz, A., Ahlnèr, F. & Haake, M. (2007) Visual femininity and masculinity in synthetic characters & patterns of affect. In: Paiva, A., Prada. R., & Picard, R. (Eds.):  Proceedings of the Second International Conference on Affective Computing and Intelligent Interaction (ACII 2007), Springer-Verlag, pp. 654-665
•     Gulz, A.,, M Haake & B. Tärning (2007): “Challenging Gender Stereotypes using Virtual Pedagogical Characters”. GLIT – Gender, Learning and Information Technology -  Conference, Helsingborg, Aug 2007.
•     Johansson, P, Hall, L., Gulz, A., Haake, M. & Watanabe, K. (2007) Choice Blindness and Trust in the Virtual World, Technical report of Institute of Electronics, Information and Communication Engineers. (IEICE), Human Information Proceessing (HIP), Vol.107, No.60, pp. 83-86
•     Lindström, P. & A Gulz (2007): “Catching eureka on the fly”. Proceedings EuroCogSci 07.
•     Haake, M. & A Gulz (2007): “Virtual Pedagogical Agents: Stylisation for Engagement”. Interfaces Magazine 70, Spring 2007, 12-13. http://www.bcs-hci.org.uk/interfaces/interfaces70.pdf

 


2006
•     Gulz, A. & M Haake (2006): “Pedagogical agents - design guide lines regarding visual appearance and pedagogical roles”. IV International Conference on Multimedia and ICT in Education (M-ICTE2006), Sevilla, 2006
•     Gulz, A. & M Haake (2006): ”Virtual Pedagogical Agents: Naturalism vs. Stylization”, Intelligent Virtual Agents, Springer, 455.
•     Gulz, A. & M Haake (2006): “Visual Design of Virtual Pedagogical Agents: Naturalism versus Stylization in Static Appearance”. NordiChi 2006.
•     Gustavsson, M., Balkenius. C. & C. Gulz, A. (manuscript): Making Agents Less Annoying: Towards an Animated Agent that Responds to Social Cues
•     Gulz, A. & M Haake (2006): “Design of animated pedagogical agents – a look at their look and visual form”. International Journal of Human-Computer Studies, 64(4), 322-339.

 


2005
•     Gulz, A. (2005): “Social Enrichment by Virtual Characters – Differential Benefits” Journal of Computer Assisted Learning 21, 6 (2005), 405-418.
•     Gulz, A. & M Haake (2005): “Social and visual style in virtual pedagogical agents”. UM-05 workshop on "Adapting the Interaction Style to Affective Factors".
•     Gulz, A. & M Haake (2005): “Aesthetic stereotypes and virtual pedagogical agents”. International Conference on ICT, Media & Learning, Copenhagen, 2005.  
•     Haake, M. & A Gulz (2005): “A Look at the Roles of Look & Roles in Virtual Pedagogical Agent”, Conference on Intelligent User Interfaces, IUI, 2006

 

2004
•     Gulz, A. (2004): ”Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence”. International Journal of Artificial Intelligence in Education 14, pp 313-334, IOS Press.
•     Gulz, A. & M Haake (2004): “Animated pedagogical agents – a look at the roles of looks and roles”. Workshop of Intelligent Interfaces, Maj 2004.
•     Gulz, A. (2004): ”Virtuella virtuoser ökar motivationen”. Axess, nr 1 2004, s. 6-7.


Page responsible: Nils Dahlbäck
Last updated: 2012-08-28