Mobile phone usage concepts
Interactive Product and Service Design of Personal Area Mobility
Introduction | Design challenge | Conceptual design work | Results
A number of pre-determined words representing the goals of the design guided the work:
- Innovation
- Adaptability
- Tangible computing
Market research initiated the first phase of the work and helped identify a landscape overview of other offers. The analysis of competitors provided scaffolds for the innovation phase where an understanding of the baseline of technological achievements worked as a springboard.

The target user group was ‘early adopters’ of mobile technologies and the designers used many different techniques to explore the design context. Different user-driven processes like interviews and observations were adopted and the major user contribution came during a workshop where users were asked to create physical models of mobile concepts.

Other user-driven methods applied during the workshop included bug-listing, remember the future and buy a feature.

Some trends were identified during the analysis of the workshop material that could later be represented by three personas.
|
![]() |
Design team
Sophie Andersson
Hanna Lidgren
Susanna Löfgren
Ester Stenlund Danelius
Client
Jan HederénEricsson
Design coach
Andrea de Angelis(Not) at your service
Studio management
Johan BlomkvistStefan Holmlid
Documentation
Project report
Page responsible: Stefan Holmlid
Last updated: 2009-02-25

