Workshops & Tutorials

Take the opportunity to participate in some of the interesting workshops and tutorials that will be held throughout the conference. Information on when and where the workshops will be held can be found in the program.

Human Behaviour for Industrial Safety (HBIS 2012)
Workshop: The Workshop on Human Behaviour for Industrial Safety (HBIS 2012) will be held in conjunction with the 7th International Conference on Persuasive Technology, Linkoping, Sweden, June 6th, 2012. The purpose of this half-day workshop is to develop an understanding of how Persuasive Technology can be used in the specific work-domain of Industrial Environments. This will result in a white paper afterwards. We aim to bring together researchers and developers of Persuasive Technology for the (manufacturing) industry. Especially, we encourage researchers who have field experience in behavioural safety and industrial environments to participant. If you would like to contribute to this workshop, make sure that you guarantee yourself a place by sending an e-mail to Johannes de Boer (j.deboer@saxion.nl) before June 2, 2012. More information at the HBIS website http://hmi.ewi.utwente.nl/hbis2012/.
Contact:  Johannes de Boer, j.deboer [at] saxion.nl, Saxion University of Applied Sciences
E-Lab for Persuasive Design
Workshop: This workshop is focused on the development and implementation of persuasive Health technology. In the workshop, we discuss the way persuasive health technology can influence adherence and motivation in eHealth, we will share case studies and discuss appropriate research methods for opening the black box of eHealth interventions. The workshop will also cover research designs (empirical research) for applying persuasive Health technology to motivate adherence to technology aimed at changing health behavior.
More information on the workshop avaliable at: http://ehealthresearchcenter.org/workshop-persuasive-2012/
Organizers: Lisette van Gemert, University of Twente; Harri Oinas Kukkonen, University of Oulu; Saskia Kelders, University of Twente
Contact:  Julia E.W.C. van Gemert-Pijnen, j.e.w.c.vangemert-pijnen [at] utwente.nl, University of Twente
Argumentation and Computation
Tutorial: Over the past decade or so, a new interdisciplinary field has emerged as a core and autonomous discipline within Artificial Intelligence, starting at the intersection of artificial intelligence and the area of philosophy concentrating on the language and structure of argument, and positioning itself to cover knowledge representation and reasoning, as well as linguistics and cognitive science. While models of argumentation, which aim at providing an account of arguments in favour and against an option, have been studied for centuries, the recent computational interest borrows from this rich theory and looks at how software can be developed to assist users in constructing and evaluating arguments, or to develop argumentation in an autonomous way with the aim of reaching a decision in "difficult" situations. Research is also focused on the persuasive impact of argumentation, on "what persuades when", and takes in account audience models enriched with extra-rational factors, like affect and motivation. Argument and Computation is a highly multidisciplinary area, with insights coming from the fields of artificial intelligence, multi-agent systems, computer science, logic, philosophy, argumentation theory, psychology, human factors, cognitive science, game theory and economics. Applications have proliferated, in law, e-government, e-commerce, recommender systems, focus group analysis, public health informatics, and many more. An increasing number of events are now dedicated to the topic, including two annual workshop series (Argumentation in Multi-Agent Systems, now at its 9th edition, and Computational Models of Natural Argument, at its 12th edition) and a biennial international conference (COMMA), which have recently been complemented by a new journal (Argument and Computation).
In this tutorial I will give an overview of this research area, and then move to show how insights from this field are useful when modelling motivational systems, in the scope of digital interventions for encouraging behaviour change.
Contact:  Floriana Grasso, personal website, University of Liverpool
Selecting the right behaviour changing design principles
Workshop: There are numerous ways a product can be designed to change the behaviour of the user. These different ways can be considered as design principles for behaviour change. However, which principles one can expect may lead to the intended behaviour change will depends on the characteristics of the project, the users and the context. This workshop gives an introduction to a way to identify the most promising types of design principles for a give design project. This is based upon the preliminary results of a research project at the Department of Product Design, at the Norwegian University of Science and Technology.
The workshop will start off by giving an introduction to the tool and its theoretical fundament. The participants will then be divided into groups and are challenged to use the tool to identify the most promising types of design principles for a number of provided personas. The goal is that the participants gain an increased understanding of how to design for behaviour change and perhaps also learn a way to apply the understanding in practice.
Contact:  Johannes Zachrisson Daae, johannes.daae [at] ntnu.no, Norwegian University of Science and Technology